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34 Cards in this Set

  • Front
  • Back

Attitude

- Evaluation of a concept, event, or a person


- Different than values and personality


1. Affection - feelings


2. Behavioural - intentions or belief about behaviour


3. Cognitive - thoughts

Do attitudes predict behaviour

Can when


- Social influence is removed


- Averaging behaviours over time and contexts


- Attitude is specific


- Person is consciously thinking about attitude

Persuasion

- Changing a persons attitude or behaviour


1. Central route - strong, high quality arguments. More lasting. Better for high involvement


2. Peripheral route - using more arguments, talking louder or faster, being more attractive, not as long lasting. Better for low involvement

Actions affect attitudes

- Role playing - people can change based on how they act


- Posing in confident positions - lower cortisol, higher risk taking and testosterone


- Saying or doing can lead to believing

Attitudes and behaviours affect each other

- Cognitive dissonance - two competing beliefs, have to change either behaviour or beliefs


- Impression management - appearing good means appearing consistent


- Self perception - observe our own behaviour to understand who we are

Conformity

- Change behaviour due to group norms or authority


1. Normative influence - good thing to do because other people are doing it


2. Information influence - didn't know the right way to do something until see other people doing it


Bred by group size, unanimity, cohesion, status of members


Individual - personality, cultural background, no prior commitment, public behaviour

Minority influence

- Minority has influence when they're consistent


- Almost as effective as an inconsistent majority

Obedience

Conforming to the request of authority

Fundamental attribution error

Much less likely to understand the power of the situation when seeing other peoples behaviour

Persuasion strategies

Foot in the door - asking someone to do a small thing before asking them to do the big thing you really wanted


Door in the face - start off with something way bigger, cut it down to something more realistic

Effects of group influence

- Social facilitation - presence of other improves performance when good at task, decreases when not so good at task


- Social loafing - people in group put in less effort


- Deindividualization - people in group engage in more extreme behaviour


- Group polarization - opinions of group members become extreme


- Group think - poor group decisions because group members don't speak up

Prejudice

Unjustifiable attitude towards a group or member. Stereotyped beliefs, negative feelings, discriminatory actions

Stereotype

Generalized belief about a group

Reasons for prejudice

- Social/economic inequalities - people who "have" develop attitudes to justify the way things are


- Emotions - scapegoat theory: finding someone to blame when things go wrong


- Cognitive processing - simplify the world. Categorization, vivid cases, just world phenomenon

Group bound species

We have an "us vs them" mentality. Us = "ingroup, them = "outgroup"

Other race effect

- Effect of categorization


- Able to recognize faces of ones own race better then those not of ones own race

Vivid cases

Judge frequency of events by events that come to mind most readily

Just world phenomenon

- Good is rewarded and evil is punished


- Those who are suffering must be suffering because they are bad

Aggression

Physical or verbal behaviour intended to hurt or destroy

Aggression: genetic factors

- Animals are bred for aggression


- If one identical twin more aggressive than average, other twin likely to be so as well


- Y chromosome

Aggression: Brain

- No one brain region responsible


- Frontal lobe inhibits aggression, damage to causes more aggression

Aggression: biochemical influences

Hormones, alcohol and other substances increase aggression

Aggression: physiological factors

- Aversive events increase aggression


- Frustration aggression principle frustration creates anger which leads to aggression


- Aversive stimuli: hot weather, bad smell, uncomfortable, ect

Aggression: learned

More likely to be aggressive if experience has taught us that aggression pays

Video games and violence

- Lab aggression vs real world aggression


- Retrospective vs prospective


- Increase aggressive thoughts

Attraction: proximety

- Mere exposure effect: familiarity breeds liking


- Evolutionary: people you know less likely to be a threat

Attraction: physical

- Attractiveness has profound effect on perceptions


- Halo effect - attractive people perceived to be better


- Women: mature, dominant, affluent


- Men: young and healthy looking


- Both: average features, symmetry

Similarity

- Dissimilar = dislike


- Knowing someone likes you makes you more likely to like them back


- Reward theory: like someone more when the relationship offers more rewards than costs

Romantic love

- Passionate: based primarily on physiological arousal. Schacters 2 factor theory


- Companionate: Based on deep affectionate attachment. Equity - people who give equally to the relationship. Self disclosure

Successful relationships

John Gottman - Four housemen of unsuccessful relationships


1. Criticisms: attacking character instead of behaviour


2. Contempt: Lowering self esteem through insults and body language


3. Defensiveness: warding off attack by attacking first or playing the victim


4. Stonewalling: withdrawing instead of dealing with the problem

Altruism: bystander intervention

- Altruism: unselfish regard for the welfare of others


- Bystander effect: more people around = less likely to help. Diffusion of responsibility


- Noticing, interpreting, assuming responsibility

Norms

- Can be learned through socialization


- reciprocity norm - have to help others after they've helped you


- Social responsibility norm - it's the right thing to do


- Social exchange theory - social behaviour is an exchange process. Maximize benefits and minimize costs

Conflict and peacemaking

- Social traps: following self interest hinders collective


- Common dilemmas: Everybody takes their maximum of something free then everybody suffers


- Them as enemy - self fulfilling prophesy


- Computer simulated cooperation - tit for tat

Contact and cooperation

- Contact between groups reduces prejudice. Indirect contact does as well


- Contact isn't always enough


- Pluralistic ignorance: don't want to see someone because you think they don't want to see you. They think the same thing


- Cooperation and superordinate goals are key: working together