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40 Cards in this Set

  • Front
  • Back

Switch

Connects nodes within a single network

Router

Specialized computer that connects one network to another

internet

any arbitrary group of interconnected networks

Internet

Global Internet that connects many networks

physical network


subnet

a single network, usually connected to the Internet through a router

Hardware/Physical Address

MAC Address


6 two digit hex numbers


A6:45:7C:CC:23:DF

Global Address

Unique across multiple networks


IPv4 and IPv6


Normally changes if node is moved

Name Address

URLs


Name remains the same even if node is moved

Computers on the Internet typically have what addresses?

Hardware, Global IP


If server, also a Domain Name

Unicast

Recepient is a single node

Broadcast

Recevied by all nodes on a network

Multicast

Received by a subset of nodes on a network

TDM

Timed Division Multiplex

FDM

Frequency Division Multiplex

STDM

Statistical Timed Division Multiplex

Packet

Chunk of data with control info in a header


Can travel over multiple networks

Three types of network failures

Bit error


Lost packet


Link failure

Bit Error

A bit value gets changed/lost during transmission




Usually due to electrical interference

Lost Packet

Invalid destination address




Overloaded switch/router/server

Link Failure

Damaged cables, switch, router, or server




Can use alternate path (if available)

First Principle of Network Design

"No undetected errors"

Ways to Identify Nodes

Hardware Address




Global Address




Name

Categories of Addresses

Unicast




Broadcast




Multicast

Network

An INFRASTRUCTURE that provides communication between computers

Connectivity Meanings

The ability to communicate




The quality of communication

Scalability

the ability for a network to grow "gracefully"




No major redesign or replacement of current network

Nodes

Any connectable computation device

Links

the physical medium of connection




wire, radio, or fiber optic

Direct Link Types

Point-To-Point




Multi-Access

Point-to-Point

Two nodes, one link

Multi-Access

More than two nodes, one link

How to calculate number of point-to-point connections needed to connect n devices

L = N(N-1)/2

Internal Nodes

Infrastructure devices




Hubs, Switches, Routers

External Nodes

Hosts




Computer, Tablets, Phone

Cloud Symbol in Switched Networks

"Some sort of network"




Where the internal nodes reside

Two Models of Switched Networks

Circuit Switched




Packet Switched

Circuit Switched

Traditional discreet-based networks



End-to-End connection must be established before communication can occur





Used to be used for telephone systems

Packet Switched

Uses "store-and-forward" process to relay packets from one node to the next, until packet is delivered

Source

Original sender of a data packet

Receiver (Sink)

Ultimate recipient of a data packet