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40 Cards in this Set
- Front
- Back
Group of people that are born/raise with same communalities, language, tradition, culture, ethnicity and characteristics. |
Generation |
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Generation will determine ... |
Ourselves in terms of technology |
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Primary Generations |
Generation X Generarion Y Generation Z |
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Generation X |
1965-1980 |
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Generation Y |
1981 -1995 |
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Generation Z |
1996 - 2012 |
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Alpha Gen |
2013 - 2025 |
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Characteristics of Generation X |
Worklife Balance Loyal Text Messages Personal Computers |
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Characteristics of Generation Y |
Freedom Fkexible Online and Mobile Data Tablets and Smartphones |
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Characteristics of Generation Z |
Security and stability Facetime Multitaskers Nano Computers |
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Terms for Gen Z & Y |
Gen Z : Tech-Savy Gen Y :Millenials |
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What is Empowerment Technology? |
To understand the concept of ICT (Information and Communication Technology) and proper etiquette in using the net. |
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What is the meaning of ICT? |
Information and Communication Technology |
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Process of sending and receiving messages, interaction, sharing of ideas. |
Communication |
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Sending and receiving of facts/data by the use of technology. |
ICT |
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Evolution of Communication |
Pigeon Telegraph Postal Telephone Internet Nano computersa |
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Information superhighway |
Internet |
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Primary source of communications today |
Internet |
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Bridges the gap between nations |
Internet |
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Composed of websites |
Internet |
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Information superhighway Source of communication Bridges the gap between nation Composed of websites |
Internet |
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Three Kinds of Web Pages |
Static (Web 1.0) Dynamic (Web 2.0) Semantic Web (Web 3.0) |
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Flat : Stationary |
Web 1.0 (Static) |
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Alter : Interactive |
Web 2.0 (Dynamic) |
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Widespread access of other web pages |
Web 3.0 (Semantic Web) |
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Static (Web 1.0) |
1. Web 2. Read Only 3. Information Sharing |
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Dynamic (Web 2.0) |
1. Social Web 2. Read & Write 3. Interactive |
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Semantic Web (Web 3.0) |
1. Semantic 2. Read, Write and Execute 3. Inmmersion |
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Feature of Web 2.0 |
1. Folksonomy 2. Rich User Experience 3. User Participation 4. Long Tail 5. Software as service 6. Mass Participation |
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A user-generated system of classifying and organizing online content into different categories by the use of metadata such as electronic tags. |
Folksonomy |
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2 kinds of Folksonomy |
1. Broad Folksonomy 2. Narrow Folksonomy |
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Type of folksonomy that can apply to a lot of different content. |
Broad Folksonomy |
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Type of folksonomy that only applies to one type of content. |
Narrow Folksonomy |
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Feature of web 2.0 that the content is dynamic and is responsive to user input. |
Rich User Experience |
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Feature of web 2.0 that the owner of the website is not the only one who is able to put content. Others are able to place a content of their own by means of comments, reviews, and evaluation. |
User Participation |
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Examples of user participation |
Lazada.com Amazon.com |
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Features of Web 2.0. Services that are offered on demand rather than on a one-time purchase. This is synonymous to subscribing to a data plan that charges you for the amount of time you spent in the internet, or a data plan that charges you for the amount of bandwith you used. |
Long Tail |
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Users will be subscribe to software only when needed rather than purchasing them. |
Software as a Service |
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Example of software as a service |
Google Docs |
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Diverse information sharing through universal web access. Web 2.0 content is based on people from various cultures. |
Mass Participation |