Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
37 Cards in this Set
- Front
- Back
Alliteration |
A repetition of sounds at the beginning of words |
|
Anecdote |
A short account of an interesting, amusing or biographical event |
|
Anticlimax |
An event that seems important, but winds up being less important than what occurred before it |
|
Cause and effect |
The relationship in which one event causes another event to happen as a direct result; this is the effect |
|
Connotation |
Ideas and feelings associated with the word as opposed to the dictionary definition |
|
Denotation |
The dictionary definition of a word |
|
Dialect |
A form of language in a certain geographical region or time, it is different from the standard |
|
Drama |
Also know as a play, it is a form of literature meant to be performed |
|
Dramatic irony |
In which the reader is aware of some event of which the character is unaware; the character often makes a mistake because of it |
|
Euphemism |
A polite word or phrase that may be used instead of one that is too direct or unpleasent |
|
Fantasy |
A genre of fiction that uses magic and other supernatural elements and/or creatures as a main part of plot, setting, and theme |
|
Genre |
A category of literature |
|
Historical fiction |
Fiction represented in a setting true to the history of the time in which the story takes place |
|
Hyperbole |
An obvious exaggeration that should not be taken literally |
|
Imagery |
Words and phrases that appeal to the reader's five senses |
|
Legend |
A story handed down from earlier times; it's truth is popularly accepted but can't be verified |
|
Literal |
Following the exact meaning of a word |
|
Motif |
Recurring ideas, symbols, or literary devices that help show a character's theme |
|
Motivation |
The reasons for the behavior of a character |
|
Mystery |
A piece of literature involving something that cannot be explained and that the characters must attempt to figure out |
|
Non-fiction |
Writing that tells about real people, places or things |
|
Novel |
A work of fiction that is longer and more complex than a short story |
|
Objective |
Not influenced by feelings; based on facts |
|
Onomatopoeia |
Use of words whose sounds suggest their being |
|
Opinion |
A personal point of view |
|
Oxymoron |
A combination of two opposite or contradictory terms |
|
Personification |
Giving human qualities to an object, animal, or idea |
|
Realistic fiction |
True-to-life fiction; people places and have happening are similar to those in real life |
|
Rhyme |
Repetition of sounds at the end of words |
|
Rhythm |
Pattern of stressed and unstressed syllables |
|
Rising action |
Events in a story that lead up to the climax |
|
Science fiction |
Stories in which the main plot revolves around some realistic principal of science |
|
Situational irony |
When the actions taken by a character have the exact opposite effect of what was intended |
|
Stereotype |
A character whose personality represents a groups rather than an individual |
|
Subjective |
Influenced by feelings and personal experiences, not based in facts |
|
Verbal irony |
When the meaning of what is said is the exact opposite of what is said |
|
Plot |
The sequence of related events that make up a story |