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34 Cards in this Set

  • Front
  • Back
Symbolism
Something that represents something else.
Personification
Human traits that are given to something that is not human.
Metaphor
Comparing 2 unlike things not using like or as.
Simile
Comparing 2 unlike things using like or as.
Dramatic Irony
When the reader knows what is happening but the character doesn't.
Situational Irony
What we expect to happen is the opposite of what does happen.
Verbal Irony
When someone says one thing but means the other.
Irony
The contrast between expectations and reality.
Theme
The universal idea of the story. the lesson or moral.
Point of view 3rd
Examining the thoughts of one characters in the story. Uses he or she.
Point of view. 1st
Uses I to tell the story
Direct Characterization
Reader is told directly what the character is like.
Indirect Characterization
Told through the character's actions
Characterization
How the author develops characters
Protagonist
Main character that changes in the story
Antagonist
The character whom the protagonist struggles and must overcome.
Flat Character
A character with few traits.
Round Character
Character with many traits.
Static Character
Character that does not change.
Dynamic Character
Character that changes as a result of the story.
Foreshadowing
The use of clues to hint at events that later come.
Flashback
A scene that tells what happened at an earlier point in the story.
Plot
A scene if events that make up a story.
Exposition
The opening of a story. Characters and conflicts are introduced.
Rising Action
Introduces the rising action and develops the conflicts. Characters take action.
Climax
The turning point of a story.
Falling Action
All the events that follow the climax.
Resolution
The final scene in which the actions end in success/failure for the main character.
External Conflict
Conflict when a character struggles against an outside force.
Internal Conflict
Struggles inside someone.
Imagery
Words or phrases that call forth a response from our senses.
Tone
The attitude a writer takes towards a subject, character, or the audience.
Mood
The feeling a story evokes.
Setting
Tells the reader where and when the story takes place.