Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
163 Cards in this Set
- Front
- Back
Culture Jamming
|
the defacement or alteration of advertising materials as a form of political expression (1)
|
|
Social Marketing
|
the promotion of causes and ideas (social products), such as energy conservation, charities, and population control (1)
|
|
Consumer addiction
|
the physiological and/or psychological dependency on products or services (1)
|
|
Compulsive consumption
|
the process of repetitive, often excessive, shopping used to relieve tension, anxiety, depression, or boredom (1)
|
|
Shrinkage
|
the loss of money or inventory from shoplifting and employee theft (1)
|
|
Primary research
|
research conducted to specifically address the question in hand (1)
|
|
Sensation
|
The immediate response of sensory receptors (eyes. ears, nose, mouth, fingers) to such basic stimulias light, color, and sound (2)
|
|
Sensory Marketing
|
A marketing strategy that focuses on the impact of sensations on our product experience (2)
|
|
Trade dress
|
color combinations that come to be strongly associated with a corporation or a brand (2)
|
|
Kansei Engineering
|
A japanese philosophy that translates customers' feelings into design elements (2)
|
|
Exposure
|
an initial stage of perception where some sensations come within range of consumers' sensory receptors (2)
|
|
Psychophysics
|
the science that focuses on how the physical environment is integrated into the consumers' subjective experience (2)
|
|
Absolute Threshold
|
the minimum amount of stimulation that can be detected on a sensory channel (2)
|
|
Differential Threshold
|
The ability of a sensory system to detect changes or differences among stimuli (2)
|
|
JND (just noticeable difference)
|
the minimum change in a stimulus that can be detected by a perceiver (2)
|
|
Weber's Law
|
the principle that the stronger the initial stimulus, the greater the change must be to be noticed (2)
|
|
Subliminal Perception
|
the processing of information presented below the consumers awareness (2)
|
|
Embeds
|
tiny figures inserted into magazine ads by using high speed photography or airbrushing. These hidden figures, usually of a sexual nature, supposedly exert strong but unconscious influences on innocent readers. (2)
|
|
Attention
|
the extent to which the brain's processing activity is devoted to a particular stimulus. (2)
|
|
Perceptual vigilence
|
times or situations consumers are more likely to notice ads (2)
|
|
Perceptual defence
|
blocking out ads (smokers) (2)
|
|
Adaptation
|
the degree to which consumers continue to notice a stimulus over time
Several factors lead to adaptation: 1. intensity 2. duration 3. discrimination 4. exposure 5. relevance |
|
Schema
|
set of beliefs that stimulus are assigned to (2)
|
|
Gestalt Psychology
|
school of thought maintaining that people derive meaning from the totality of a set of stimuli rather than from any individual stimulus (2)
|
|
Principle of Closure
|
consumers tend to see an incomplete picture as complete (being able to read a sentence if there is a word missing) (2)
|
|
Principle of Similarity
|
Consumers tend to group together objects that share similar physical characteristics; they group like items into sets to form an integrated whole. (2)
|
|
Figure-ground principle
|
one part of a stimulus will dominate (the figure) while other parts recede into the background (photo with a figure in focus but the background blurred) (2)
|
|
Positioning strategy
|
the way the marketer wants the brand to be viewed in the eyes of the consumer (2)
|
|
Reposition
|
process of creating a new positioning strategy for the brand (2)
|
|
Behavioural learning theories
|
assume that learning takes place as the result of responses to external events as opposed to internal thought processes (3)
|
|
Classical conditioning
|
Pavlov's dogs
Pairing a stimulus that elicits a response (unconditioned stimulus UCS) with another stimulus that initially does not elicit a response of its own (conditioned stimulus). Eventually the conditioned stimulus will create a conditioned response (CR). (3) |
|
Associative Learning
|
learning that occurs when the consumer makes simple associations between stimuli, without more complex cognitive processes taking place (3)
|
|
Stimulus generalization
|
the tendency for a stimulus similar to a conditioned stimulus (CS) to evoke similar conditioned responses. (3)
Applications of generalization: 1. product line extensions ex mr. clean 2. Family branding ex google 3. Licensing- well known names rented by others 4. look alike packaging |
|
Stimulus Discrimination
|
Occurs when a stimulus similar to a conditioned stimulus is not followed by an unconditioned response (3)
|
|
Masked Branding
|
deliberately hides a product's true origin (3)
|
|
Brand equity
|
a brand that has strong positive associations in a consumers memory and commands a lot of loyalty as a result (3)
|
|
Instrumental conditioning
|
occurs as the individual learns to perform behaviours that produce positive outcomes and avoid behaviours that yield negative outcomes. (3)
|
|
Positive reinforcement
|
form of reward
|
|
negative reinforcement
|
remove a negative stimulus in a way that increases a desired response ex: salesman removes the sales tax from a purchase (negative stimulant) in order to complete a sale (desired response) (3)
|
|
Punishment
|
when a response is followed by an unpleasant event (3)
|
|
Frequency Marketing
|
reinforces regular purchasers by giving them prizes that increase with the value of the amount purchased (3)
|
|
Spreading activation
|
in the context of memory the notion that energy spreads across nodes of varying levels of abstraction; as one memory node is activated other nodes associated with it also become activated thus spreading across the network. (3)
|
|
Analogical Learning
|
teaching consumers about a new product through analogy between the new product (called the target) and an existing one (called the base)
|
|
Reference Group
|
An actual or imaginary individual or group conceived of as having significant relevance upon an individuals evaluations, aspirations or behaviour (ch. 11)
|
|
Informational reference group
|
doctor, lawyer teacher
|
|
Utilitarian reference group
|
government, churches
serves the needs of the many -- good of the many |
|
Value-Expressive reference group
|
family, team, friends
|
|
Normative influence
|
reference group helps to set and enforce fundamental standards of conduct (11)
|
|
Comparative influence
|
reference group influences decisions about specific brands or activities
|
|
Reference groups can be _______ or ______
|
Formal (ex large structure orga) Informal (EX Group of friends)
|
|
Brand community
|
set of consumers who share a set of social relationships based on usage or interest in a product (ch. 11)
|
|
Aspirational reference groups
|
comprise of idealized figures (mother theresa, athletes, actors)
|
|
Dissociative reference groups
|
groups (or group members) that the consumer wants to avoid association with (ch.11)
|
|
Antibrand communities
|
groups of consumers who share a common disdain for a celebrity store or brand
|
|
Social power
|
Capacity to alter the actions of others (ch. 11)
|
|
Referent Power
|
Consumers voluntarily change behaviours to please or identify with a person or group they admire (ch. 11)
|
|
Informational Power
|
know something others would like to know
|
|
legitimate power
|
people are granted power by virtue of social agreement ex cops
|
|
expert power
|
derived from possessing a specific knowledge or skill ex doctor
|
|
reward power
|
when a person or group has the means to provide positive reinforcement that entity will have power over a consumer to the extent that this reinforcement is valued or desired
|
|
Coercive power
|
fear appeals, intimidation, negative consequences if product is not used, punishment (ch. 11)
|
|
Self identifying opinion leader
|
make yourself a critic or an expert
|
|
Sociometric opinion leader
|
Group makes someone an opinion leader because he/she is right more often than he is wrong ch.11
|
|
Word of mouth opinion leader
|
communicating our opinions w/ others (trends, viral, buzz, guerrilla marketing) Ch. 11
|
|
Nodes
|
members in a network -> have interactions, have flows
|
|
Tiers
|
Relationships among nodes
|
|
Discretionary Income
|
the money available to a household over and above that required for a comfortable standard of living (Ch. 12)
|
|
Spendthrift
|
spend cautiously because they enjoy saving money
|
|
Tightwads
|
for whom spending money is an unpleasant experience (12)
|
|
Brand Aspirational Shopper Group
|
People with low incomes who are obsessed with brand names (12)
|
|
Value Price Shopper Group
|
Those who like low prices and can't afford much more (12)
|
|
Price Sensitive Affluent Shopper Group
|
Wealthier shoppers who love deals (12)
|
|
Economic Psychology
|
concerned with the human side of econoics
|
|
Consumer confidence
|
state of mind of consumers relative to their optimism or pessimism about economic conditions and how they predict they will fare down the road
|
|
Social Class
|
determined by income, family background, education and occupation
|
|
Homogamy
|
tendency to marry and associate with people in a similar social class as you
|
|
Social Stratification
|
the creation of artificial divisions, resources distributed unequally (12)
|
|
Achieved Vs Ascribed
|
Hard work Vs. being born with a silver spoon
|
|
Social Mobility
|
passage of individuals from one class to another
|
|
Components of Social Class:
1. _______ 2. _______ |
1. Occupational prestige
2. Income (12) |
|
Groups and attitudes toward Luxury (four groups)
|
1. Luxury is functional
2. Luxury is a reward 3. Luxury is indulgence (12) |
|
Luxury is functional
|
Buy things that last and have enduring value (12)
|
|
Luxury is a reward
|
Use luxury goods to say I've made it. (12)
|
|
Luxury is indulgence
|
Purpose is to be lavish and self indulgent (12)
|
|
Taste Culture
|
A group of consumers who share aesthetic and intellectual preferences (12)
|
|
Invidious Distinction
|
to inspire envy in others (12)
|
|
Conspicuous Consumption
|
Peoples desire to provide prominent, visible evidence of their ability to afford luxury goods (12)
|
|
Power based on Party affiliation
|
exerting influence based on who you know (12)
|
|
Boomerang kids
|
kids that move out and then come back home (especially if they are single and just finished post secondary) (ch.12)
|
|
Sandwich Generation
|
Parents moving in with their kids who have kids of their own (ch.12)
|
|
Subculture
|
a group whose numbers share beliefs and common experiences that set them apart from others (ch.13)
|
|
Microculture
|
Share a strong identification with an activity or art form; have a unique set of norms, vocabulary, and product insignias ex: Trekkies, Whovians, MMA enthusiasts (ch.13)
|
|
Interbellum generation
|
ppl born at the beginning of the 20th century (ch. 13)
|
|
Silent generation
|
ppl born between the 2 world wars (ch. 13)
|
|
War baby generation
|
ppl born during world war 2 (ch. 13)
|
|
Baby boom generation
|
ppl born between 1946-1964 (ch. 13)
|
|
Generation X
|
ppl born between 1965-1985 (ch. 13)
|
|
Generation Y
|
Ppl born between 1986-2002 (ch.13)
|
|
Generation Z
|
PPL born 2003 and later (ch. 13)
|
|
Chronological age Vs. Perceived age
|
how old someone is Vs. How old a person feels (ch. 13)
|
|
Ethnic Subcultures
|
groups of people sharing common cultural and/or genetic ties (ch. 13)
|
|
High Context Culture
|
group members tightly knit and they infer meanings that go beyond spoken word (ch. 13)
|
|
Low Context Culture
|
group members that are more literal and rely on spoken word more often (ch. 13)
|
|
Culture
|
Society's personality; accumulation of shared meanings, rituals, norms, and traditions among members; ones culture determines product priorities and mandates a products success or failure(ch. 14)
|
|
Power Distance
|
Way members perceive differences in power when they form interpersonal relationships (ch. 14)
|
|
Uncertainty Avoidence
|
degree to which people feel threatened by ambiguous situations (ch. 14)
|
|
Masculine Vs. Feminine
|
Degree to which sex roles are clearly delineated (ch. 14)
|
|
Individualism vs. Collectivism
|
Extent to which culture values the welfare of the individual vs that of the group (ch. 14)
|
|
Norms
|
rules dictating what is right or wrong (ch. 14)
|
|
Enacted Norms
|
Explicitly decided on (eg green=go)
(ch. 14) |
|
Crescive Norms
|
embedded in a culture and include:
1. Customs 2. Mores 3. Conventions All three combine to define culturally appropriate behaviour (ch. 14) |
|
Conventions
|
Norms regarding the conduct of everyday life (ch. 14)
|
|
Mores
|
Customs with a strong moral overtone (ch. 14)
|
|
Customs
|
Norms handed down from the past that control basic behaviour (ch. 14)
|
|
Food culture
|
Pattern of Consumption that reflects the social group
|
|
Myth
|
Story containing symbolic elements that represent the shared emotions/ideals of a culture (ch. 14)
|
|
Myths serve 4 interrelated functions in a culture:
|
1. Metaphysical: help explain origins of existence
2. Cosmological: emphasize that all components of the universe are part of a single picture 3. Sociological: maintain order by authorizing a social code to be followed by members of a culture 4. Psychological: provide models for personal conduct (ch. 14) |
|
Ritual
|
set of multiple symbolic behaviours that occur in a fixed sequence and that tend to be repeated periodically (ch. 14)
|
|
Sacred Consumption
|
involves objects and events that are set apart from normal activities; that are treated with respect or awe (ch. 14)
|
|
Profane Consumption
|
involves consumer objects and events that are ordinary and not special (ch. 14)
|
|
Sacred Places
|
religious/mystical and country heritage such as stonehenge (ch. 14)
|
|
Property of Contamination
|
something sacred happened there so it assumed sacred qualities (ch. 14)
|
|
Sacred People
|
Idolize certain people and set them apart from the masses (ex movie stars) (ch. 14)
|
|
Desacralization
|
A sacred item/symbol is removed from its special place or is duplicated in mass quantities (becomes Profane) (ch. 14)
|
|
Sacralization
|
Ordinary objects, events, and people take on sacred meaning ex olympics, mother Theresa
(ch. 14) |
|
cultural production process
|
selection of alternatives over others; culmination of complex filtration of image and what is hot (ch. 15)
|
|
Cultural production systems (CPS)
|
set of individuals and orga's responsible for creating and marketing a cultural production (ch. 15)
|
|
Important factors in a cultural production system (2)
|
1. number/diversity of competing systems
2. amount of encouraged innovation vs conformity (ch. 15) |
|
Creative subsystem of CPS
|
responsible for generating new symbols or products ex Michael Buble (ch. 15)
|
|
Managerial subsystem of CPS
|
responsible for selecting, making tangible, mass producing, and managing the distribution of new symbols of products Ex. Warner records (ch. 15)
|
|
Communications subsystem of CPS
|
responsible for giving meaning to new products and providing them with symbolic sets of attributes that are communicated to consumers ex advertising and publicity agents (ch. 15)
|
|
Cultural gatekeepers
|
responsible for filtering the overflow of info and materials for customers (ch. 15)
|
|
Tastemakers
|
Influence products consumers get to consider example magazine editors, reviewers, DJs (ch. 15)
|
|
Art
|
Object of aesthetic contemplation, no functional value (ch. 15)
|
|
Craft
|
Admired because of the beauty with which it performs some function (ch. 15)
|
|
Cultural Formula
|
Sequence of media events in which curtain roles and props tend to occur consistently (ch. 15)
|
|
Recycling of images
|
creative subsystem members reach back through time for inspiration (remix the past) ex Spiderman (ch. 15)
|
|
Reality Engineering
|
Process whereby elements of popular culture are appropriated by marketers and become integrated into marketing strategies (ch. 15)
|
|
Cultivation Hypothesis
|
Medias ability to distort consumers perceptions of reality (ch. 15)
|
|
Product Placement
|
the insertion of real products in movies, tv shows, books and plays (ch. 15)
|
|
Branded entertainment
|
advertisers showcase their products in longer form narrative films instead of brief commercials (ch. 15)
|
|
Advergaming
|
online games merge with interactive ads that let companies target specific types of consumers (ch. 15)
|
|
Plinking
|
the act of embedding a product or service link in a video (ch. 15)
|
|
Innovation
|
product or service consumers perceive to be new (ch. 15)
|
|
Diffusion of innovation
|
Process whereby a new product or service spreads through a population (ch. 15)
|
|
Innovators
|
People who are always on the lookout for novel developments and will be the first to try a new offering; socially active, category specific, favour taking risks, higher education/income (ch. 15)
|
|
Early Adopters
|
People receptive to new styles because they are involved in the product category and place a high value on being in fashion; concern for social acceptance (ch. 15)
|
|
Continuous innovation
|
a modification of an existing product; evolutionary rather than revolutionary (ch. 15)
|
|
Dynamically Continuous Innovation
|
more pronounced change to an existing product (ch. 15)
|
|
Discontinuous Innovation
|
Creates major changes in the way we live example cars, airplanes (ch. 15)
|
|
Prerequisites for successful Adoption
|
1. compatibility -> compatible with consumers lifestyle
2. Trial-ability -> more likely to adopt if they can experiment with it prior to purchase 3. Complexity -> easier to use product will be chosen 4. Observability -> easily observed more likely to spread 5. Relative Advantage -> Should offer a relative advantage over competitors (ch. 15) |
|
Fashion System
|
PPL and Orgas involved in creating/transferring symbolic meanings to cultural goods (ch. 15)
|
|
Fashion
|
The Process of social diffusion by which a new style is adopted by some groups (ch. 15)
|
|
A Fashion
|
a specific combination of attributes ex tutus (ch. 15)
|
|
In Fashion
|
A combo that is currently favoured positively by some reference group (ch. 15)
|
|
Cultural Categories
|
the grouping of ideas and values that reflect the basic way members if society categorize the world (ch. 15)
|
|
Collective Selection
|
Process by which certain symbolic alternatives are chosen over others (ch. 15)
|
|
Parody Display
|
Deliberately avoiding status symbols, to seek status by mocking it (ch. 15)
|
|
Meme Theory
|
an idea or product that enters the consciousness of people over time such as tunes, phrases; "Is that your final answer"; memes that survive are distinctive and memorable (ch. 15)
|
|
Tipping Point
|
moment of critical mass (ch. 15)
|
|
Fashion Acceptance Cycle
|
diffusion process of a style through 3 stages: introduction, acceptance, regression (ch. 15)
|
|
Fad
|
Short term, non utilitarian, adopted on impulse
|
|
Long term trend
|
fits with basic lifestyle changes, real benefit evident, can be personalized (ch. 15)
|