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74 Cards in this Set
- Front
- Back
Personal Computer (PC) |
A computer designed for use by an individual, usually incorporating a graphics display, a keyboard, and a mouse. |
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What are the 3 different applications computers are used in? |
PCs, Servers, Supercomputers |
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Server |
A computer used for running larger programs for multiple users, often simultaneously, and typically accesses only via a network. |
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Supercomputer |
A class of computers with the highest performance and cost; they are configured as servers and typically costs tens to hundreds of millions of dollars. |
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Terabyte (TB) |
Originally 1,099,511,627,776 (2 ^40) bytes, although communications and secondary storage system developers started using the term to mean 1,000,000,000,000 (10^12) bytes |
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Tebibyte (TiB |
The new term for 2^40 bytes |
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What is the largest class of computers? |
Embedded computers |
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Embedded Computers |
A computer inside another devices used for running one predetermined application or collection of software. |
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Processor Cores |
A version of a processor written in a hardware description language |
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Personal Mobile Device (PMD) |
Small wireless devices to connect to the internet; they rely on batteries for power, and software is installed by downloading apps. |
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Cloud Computing |
Large collections of servers that provide services over the Internet; some providers rent dynamically varying numbers of servers as a utility. |
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Warehouse Scale Computers (WSCs) |
Giant data centers that cloud computing relies on. |
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What do Algorithms do? |
Determines both the number of source-level statements and the number of I/O operations executed. |
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Programming Language,compiler, and architecture |
Determines the number of computer instructions for each source-level statement |
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Processor and memory system |
Determines how fast instructions can be executed |
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I/O system(hardware and operating system) |
Determines how fast I/O operations may be executed. |
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A majority productivity technique for hardware and software is___________ |
abstractions |
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What are the 8 great ideas in Computer Architecture? |
1. Design for Moore's Law 2. Use Abstraction to Simplify Design 3. Make the Common Case Fast 4. Performance via Parallelism 5. Performance via Pipelining 6. Performance via Prediction 7. Hierarchy of Memories 8. Dependability via Redundancy |
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What are two types of system software central to every computer system today? |
Operating system and compiler |
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Operating System |
Supervising program that manages the resource of a computer for the benefit of the programs that run on that computer |
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Compiler |
A program that translates high-level language statements into assembly language statements |
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Binary digit or bit |
One of the two numbers in a base 2 (0 or 1) that are the components of information |
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Instructions |
A command that computer hardware understands and obeys |
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Assembler |
A program that translates a symbolic version of instructions into the binary version |
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Assembly language |
A symbolic representation of machine instructions |
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Machine language |
A binary representation of machine instructions |
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High-level programming language |
A portable language such as C, C++, Java, or Visual Basic that is composed of words and algebraic notation that can be translated by a compiler into assembly language. |
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What are the five classic components of a computer? |
Input Output Memory Datapath Control |
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Liquid Crystal Display (LCD) |
A display technology using a thin layer of liquid polymers that can be used to transmit or block light according to whether a charge is applied |
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Active matrix display |
A liquid crystal display using a transistor to control the transmission of light at each individual pixel |
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Integrated circuit or chip |
A device combining dozens to millions of transistors |
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What two components is the processor comprised of? |
datapath and control |
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Datapath |
The component of the processor that performs arithmetic operations |
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Control |
The component of the processor that commands the data path, memory, and I/O devices according to the instructions of the program. |
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Memory |
The storage area in which programs are kept when they are running and that contains the data needed by the running programs. |
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Cache memory |
A small fast memory that acts as a buffer for a slower, larger memory. |
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SRAM |
Static random access memory is faster, less dense, but more expensive the DRAM |
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What is one of the most important abstractions? |
The interface between the hardware and the lowest level software. |
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Instruction set architecture (architecture) |
An abstract interface between the hardware and the lowest-level software that encompasses all the information necessary to write a machine language program that will run correctly, including instructions, registers, memory access, I/O and so on. |
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Application binary interface(ABI) |
The user portion of the instruction set plus the operating system interfaces used by application programmers. It defines a standard for binary portability across computers. |
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Implementation |
Hardware that obeys the architecture abstraction |
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Main memory (Primary memory) |
Memory used to hold programs while they are running; typically consists of DRAM in today computers |
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Secondary memory |
Nonvolatile memory used to store programs and data between runs; typically consists of flash memory in PMDs and magnetic disks in servers |
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What are some advantages of networked devices? |
Speed of Communication Resource Sharing Nonlocal access (remote) |
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Local Area Network (LAN) |
A network designed to carry data within a geographically confined area, typically within a single building |
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Wide area network (WAN) |
A network extended over hundreds of kilometers that can span a continent |
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Transistor |
An on/off switch controlled by an electric signal |
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Very large-scale integrated circuit (VLSI) |
A device containing hundreds of thousands to millions of transistors |
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Silicon |
A natural element that is a semiconductor |
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Silicon crystal ingot |
A rod composed of a silicon crystal that is between 8 and 12 inches in diameter and about 12 to 24 inches long. |
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Wafer |
A slice from a silicon ingot no more that 0.1 inches thick, used to create chips. |
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Die |
The individual rectangular sections (chips) that are cut from a wafer to avoid defects |
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Yield |
The percentage of good dies from the total number of dies on the wafer |
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Response time(execution time) |
The total time required for the computers to complete a task, including disk accesses, memory accesses, I/O activities, operating system overhead, CPU execution, and so on. |
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Throughput (bandwidth) |
The total amount of work completed in a given time. |
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Performance= |
1/execution time |
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When discussing computer design
n= |
Performance(comp X)/ Performance(comp Y) |
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CPU execution time (CPU time) |
The actual time the CPU spends computing for a specific task |
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user CPU time |
The CPU time spent in a program itself |
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System CPU time |
The CPU time spent in the operating system performing tasks on behalf of the program. |
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Clock period |
The length of each clock cycle
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Clock cycle(tick) |
The time for one clock period usually of the processor clock which runs at a constant rate. |
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CPU time= |
CPU clock cycles/ Clock Rate |
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CPU Clock cycles= |
Instructions for a program x Avg clock cycles per instruction |
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Clock cycles per instruction (CPI) |
Average number of clock cycles per instruction for a program or program fragment |
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Classic CPU Performance Equation |
CPU time= (Instruction count x CPI)/ Clock Rate |
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Instruction mix |
A measure of dynamic frequency of instructions across one or many programs |
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Algorithm effects whats performance? |
Instruction count and possibly CPI |
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Programming language effects what performance>? |
Instruction count and CPI |
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Compiler effects what performance? |
Instruction count and CPI |
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The Instruction set architecture effects what performance? |
Instruction count, clock rate, and CPI |
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Amdahl's Law |
Execution time after improvement= (execution time affected by improvment/ Amount of improvement) + Execution time unaffected |
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Million Instructions per Second (MIPS) |
A measurement of program execution speed based on the number of millions of instructions. |
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MIPS= |
Instruction count/ (execution time x 10^6) |