Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
29 Cards in this Set
- Front
- Back
what is creativity?
|
process of generating unique/novel ideas and solutions that have the utility of value are appropriate to the task
|
|
what evidence does couger provide to suggest that the creative process is more methodical than mystical
|
those who are really creative have a process, lots of great ideas come by chance but through the process
|
|
ability to generate a large number and wide assortment of ideas and solution
|
divergent thinking
|
|
ability to evaluate and find the best idea or set set of idea
|
convergent thinking
|
|
problem with a known path to the solution. math, instructions, recipe
|
algorithmic
|
|
problems without known path to a solution. No formula for success.
-environmental variable, culture changes, tech. changes |
huristic
|
|
why is it neccessary to have a good working definition of creativity?
|
if we don't we have no criteria to judge creativity
|
|
what does it mean to say that creativity is relative to the person
|
whats novel/utility to person may not be to another
|
|
what did we learn about evaluating and producing creative marketing strategy from the Absolute Vodka story
|
utility- com. well
novel-uniqueness (twisting image) |
|
Like to learn and solve problems through hands-on experience
-trial and error-retnetion-incidental learning-risks |
1-Generators (Novel)
|
|
-In-direct experience
-prepared-avoid negative effects of failure -conceptualizers -like solving big problems |
2-Thinking (Novel)
|
|
Know how to see a good idea when given it. Risk adverse/Do not want to make a mistake.
|
3-Optimizers (Utility)
|
|
-Driven by action
-Leaders -Delegate -Solve Problems through people |
4-Implementors (utility)
|
|
In Bassadur's model which groups don't get along
|
1-3, 2-4
|
|
Explain each group in Creative Process
|
Problem finding-1
idea generation-2 idea evaluation-3 idea implementation-4 |
|
What are the attributes needed for creativity
|
-Domain Relevant Knowledge
-General Knowledge -Motivation |
|
Ability to find new/novel relationships b/w seemingly unrelated concepts, objects, or ideas
|
forced association
|
|
mental approach to solving problems
-CPS profile |
Cognitive Style
-cognitive flexible=good |
|
Locked into methods
|
Functional Fixedness=bad
|
|
Positive Personality Traits
|
Adventurous, Playful, Curious, Persistent, disciplined, self-motivated, knowledgable, risk takers, don't mind ambiguity, can concentrate for long spans, cognitively flexible
|
|
Negative Personality Traits
|
Stubborn, abscent minded, uncommunicative, easily dissatisfied, highly critical, withdrawn, highly emotional, non-comformist.
|
|
Creative Barriers
|
Perceptual (assumptions/beliefs)
Cultural (norms, values) Emotional Barriers (mental block) Intellectual (past experiences) |
|
Deep Dive PRocess
|
1-Problem Finding
2-Gather relevant info 3-idea generation 4-idea evaluation 5-teams-idea elaboration 6-Combine concepts 7-final product |
|
Cougers Problem solving model
|
1)problem definition
2-compiling relevant info 3-generate idea 4-evaluate ideas 5-develop plan |
|
compare problem finding stages of CPS and MKT
|
1) Problem ID=analyze marketing opportunities
2)Problem delineation=select target mkt 3)Info gather=mkt research and info. systems |
|
compare solution finding of CPS and MKT
|
1) Idea generation 2) Idea evaluation and refinement = developing MKT MIX (poduct, distribution, price, promotion)
|
|
compare solution implementing of CPS and MKT
|
idea implementing=managing the MKTing effort
|
|
The perceived dissatisfaction w the performance of existing things (products) or processes (services)
-a fault finding approach to problem identification |
creative (constructive) discontent
|
|
Bug List Procedure
|
1)each group member lists 5 to 10 problems w a good/service
2)consolidate list 3)vote on bugs to resolve 4)brainstorm way to resolve |