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141 Cards in this Set

  • Front
  • Back
Constructivism:
view that emphasizes the active role of the learner in building understanding and making sense of information
First wave constructivism:
a focus on the individual and psychological sources of knowing, as in Piaget’s theory
Radical constructivism:
knowledge is assumed to be the individual’s construction; it cannot be judged right or wrong
Appropriation:
being able to internalize or take for yourself knowledge and skills developed in interaction with others or with cultural tools
Second wave constructivism:
a focus on the social and cultural sources of knowing; as in Vygotsky’s theory
Constructionism:
how public knowledge in disciplines such as science, math economics, or history is constructed
Community of practice:
social situation or context in which ideas are judged useful or true
Situated learning:
the idea that skills and learning are tied to the situation in which they are learned and difficult to apply in new settings
Complex learning environments:
problems and learning situations that mimic the ill-structured nature of real life
Social negotiation:
aspect of learning process that relies on collaboration with others and respect for different perspectives
Intersubjective attitude:
a commitment to build shared meaning with others by finding common ground and exchanging interpretations
Multiple representations of content:
considering problems using various analogies, examples, and metaphors
Spiral curriculum:
Bruner’s design for teaching that introduces the fundamental structures of all structures early in the school years, then revisits the subjects in more and more complex forms over time
Enculturation:
adopting the norms, behaviors, skills, beliefs, language, and attitudes of a particular community
Social learning theory:
theory that emphasizes learning through observation of others
Social cognitive theory:
theory that adds concern with cognitive factors such as beliefs, self-perceptions, and expectations to social learning theory
Triarchic reciprocal causality:
an explanation of behavior that emphasizes the mutual effects of the individual and the environment on each other
Self-efficacy:
a person’s sense of being able to deal effectively with a particular task
Human agency:
the capacity to coordinate learning skills, motivation, and emotions to reach your goals
Mastery experiences:
our own direct experiences—the most powerful source of efficacy information
Arousal:
physical and psychological reactions causing a person to feel alert, excited, or tense
Vicarious experiences:
accomplishments that are modeled by someone else
Modeling:
changes in behavior, thinking, or emotions that happen through observing another person
Social persuasion:
a “pep talk” or specific performance feedback—one source of self-efficacy
Ripple effect:
“contagious” spreading of behaviors through imitation
Teachers’ sense of efficacy:
a teacher’s belief that he or she can reach even the most difficult students and help them learn
Self-regulation:
process of activating and sustaining thoughts, behaviors, and emotions in order to reach goals
Volition:
will power; self-discipline; work styles that protect opportunities to reach goals by applying self-regulated learning
Self-regulated learning:
a view of learning as skills and will applied to analyzing learning tasks, setting goals and planning how to do the task, applying skills, and especially making adjustments about how learning is carried out
Cognitive behavior modification:
procedures based on both behavioral and cognitive learning principles for changing your own behavior by using self-talk and self-instruction
Self-instruction:
talking oneself through the steps of a task
Motivation:
an internal state that arouses, directs, and maintains behavior
Intrinsic motivation:
Motivation associated with activities that are their own reward
Extrinsic motivation:
Motivation created by external factors such as rewards and punishments
Locus of causality:
The location—internal or external—of the cause of behavior
Reward:
an attractive object or event supplied as a consequence of behavior
Incentive:
an object or event that encourages or discourages behavior
Expectancy x value theories:
explanations of motivation that emphasize individuals’ expectations for success combined with their valuing of the goal
Sociocultural views of motivation:
perspectives that emphasize participation, identities, and interpersonal relations within communities of practice
Legitimate peripheral participation:
genuine involvement in the work of the group, even if your abilities are undeveloped and contributions are small
Hierarchy of needs:
Maslow’s model of seven levels of human needs, from basic physiological requirements to the need for self-actualization
Self-actualization:
fulfilling one’s potential
Deficiency needs:
Maslow’s four lower-level needs, which must be satisfied first
Need for autonomy:
the desire to have our own wishes, rather than external rewards or pressures, determine our actions
Cognitive evaluation theory:
Theory that suggests that events affect motivation through the individual’s perception of the events as controlling behavior or providing information
Goal:
what an individual strives to accomplish
Goal orientations:
patterns of beliefs about goals related to achievement in school
Mastery goal:
a personal intention to improve abilities and learn, no matter how performance suffers
Task-involved learning:
students who focus on mastering the task or solving the problem
Performance goal:
a personal intention to seem competent or perform well in the eyes of others
Ego-involved learners:
students who focus on how well they are performing and how they are judged by others
Work-avoidant learners:
students who don’t want to learn or to look smart, but just to avoid work
Social goals:
a wide variety of needs and motives to be connected to others or part of a group
Epistemological beliefs:
beliefs about the structure, stability, and certainty of knowledge, and how knowledge is best learned
Entity view of ability:
belief that ability is a fixed characteristic that cannot be changed
Incremental view of ability:
belief that ability is a set of skills that can be changed
Attribution theories:
descriptions of how individuals’ explanations, justifications, and excuses influence their motivation and behavior
Self-efficacy:
beliefs about personal competence in a particular situation
Learned helplessness:
the expectation based on previous experiences with a lack of control, that all one’s efforts will lead to failure
Mastery-oriented students:
students who focus on learning goals because they value achievement and see ability as improvable
Failure-avoiding students:
students who avoid failure by sticking to what they know, by not taking risks, or by claiming not to care about their performance
Self-handicapping:
students may engage in behavior that blocks their own success in order to avoid testing their true ability
Failure-accepting students:
students who believe their failures are due to low ability and there is little they can do about it
Anxiety:
general uneasiness, a feeling of tension
Academic tasks:
the work the students must accomplish, including the content covered and the mental operations required
Interest or intrinsic value:
the enjoyment a person gets from a task
Utility value:
the contribution of a task to meetings one’s goals
Authentic task:
tasks that have some connection to real-life problems the students will face outside the classroom
Problem-based learning:
methods that provide students with realistic problems that don’t necessarily have right answers
Goal structure:
The way students relate to others who are also working toward a particular goal
Humanistic interpretation:
approach to motivation that emphasizes personal freedom, choice, self-determination, and striving for personal growth
Being needs:
Maslow’s three higher-level needs, sometimes called growth needs
Arousal:
physical and physiological reactions causing a person to be alert, attentive, wide awake
Motivation to learn:
the tendency to find academic activities meaningful and worthwhile and try to benefit from them
Importance/attainment value:
the importance of doing well on a task; how success on the task meets personal needs
classroom management:
techniques used to maintain a healthy learning environment, relatively free of behavior problems
participation structures:
rules defining how to participate in different activities
allocated time:
time set aside for learning
engaged time/time on task:
time spent actively engaged in the learning task at hand
academic learning time:
time when students are actually succeeding at the learning task
self-management:
management of your own behavior and acceptance of responsibility for you own actions
procedures/routines:
prescribed steps for an activity
natural/logical consequences:
instead of punishing, having students redo, repair, or in some way face the consequences that naturally flow from their actions
Withitness:
according to Kounin, awareness of everything happening in a classroom
Group focus:
the ability to keep as many students as possible involved in activities
Movement management:
keeping lessons and the group moving at an appropriate (and flexible) pace, with smooth transitions and variety
rules:
statements specifying expected and forbidden behaviors; dos and don’ts
Overlapping:
supervising several activities at once
Expert teachers:
experienced, effective teachers who have developed solutions for classroom problems
Reflective:
thoughtful and inventive. Describes teachers who think back over situations to analyze what they did and why and to consider how they might improve learning for their students
Lesson study:
as a group, teachers develop, test, improve, and retest lessons until they are satisfied with the final version
Instructional objectives:
clear statement of what students are intended to learn through the instruction
Behavioral objectives:
instructional objectives stated in terms of observable behaviors
Taxonomy:
classification systems
Cognitive domain:
in Bloom’s taxonomy, memory and reasoning objectives
Affective domain:
objectives focusing on attitudes and feelings
Psychomotor domain:
physical ability and coordination objectives
Constructivist approach:
view that emphasizes the active role of the learner in building understanding and making sense of information
Expository teaching:
Ausubel’s method—teachers present material in complete, organized form, moving from broadest to more specific content
Meaningful verbal learning:
focused and organized relationships among ideas and verbal information
Deductive reasoning:
drawing conclusions by applying rules or principles; logically moving from a general rule or principle to a specific solution
Advance organizer:
statement of inclusive concepts to introduce and sum up material that follows
Universal design:
considering the needs of all users in the design of new tools, learning programs, or website
Pygmalion effect:
exceptional progress by a student as a result of high teacher expectations for that student; named for mythological king who made a statue, then caused it to be brought to life
Self-fulfilling prophecy:
a groundless expectation that is confirmed because it has been expected
Sustaining expectation effect:
student performance maintained at a certain level because teachers don’t recognize improvements
Cognitive objectives:
instructional objectives stated in terms of higher level thinking operations
Standardized tests:
tests given, usually nationwide, under uniform conditions and scored according to uniform procedures
Classroom assessment:
they are selected and created by teachers and can take many different forms—unit tests, essays, portfolios, projects, performances, oral presentations, etc.
Measurement:
an evaluation expressed in quantitative (number) terms
Assessment:
procedures used to obtain information about student performance
Formative assessment:
ungraded testing used before or during instruction to aid in planning and diagnosis
Pretest:
formative knowledge for assessing students’ knowledge, readiness, and abilities
Summative assessment:
testing that follows instruction and assesses achievement
Norm-referenced testing:
testing in which scores are compared with the average performance of others
Norm group:
large sample of students serving as a comparison group for scoring tests
Criterion-referenced testing:
testing in which scores are compared to set a performance standard
Reliability:
consistency of test results
Standard error of measurement:
hypothetical estimation of variation in scores if testing were repeated
True score:
the score the student would get if the measurement were completely accurate and error-free
Validity:
degree to which a test measures what it is intended to measure
Assessment bias:
qualities of an assessment instrument that offend or unfairly penalize a group of students because of the student’s gender, SES, ethnicity, etc
Culture-fair/culture-free test:
a test without cultural bias
Norm-referenced grading:
assessment of students’ achievement in relation to one another
Grading on the curve:
norm-referenced grading that compares students’ performance to an average level
Criterion-referenced grading:
assessment of each student’s mastery of course objectives
Central tendency:
typical score for a group of scores
Median:
middle score in a group of scores
Mode:
most frequently occurring score
Standard deviation:
measure of how widely scores vary from the mean
Variability:
degree of difference or deviation from mean
Range:
distance between the highest and the lowest score in a group
Normal distribution:
the most commonly occurring distribution, in which scores are distributed evenly around the mean
Percentile rank:
percentage of those in the normal sampling who scored at or below an individual’s score
Grade-equivalent score:
measure of grade level based on comparison with norming samples from each grade
Standard scores:
scores based on the standard deviation
Z score:
standard score indicating the number of standard deviations above or below the mean
T score:
standard score with a mean of 50 and a standard deviation of 10
Stanine scores:
whole number scores from 1 to 9, each representing a wide range of raw scores
Confidence interval:
range of scores within which an individual’s particular score is likely to fall
Mean:
arithmetical average