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34 Cards in this Set
- Front
- Back
Symbolism
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Something that represents something else.
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Personification
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Human traits that are given to something that is not human.
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Metaphor
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Comparing 2 unlike things not using like or as.
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Simile
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Comparing 2 unlike things using like or as.
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Dramatic Irony
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When the reader knows what is happening but the character doesn't.
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Situational Irony
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What we expect to happen is the opposite of what does happen.
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Verbal Irony
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When someone says one thing but means the other.
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Irony
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The contrast between expectations and reality.
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Theme
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The universal idea of the story. the lesson or moral.
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Point of view 3rd
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Examining the thoughts of one characters in the story. Uses he or she.
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Point of view. 1st
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Uses I to tell the story
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Direct Characterization
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Reader is told directly what the character is like.
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Indirect Characterization
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Told through the character's actions
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Characterization
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How the author develops characters
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Protagonist
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Main character that changes in the story
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Antagonist
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The character whom the protagonist struggles and must overcome.
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Flat Character
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A character with few traits.
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Round Character
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Character with many traits.
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Static Character
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Character that does not change.
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Dynamic Character
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Character that changes as a result of the story.
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Foreshadowing
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The use of clues to hint at events that later come.
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Flashback
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A scene that tells what happened at an earlier point in the story.
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Plot
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A scene if events that make up a story.
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Exposition
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The opening of a story. Characters and conflicts are introduced.
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Rising Action
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Introduces the rising action and develops the conflicts. Characters take action.
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Climax
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The turning point of a story.
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Falling Action
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All the events that follow the climax.
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Resolution
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The final scene in which the actions end in success/failure for the main character.
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External Conflict
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Conflict when a character struggles against an outside force.
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Internal Conflict
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Struggles inside someone.
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Imagery
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Words or phrases that call forth a response from our senses.
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Tone
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The attitude a writer takes towards a subject, character, or the audience.
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Mood
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The feeling a story evokes.
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Setting
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Tells the reader where and when the story takes place.
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