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149 Cards in this Set

  • Front
  • Back

Information Systems (IS)

Refers to all the processes, people, equipment, policies, and data that are needed to get information to where it is needed within an organization.

Information Technology

Computers, fax machines, telephone systems, and other equipment used to make the transfer of information easier.

Computer Information System (CIS)

An information system that includes a computer

Management Information System (MIS)

Organizes information in ways useful to those making management decisions

Transaction Processing Systems (TPSs)

Used to regulate and facilitate transactions, includes fail-safes and test to help ensure that all of an organizations transactions are completed without error

Bit (b)

Unit of data used by a computer



A binary digit, either zero or one

Byte (B)

Eight bits grouped together

Kilobytes (K or KB)

1024 bytes

Megabyte (M or MB)

1024 kilobytes

Gigabyte (G or GB)


or


"gig"

1024 megabytes

Access Time

The length of time between a request for information and the output from the system. Often given in milliseconds (ms).

Random-Access Memory (RAM)

A measure of the amount of temporary memory a computer has for data processing

Read-Only Memory (ROM)

Memory that can be read from, but not written to

Write Once, Read Many (WORM) memory

Allows data to be saved to and read from, but not deleted or edited

Computer Application

A single system within a computer that performs a related set of tasks

Input Function

Allows new data to be entered into the system

Storage Function

Holds the inputted data

Processing Function

Allows users to manipulate stored data

Output Function

allows stored or manipulated data to be accessed

Recursive

Require input from previous iterations of the equation

Query

A request for specific information based on data in the system

Detail Report

Lists the complete information generated by the data after the processing function

Summary Report

Shows the totals for each group of data, but excludes the details

Exception Report

Shows data that is excluded from specific criteria

Scheduled Report

Prepared automatically at specific time intervals

Demand Reports

Only generated by the system upon user request

Ad Hoc Report

Only prepared once

Software

The programs that control the hardware

Human Resource Components

The people who run the system and the policies that the organization has in place for the access and use of the system.

Personnel Aspect

Includes everyone who inputs or accesses the data in the system, uses he hardware or software, or influences the IS policies

Data

The facts that the system inputs, stores, processes, and outputs

Information

Data in a useful form

Operations Management

Decisions that affect the daily functioning of the organization

Middle Management

Intermediate-term tactics and resources allocation

Strategic Management

Form the long-term lans for the organization

System

A construct that achieves defined goals by using resources

Openness

The free exchange of resources within the elements of a system

Closed

Subsystems that keep resources within the elements of a system

Context level data flow diagram


(aka Environmental model)

shows the boundaries and the openness/closedness of the entire system

Processess

actions that result in some sort of change

Entities

People, groups, or subsystems that enter or receive data or information

Data flow

The movement of data to or from a process or entity

Level 0 diagram

shows even more than the environmental diagram

Data store

Are databases, are digital and manual files, File from which data can be retrieved

Child diagram

Shows the processes of its parent diagram in greater detail

Primitive process

One that has not been diagrammed into its subprocesses

Logical data flow diagrams

show how the business operates

Physical data flow diagrams

Show how the actual or planned system will operate

Input devices function

puts data external to the system in a form the system can process

Output device function

converts the data internal to the system into a form useful outside of the computer

Storage device function

keeps the system's data available for processing

Central processing unit


(CPU or "processor")

The processing device that carries out the logical and arithmetic instructions from computer programs. Does computations using data in primary storage.



Ergonomics

The study of designing machines for more efficient and comfortable human use

Mouse

Consists of a ball or optical tracking device housed below a plastic case and controlled by the user's hand and arm motions

Trackball

A ball controlled by the user's fingers

Trackpoints

Small sticks between the keys of a keyboard

Trackpads

Screens that allow the user to control the cursor through the movement of their finger over the screen

Pixels ("picture elements")

the individual dots that form the screen display

Screen resolution

The number of pixels that can be displayed at one time

Impact printers

Produce an image on paper through striking a ribbon of ink.

Nonimpact printers

Distribute ink on paper through a method that does not involve striking.

Ink-jet printers

Spray small drops on paper

Laser printers

Spread toner on a metal drum using a laser. Paper is then rolled over the drum, transferring the image to the paper.

Serial printers

Print one character at a time. Their printing speed is measured in a characters per second (cps).

Line printers

Print an entire line at one time. Speed is measured in lines per minute (lpm).

Page printers

Print a page at a time. Speed is measured in pages per minute (ppm).

Primary storage ("internal storage")

Stores data and processing instructions for programs that are in use

Binary representation

Data is shown using only the digits 1 and 0

American Standard Code for Information Interchange (ASCII)

Is a seven bit character system which assigns a number to 128 different characters, including uppercase and lowercase letters and punctuation marks. Common code used for binary representation

Unicode

Attempts to represent every possible written language and uses 8, 16, or 32 bit characters, meaning it can take up much more space than ASCII. Much broader character base.

Secondary storage ("auxiliary storage")

Stores data and programs that can be accessed by the computer, but are not being used at the time.

Arithmetic-logic unit (ALU)

One of two group of circuits in the CPU. Complete the logical and arithmetic processes

Control unit

The second group of circuits in the CPU.

Machine code ("machine language")

A low level programming language

Microprocessors

CPUs that use only one chip

Multiprocessors

Involve many CPUs

Moore's law

The number of transistors per square inch, or the data density, had approximately doubled every year. This was later revised to every 18 months as it speed up.

Von Neumann acrchitecture

The first theory to allow for a working memory, or stored program system, which we refer to today as RAM.

Software ("programs")

tell the computer how to interact with the storage, input, output, and processing hardware

Natural languages

Sets of rules, words, and symbols that allow communication between people.

Programming languages

Sets of rules, words, and symbols that allow users to communicate with the computer.

Operation codes

Simple logical and mathematical processes

Operands

Name what data is involved in the process

Machine dependent

Applications software that runs only on a particular type of computer

Assembler

translates assembly language into machine code

Second generation programming language

Assembly languages are second generation languages

Third generation programming language

Includes FORTRAN, COBOL, and C

Compiler

A program which translates an entire program into machine code, then executes the instructions

Interpreter

Translates individual instructions, allowing them to be executed individually by the computer

Traditional languages

One of two main types of third generation languages.Create lists of instructions for processing data.

Object-oriented programming (O-O)

One of two main types of third generation languages. Combines the processing instructions with the data

Object

Combination of data plus instructions

Fourth generation languages (4GL)

Makes it easier to write complicated mathematical processes

Operating system

Consists of several programs that oversee control of the computer hardware

Process management function

Involves starting, stopping, and monitoring programs

Resource management function

Involves assigning resources to each program that is running. Resources include access to primary and secondary storage, and to input and output devices

Data management function

controls the transfer of data between primary storage and hardware

Virtual memory

The ability to divide large programs into parts within secondary storage and only load one part at a time into primary storage. This allows programs to use less primary memory than if they were loaded completely.

Multitasking

The ability to execute more than one program at a time

Multiple-User

Allows more than one user to access the computer simultaneously

Interactivity

Allows users to process data as it is inputted, rather than having to wait for all the data to be prepared.

Supervisor

Determines if other operating system programs are needed

Booting

The act of loading the supervisor into primary storage

User interface

User is able to tell the computer what the do with this device

Graphical user interface (GUI)

An interface that uses icons and/or menus

Groupware (Collaborative software)

Programs of software which allow multiple people to access and use an application to achieve a common goal

Information architecture

The way information is grouped and navigated within a system

Top-down information architecture

The broad functioning of the system is considered first. Next, the high level structure is determined. Finally detailed attribute lists are constructed and relationships between entities are defined.

Bottom-up information architecture

Considers the details of individual entities first. Next, the designer considers specific functions of the system. Finally, the high level organization is analyzed and defined.

Site maps

High level diagrams that represent the hierarchy of a system.

Personas

Written studies of the end users of the system, used to determine system and user needs.

Prototypes

System models that show the functionality of a system, used to get user feedback before building the actual system.

Content matrix

Defines what information needs to be available at each interface level of the system, and how the different interface levels should relate.

Interface design

Techniques used to make the user experience easier

Functional specifications

The list of tasks the system must be able to perform

User needs

Goals external to the functional specifications, often based on personas

System objectives

Long-term goals for the system

Individual information systems

Those that accept inputted data from one user, then store, process and output the information for the same user.

Worksheets

Tables where each cell has a unique identifier - its row and column positions

Text presentations

Information includes letters, memos, and reports

Graphical presentations

Convey information using charts, graphs or diagrams

Desktop publishing software

Information may be presented through reports, newsletters, brochures, pamphlets or books

Miltimedia publications

Convey information through and combination of the following: sound, text, animation, video, or graphics

User documentation

Includes instructions for using the software implementation to solve the defined problem

Developer documentation

Meant for the person who created the software implementation

Workgroup information system

Used by several individuals who share a common function or goal

Local area network (LAN)

A computer network that links devices within a building or group of adjacent buildings.

Wide area network (WAN)

A computer network in which the computers connected may be far apart, generally having a radius of half a mile or more.

Audio communication

Communication usually by telephone

Visual communication

Communication often by video conferencing

Document communication


("Data communication")

The transfer of written information by electronic file transfer, electronic messaging, traditional mail, or fax.

Groupware

General term for collaborative software used with networked computers

Electronic Messaging

A specific type of document communication between group members at different locations and times. Ex: email, instant message. and forms

Information sharing

A type of document, audio, and/or visual communication between group members separated by location or time.

Document Conferencing ("data" conferencing)

Is related to information sharing, but used when group members are available to work at the same time.

Whiteboard conferencing

Group members are able to view the same document on different screens. Members can comment on documents and all group members can see the comments immediately.

Application conferencing

Users see the same document at the same time through the application program. Comments or changes made by one user are seen immediately by other members.

Audioconferencing

Allows one or more group member to talk about a project at the same time, even if they are in different locations.

Electronic COnferencing

A combination of videoconferencing and whiteboard conferencing, allowing users separated by distance to discuss particular documents while seeing each other's facial expressions.

Electronic Meeting Systems (EMSs)

Support meeting between group members who are in the same place at the same time.

Group Calendaring and Scheduling applications

Aid team coordination, allows users to create individual calenders and view calendars

Workflow Management software

Allows group members to schedule chunks of a large project. Users can see who is responsible for different tasks and review scheduling to make the project workflow more efficient.

Control Totals

Comparison of data before and after processing to locate possible errors

Audit Trails

Tracing data through a system, forwards (from input to output) or backwards (from output to input)

Backup Procedures

Sorting copies of important data on external media

Recover Procedures

Recreating system information after a failure by using data from backup media

Order Entry systems

Accept information from customers (input function), check the business inventory and customer credit (processing function), creates the sales order (output function) and updates customer and inventory data files (storage function).

Billing Systems

Uses sales order data (input function) to tally the order amount (processing function), produces an invoice (output function) and updates customer and inventory data files (storage function).

Account Receivable systems

Accepts involve and customer payment information (input function), calculates the new balance due (processing function) and produces a filing statement (output function). The system also updates account receivable and customer data files (storage).