• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/23

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

23 Cards in this Set

  • Front
  • Back
How many trianges the graphics card can calculate in one second. This is also the way we measure for the graphics card.
Poly Count
How many pixels the graphics card can color on screen in one second
Fill Rate
Simulates light coming from all directions by giving every polygon a minimum color.
Ambient Light
Simulates light coming from the sun; every polygon is lit from the same direction.
Directional Light
Doing a task with little wasted effort
Efficiency
A mathematical line that shows the direction of a polygon
Normal
An image placed on a polygon where each pixel doe not represent RGB. Instead those values are IJK which represents a normal direction.
Normal Map
Simulates light coming from a point in space; polygons are lit based on where they are relative to the light source.
Positional Light
A process where a four-sided polygon is divided into four smallery polys. These polys refine the shape based on other polys around them.
Subdivision Surface
Two common tools for efficiency
Hotkeys
Interface Buttons
In order to accurately represent a 3D model, you must have what?
shading and light color information
To render 3D objects, we need two pieces of information.
Lighting direction
Surface direction
How many kinds of "real light" are there?
One - Photon
How many types of lights are there in 3D Max? What are they?
3 - Ambient, Directional, Positional
Who first modeled the teapot and in what year?
Martin Newell 1975
The color generated by light on a polygon is what?
Shading
Three types of shading.
Lambert
Gouraud
Per-Pixel
What do we use to represent curves?
Triangles
What is the difference between Bump Maps and Normal Maps?
Bump- B&W
Normal - full color
There are only two kinds of geometry. What are they?
Straight and Curved
what are the 4 layers in a model?
x,y,z
normals
colors
uvw
what are the 4 most common tools used for efficient work flow?
hotkeys
popup menus
interface buttons
drop-down menus
What is the difference between software and hardware rendering?
Hardware - very fast

Software - can do any graphical effect.

Hardware - can only do certain effects.

Software - Very slow