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14 Cards in this Set

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Consumption - Rational vs. Emotional

Traditional model of consumer decision-making assumes consumers are rational (motivated to invest effort to search for/process information) - in reality humans are cognitive misers (seek to reduce cognitive effort) - use rules of thumb - consumers passion is seldom cultivated through rational arguments about tangible benefits




Traditionally assumed that cognition mediates emotion (through cognition emotion is brought about) - Zajonc (1980) argued emotion is a separate processing system which does not involve cognition, and is also the primary influence on the development of preferences and sometimes actually precedes cognition




Affect Choice Model (Mittal, 1988) - applies to highly expressive purchases - suggests emotion-based choice is hollistic, self-focused and not capable of being verbalised

Emotional Choice

Emotion-driven choice motivated by the interpretation of symbolic meaning and construction of self/social-identity - learn culturally appropriate rules about feeling through socialisation - brand personality congruence with self-perception




Emotionalizing - linking products to emotions where have little rational connection to strong emotions (e.g. Kleenex - traditionally positioned about control - repositioned as there to clean up when things got emotionally/physically messy - encouraged people to cry/shout/laugh - let emotion out)




Sensory branding - forge emotional associations in customers' minds by appealing to their senses (e.g. Singapore Airlines - introduced aroma forming scent of flight attendants' perfume, blended into hot towels served and generally permeated entire fleet of planes - became distinct/unique trademark of brand)

Think vs. Feel

Use different decision-making process based on type of product and level of cognition (classic, impulse, emotion, habitual)




Only 20% of decisions are rational




Foote, Cone & Belding Product Classification System - High vs. Low involvement, Thinking vs. Feeling

Consumer Motivations

Maslow's Hierarchy of Needs - physiological, safety, belongingess, esteem, self-actualisation - people seek to satisfy fundamental needs before moving up hierarchy




Sheth et al.'s Consumption Values (1991) - functional value (functional performance), social value (association with specific social groups), emotional value (arouse feelings), epistemic value (arouse curiosity/provide novelty), conditional value (result of specific situation/circumstances)

Social Contexts

Opinions - cognitive (based on thoughts) - quick responses - typically held with limited conviction - often not yet formed or fully developed an underlying attitude on the issue




Attitudes - affective (linked to emotion states) - held with greater degree of conviction and over a longer duration - more likely to influence behaviour




Values - conative (linked to motivations/behaviour) - held even more strongly than attitudes - underpin attitudinal and behavioural systems - linked to our conscience - developed through familial socialisation process, cultures etc.

Social Differentiation - 4 Groups in Relation to Luxury Items (Jee Han et al.)

Individual choice between brands will be partly determined by historical social background rather than recent marketing




Particians - quiet signals of status - pay more for inconspicuous brands - more interested in associating with each other than disassociation from other groups (E.g. Edward Green Shoes)




Parvenus - wealthy but crave overt signals - primary motivation is disassociation from other classes (e.g. Rolex)




Poseurs - high need for status but low wealth (counterfeit versions of Patricians' favourite brands e.g. Bangkok Rolex)




Proletarians - low need for status, low wealth (e.g. Lonsdale)

Brand Communities

A specialised, non-geographic set of relationships that develop among admirers of a brand




Share common identity - conscious of being different from others




Brand meanings collectively forged among members (e.g. Macintosh brand community members use overt opposition to Microsoft as source of unity)

Tribes

Act as ambassadors for brands




Co-create deeper meaning promoting the brand through their own invocative, personalised brand stories




Generate insights for NPD, design improvements and innovations




Tribal tourism - growing trend where teens no longer join one tribe but pledge allegiance to a number of different groups simultaneously - su-cultures more fluid




Brand transgression - harms process of co-creation - formerly loyal communities can create significant backlash (e.g. Ipod's dirty secret - iPod batter died, refused to help as out of warranty - film maker produced film amassing over 6 million views)

Anti-Brand Activists

Raise consumer consciousness about excesses/exploitations of corporate capitalism - creates brand image that directly competes with corporate brand image (e.g. Adbusters)




Culture jamming - using advertising tools/techniques subversively to cast a critical light on marketing practices - anti-marketers who use guerrilla tactic to uncool iconic brands (e.g. Nike posters - 'just do it' child working in factory - Nike tried to sidestep by claiming competitive disadvantage/no grounds for interfering in politics of foreign nations - mounting pressure forced Nike to take action to improve reputation and salvage brand

Implications

Need to consider emotional and symbolic dimensions in addition to rational




Brands cannot be fully controlled - need to be responsive - exploit naturally occurring social influences - monitor cultural cues for signs brand is beginning to develop negative images/symbolic meanings - catch during underground phase - understand which aspect being subverted and what alternative symbolic brand meanings are/can be created




Adapt emotional story before it goes stale and precipitates a full-blown crisis




Brand revitalisation strategy must fit with prevailing cultural conditions - particularly given corporate transparency now available on internet

Relationship Theory (Fournier, 1998)

Brand as a relationship partner - not as a passive object but an active, contributing member of the relationship dyad




Showed brands serve as powerful repositories of meaning, employed in reproduction of concepts of the self




A matter of perceived goal compatibility between consumer and brand




Consumers don't choose brands, they choose lives - what matters in the construction of brands is what consumers do with brands to add meaning to their lives

Brand Experience (Brakus et al., 2009)

Brand experience creates brand personality associations which can influence consumer satisfaction/loyalty




4 dimensions evoked by brand-related stimuli




Sensations (Apple - 'I love the touch and feel of the products)




Feelings (BMW - 'Makes me feel young')




Behavioural responses (Nike - 'Makes me want to work out')




Social context (Apple - 'I feel part of a smarter community)

Les Binet - Adam&EVE

Urged not to rely on big data - useful for short-term functional goals that are anti-emotion - emotive advertising is key for long-term success




John Lewis advert wouldn't have been possible with big data approach

Increased desire for experience among younger generations

18-34 year olds less materialistic - feel a growing affinity for brands that offer worthwhile experiences rather than mere possessions




More concerned with what brands stand for and what experiences they offer