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18 Cards in this Set

  • Front
  • Back
A Character
Any one of the persons in a story.
Character
The total of all one person's characteristics or qualities of character.
Characteristics
Personal human qualities such as bravery, jealousy, leadership, cowardice, gentleness, cruelty, kindness. Such items as having a big nose, beauty or muscular strength are not characteristics but physical features.
Setting
The setting is the time and place in which the story takes place.
Local Colour
If the regional setting, including landscape, dialect and customs is exploited for its inherent interest and oddity, it is often referred to as this term.
Theme
The theme is the message of the story.
Atmosphere
A cloud of feelings which envelope the story.
Mood
The feeling aroused in a reader by the events in a story
Suspense
A tense feeling of waiting or expectation aroused by various means like hinting at actions to come, putting the hero in danger, etc.
Conflict
The struggle which is the basis of every story ever written. It may be between people, man vs nature, man vs himself, man vs technology, or man vs fate.
Plot
The arrangement of a series of incidents or events which lead from the opening of the story to the climax.
Rising Action
The story develops through a series of incidents or situations that add to the complexity of the story.
Crisis
This is the turning point where the fortunes of the protagonist either improve or decline.
Denouement / Anticlimax
The part of the story which comes after the climax.
Symbol
This is an object, person, situation, action or some other item which has a literal meaning in the story, but which suggests or represents other meanings as well.
Verbal Irony
The contrast between what a character says and what the readers knows to be true.
Dramatic Irony
When the reader has more info or knows more than the character in the story.
Situational Irony
Shows discrepancy between appearance and reality, between expectation and fulfillment, between what is said and what would seem appropriate.