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18 Cards in this Set
- Front
- Back
A Character
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Any one of the persons in a story.
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Character
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The total of all one person's characteristics or qualities of character.
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Characteristics
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Personal human qualities such as bravery, jealousy, leadership, cowardice, gentleness, cruelty, kindness. Such items as having a big nose, beauty or muscular strength are not characteristics but physical features.
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Setting
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The setting is the time and place in which the story takes place.
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Local Colour
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If the regional setting, including landscape, dialect and customs is exploited for its inherent interest and oddity, it is often referred to as this term.
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Theme
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The theme is the message of the story.
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Atmosphere
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A cloud of feelings which envelope the story.
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Mood
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The feeling aroused in a reader by the events in a story
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Suspense
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A tense feeling of waiting or expectation aroused by various means like hinting at actions to come, putting the hero in danger, etc.
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Conflict
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The struggle which is the basis of every story ever written. It may be between people, man vs nature, man vs himself, man vs technology, or man vs fate.
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Plot
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The arrangement of a series of incidents or events which lead from the opening of the story to the climax.
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Rising Action
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The story develops through a series of incidents or situations that add to the complexity of the story.
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Crisis
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This is the turning point where the fortunes of the protagonist either improve or decline.
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Denouement / Anticlimax
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The part of the story which comes after the climax.
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Symbol
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This is an object, person, situation, action or some other item which has a literal meaning in the story, but which suggests or represents other meanings as well.
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Verbal Irony
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The contrast between what a character says and what the readers knows to be true.
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Dramatic Irony
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When the reader has more info or knows more than the character in the story.
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Situational Irony
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Shows discrepancy between appearance and reality, between expectation and fulfillment, between what is said and what would seem appropriate.
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