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48 Cards in this Set
- Front
- Back
Plot
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the basic narrative structure; must include conflict
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Conflict
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basic opposition/ tension/ character struggles; sets the story in motion; will be internal, external, or both
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Internal Conflict
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struggle within the character, and will be resolved within the character
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External Struggle
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exists outside of the main character, and will be resolved outside of the character
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5 Parts of a Plot:
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Exposition
Rising Action Climax Falling Action Resultion |
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5 Parts of a Plot: Exposition
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sets the stage for the story and provides background; introduces setting, character, and either conflict or potential for conflict
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5 Parts of a Plot: Rising Action
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events the complicate the basic situation and intensify the conflict; character begins to struggle
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5 Parts of a Plot: Climax
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turning point of the story; emotional high point
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5 Parts of a Plot: Falling Action
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movement towards possible resolution of the conflict; tension/ action subsides
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5 Parts of a Plot: Resolution
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sequence of events come to an end; outcome of a conflict; not always a nice, neat ending
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Protagonist
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main character; focal point; the "good guy"
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Antagonist
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main character's opponent; who/what the main character struggles against; the "bad guy"
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Flat Character
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one dimensional character; very little depth; minor stock character
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Round Character
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fully developed character; main and most important character
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Static Character
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unchanging; untouched by the situation; usually minor character
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Dynamic Character
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capable of change or development due to events within the story; usually round characters
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Characterization
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how we find out about a character: appearance, speech, thoughts, names, editorial comments, basic actions and reactions
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Setting
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time and place; backdrop; physical framework; serves to orient the audience within the story
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Point of View
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narrative voice, real or implied, that tells the story to the reader; how the story is told and who tells it; authorial/ psychic distance from the story
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Theme
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central idea/statement about life that unifies and controls the story; not the subject/problem of the story, but rather the comment/statement that the author makes about the issue or problem
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Symbols
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person, thing, or event that represents, by association, something else; may be universal or original
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Universal Symbol
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widely recognized symbol; common property of a society or culture
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Original Symbol
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a symbol who's meaning comes from its context
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Allegory
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characters/places/events the represent abstract ideas or qualities, usually used to teach a lesson (moral, ethical, religious, etc.)
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Style
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the way an author expresses her/himself
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Tone
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expression of author's feelings toward their subject matter
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Diction
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choice of specific words, or types of words
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Syntax
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arrangement of words within a story
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Dramatic Irony
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readers are aware of a reality different from the one the characters perceive
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Verbal Irony
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difference between what is said and what is meant; literal meaning vs. intended meaning
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Irony of Situation
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an event turns out differently than was expected or appropriate
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Allusion
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direct or indirect reference to something outside of the text that the reader is supposed to be familiar with; traditionally a literary reference- can also be pop culture/historical reference/Bible; brings additional meaning to the text
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1st Person Major Narration
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real narrator; participant in the story; protagonist; refers to self as "I"; less reliable
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1st Person Minor Narration
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participant; observes what happens; telling someone else's story; subjective; could have limited knowledge
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3rd Person Narration
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narrator outside of the story (implied); uses "he", "she", and "they"
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Omniscient Narrator
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all knowing; sees into all heads
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Limited Omniscient Narrator
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sees into one head (usually the protagonist's); limited scope
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Dramatic/ Objective Narrator
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sees into no heads; camera's perspective; readers must make their own interpretation
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2nd Person Narration
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outside narrator (implied); uses "you"- makes reader implied protagonist; rarely used
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Archetypal Patterns
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basic recurrent patterns of plot, character, and theme that occur so often in literary works that they seem universal
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Archetypal Patterns: Education
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innocent or naive character learns something and is able to live a better life
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Archetypal Patterns: Journey
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character starts out in one place and winds up in another; psychological and/or physical
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Archetypal Patterns: Rebirth
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character leaves a "death-like" situation and experiences a new beginning
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Archetypal Patterns: Coming of Age/ Right of Passage
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"ceremony" that takes a character from one state of being to another; transition from one stage of life to another
1) The Unknown 2)Trial/Conflict 3)Gaining of Knowledge |
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Archetypal Patterns: Education
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innocent or naive character learns something and is able to live a better life
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Archetypal Patterns: Journey
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character starts out in one place and winds up in another; psychological and/or physical
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Archetypal Patterns: Rebirth
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character leaves a "death-like" situation and experiences a new beginning
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Archetypal Patterns: Coming of Age/ Right of Passage
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"ceremony" that takes a character from one state of being to another; transition from one stage of life to another
1) The Unknown 2)Trial/Conflict 3)Gaining of Knowledge |