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48 Cards in this Set

  • Front
  • Back
Plot
the basic narrative structure; must include conflict
Conflict
basic opposition/ tension/ character struggles; sets the story in motion; will be internal, external, or both
Internal Conflict
struggle within the character, and will be resolved within the character
External Struggle
exists outside of the main character, and will be resolved outside of the character
5 Parts of a Plot:
Exposition
Rising Action
Climax
Falling Action
Resultion
5 Parts of a Plot: Exposition
sets the stage for the story and provides background; introduces setting, character, and either conflict or potential for conflict
5 Parts of a Plot: Rising Action
events the complicate the basic situation and intensify the conflict; character begins to struggle
5 Parts of a Plot: Climax
turning point of the story; emotional high point
5 Parts of a Plot: Falling Action
movement towards possible resolution of the conflict; tension/ action subsides
5 Parts of a Plot: Resolution
sequence of events come to an end; outcome of a conflict; not always a nice, neat ending
Protagonist
main character; focal point; the "good guy"
Antagonist
main character's opponent; who/what the main character struggles against; the "bad guy"
Flat Character
one dimensional character; very little depth; minor stock character
Round Character
fully developed character; main and most important character
Static Character
unchanging; untouched by the situation; usually minor character
Dynamic Character
capable of change or development due to events within the story; usually round characters
Characterization
how we find out about a character: appearance, speech, thoughts, names, editorial comments, basic actions and reactions
Setting
time and place; backdrop; physical framework; serves to orient the audience within the story
Point of View
narrative voice, real or implied, that tells the story to the reader; how the story is told and who tells it; authorial/ psychic distance from the story
Theme
central idea/statement about life that unifies and controls the story; not the subject/problem of the story, but rather the comment/statement that the author makes about the issue or problem
Symbols
person, thing, or event that represents, by association, something else; may be universal or original
Universal Symbol
widely recognized symbol; common property of a society or culture
Original Symbol
a symbol who's meaning comes from its context
Allegory
characters/places/events the represent abstract ideas or qualities, usually used to teach a lesson (moral, ethical, religious, etc.)
Style
the way an author expresses her/himself
Tone
expression of author's feelings toward their subject matter
Diction
choice of specific words, or types of words
Syntax
arrangement of words within a story
Dramatic Irony
readers are aware of a reality different from the one the characters perceive
Verbal Irony
difference between what is said and what is meant; literal meaning vs. intended meaning
Irony of Situation
an event turns out differently than was expected or appropriate
Allusion
direct or indirect reference to something outside of the text that the reader is supposed to be familiar with; traditionally a literary reference- can also be pop culture/historical reference/Bible; brings additional meaning to the text
1st Person Major Narration
real narrator; participant in the story; protagonist; refers to self as "I"; less reliable
1st Person Minor Narration
participant; observes what happens; telling someone else's story; subjective; could have limited knowledge
3rd Person Narration
narrator outside of the story (implied); uses "he", "she", and "they"
Omniscient Narrator
all knowing; sees into all heads
Limited Omniscient Narrator
sees into one head (usually the protagonist's); limited scope
Dramatic/ Objective Narrator
sees into no heads; camera's perspective; readers must make their own interpretation
2nd Person Narration
outside narrator (implied); uses "you"- makes reader implied protagonist; rarely used
Archetypal Patterns
basic recurrent patterns of plot, character, and theme that occur so often in literary works that they seem universal
Archetypal Patterns: Education
innocent or naive character learns something and is able to live a better life
Archetypal Patterns: Journey
character starts out in one place and winds up in another; psychological and/or physical
Archetypal Patterns: Rebirth
character leaves a "death-like" situation and experiences a new beginning
Archetypal Patterns: Coming of Age/ Right of Passage
"ceremony" that takes a character from one state of being to another; transition from one stage of life to another
1) The Unknown
2)Trial/Conflict
3)Gaining of Knowledge
Archetypal Patterns: Education
innocent or naive character learns something and is able to live a better life
Archetypal Patterns: Journey
character starts out in one place and winds up in another; psychological and/or physical
Archetypal Patterns: Rebirth
character leaves a "death-like" situation and experiences a new beginning
Archetypal Patterns: Coming of Age/ Right of Passage
"ceremony" that takes a character from one state of being to another; transition from one stage of life to another
1) The Unknown
2)Trial/Conflict
3)Gaining of Knowledge