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17 Cards in this Set

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  • Back

What are the two focuses that design can take?

Activity-centered design: coordinated set of tasks


User-centered design

What is usability?

The effectiveness with which useres can achieve tasks in one software environment.

What are Nielsen's Principles?

Match the real world


Consistency and standards


Help and documentation


User control and freedom


Visibility of system status


Flexibility and efficiency of use


Error prevention


Recognition rather than recall


Ability to recognize and recover from errors


Aesthetic and minimalist design

What are three methods to achieve good usability?

User testing


Reviews by UI experts


Prototyping

When should buttons be used?

For single independent actions that are relevant to the current screen.

What should toolbars be used for?

Common actions.

What should menus be used for?

Infrequent actions that may be applicable to many screens.

When should check boxes be used?

For on/off boolean switches, when any one switch can be used irrespective of the others.

When should radio buttons be used?

For related choices when only one can be activated at a time.

When should text fields be used?

When the user can type in anything they want.

When should lists be used?

In the same case as radio buttons, but when there are too many buttons to be practical.

When should combo boxes be used?

When there are many fixed choices but too many to show all at once.

When should sliders or spinners be used?

For numeric values.

When should tabbed panes be used?

When there are many screens that the user may want to switch between quickly.

When should diaglog boxes or options panes be used?

To present temporary screens or options.

What is prototyping?

Creating a scaled-down or incomplete version of a system to test aspects of it.

What are the motives to do prototyping?

Aids UI design


Provides a basis for testing


Team-building


Allows interaction with user to ensure satisfaction