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94 Cards in this Set

  • Front
  • Back
Definition of consumer behaviour
the study of the processes involved when individuals or groups select, purchase or use or dispose of products to satisfy needs and desires
Three stages of consumer behaviour.
1) Consumers are actors on the marketplace stage.
2) is a process (stages)
3)involves many different roles.
Types of segmentation.
(behavioural, demographic or geographic, psychographic)
B - usage rate or occasion
D - population statistics such as age, income, gender ect.
P - values, activities, and the ways people see themselves
Consumers often buys product for what they . . .
. . . mean, not just what they do.
Positivism vs Interpretivism
P - emphasizes that the human reason is supreme and that there is a single, objective truth that can be discovered by science. Stress the function of objects, rational.
I - questions the positivist assumptions. The ordered rational view denies culture and social aspects. Symbolic, subjective.
Consumer behaviour is . . . .
Multidisciplinary.
Definition of perception.
process by which sensations are selected, organized, and interpreted. What we add or take take away from these raw sensations.
Perception is a three stage process:
1)Exposure - a stimulus must be presented at a certain level of intensity
2)Attention - the extent to which processing is devoted
3)Interpretation.- only if the message had gained the persons attention. Our minds tend to organize stimuli into patterns and cohesive unit (Gestalt)
Sensation
the immediate response of our sensory receptors - the raw data.
Hedonic consumption vs Utilitarian consumption.
HC - people prefer additional experiences to additional possessions as income rises.
UC -
Vision
Color is key when considering marketing design. Some color combinations form a companies trade dress.
Smell
Direct line to feeling of happiness, hunger, and memories.
Hearing
Music can be used to stimulate activity. Words made up of phonemes.
Touch
modes can be determined by touch
Kanesi engineering
a philosophy that translates into customers feelings into design elements.
Haptic Senses
appear to moderate the relationship between product experience and judgment confidence.
Exposure
occurs when stimulus comes within the range of someones sensory receptors.
Psychophysics
the science that focuses on how the physical environment is integrated into our personal subjective world
Absolute Threshold
minimum amount of stimulation that can be detected on a sensory channel.
Just Noticeable difference
ability for your sensory system to detect change between to stimuli.
Webers Law
demostrates that the stronger the initial stimuli, the greater the change must be for it to be noticed. 20% discounts are noticed
Attention
refers to the extent to which processing activity is devoted to a particular stimulus. information overload, multitask
Perceptual selection
people attend to only a small portion of stimuli to which they are exposed
Perceptual Vigilance
consumers are more aware of stimuli that relate to their current needs
Perceptual defense
people see what they want to see.
Adaption and what it affects
degree to which consumers notice stimuli over time.
1. intensity
2. Duration
3. discrimination
4. exposure
5. Relevance
Interpretation
the meaning to what we assign to sensory stimuli. two people can see that same event different.
Schema
the set of beliefs to which the stimulus is assigned
Priming
process which certain properties of a stimulus typically will evoke a schema that leads us to evaluate the stimulus
Gestalt psychology
derived from the totality of a set of stimuli
1. the closer principle - perceive an incomplete picture as complete
2. principle of similarity - group similar objects together
3. figure ground principle - one part of the stimulus will dominate.
Semiotics
object - focus of the message
sign - sensory image of the intended meanings
interpretant - meaning derived
Signs
Icon - sign that resembles the product in some way
Index - sign that is connected to the product because they share some property
Symbol - sign that is related to the product through associations.
Positioning
- attribute or feature
- benefit
- use or application
- user
- against a competitor
- product category
Definition of learning
relatively permanent change in behaviour that is caused by experience.
Theories of learning
- simple associations btw stimulus and response.
- complex series of thinking activities.
Behavioural learning Theories +++ important
learning occurs as a result of response to external stimulus
BL - Classical Conditioning
(Pavlovs dogs)
- Read notes
BL - Unconditioned Stimulus
occurs when an unconditioned stimulus is paired with another stimulus that does not elicit a response.
BL - Conditioned stimulus
over time the second stimulus come to elicit the response as well
BL - Stimulus response
conditioned response can also extend to other, similar stimuli
Halo Effect
a consumers positive associations with a product are transferred to other contexts
Masked Branding
manufacturer wishes to disguise the products true origin
Stimulus generalization examples
- me too products
- manufacturers try to make their product match the national brand
- create a product line, form and category extensions.
Stimulus discrimination
opposite of stimulus generalization and results in the selection of specific stimulus from among other similar stimuli
Instrumental or operant conditioning
occurs as a person learns to perform behaviours that produce positive outcomes and avoid those that result in negative outcomes.
- occurs when reinforcement is delivered following a response to a stimulus
- reinforcement is part of the process
Positive reinforcement
a reward is delivered following a response
Negative reinforcement
negative outcome is avoided by not performing a response
Punishment
response is followed by unpleasant events
Extinction
the behaviour will decline if reinforcement is no longer applied
3 types of reinforcement schedules
total - or continuous reinforcement
systematic - fixed ratio reinforcement
random - variable reinforcement (optimal)
Marketing examples for classical conditioning and operant.
?
Cognitive learning theory
states that learning is the result of thinking and problem solving
Modeling
process through which individuals learn behaviour by observing the behaviour of others and the consquences of such behaviour. (role models)
Sensory Store
all data comes through our senses. pieces of information
Short term store
if data survives the store it is moved to short term memory. if rehearsal takes place the data is long term
long term memory
data store by repetition. store for days, weeks, years.
rehearsal
amount of information that can be deliver btw short term and long term depends on rehearsal.
- learning visually takes less time
encoding
assign a word or image to represent an object.
retention
information is organized by linking chunks of information.
schema
total package of associations brought to mind when a cue if activated
chunking
consumers recode when they have already encoded to include larger amounts of information
information is stored in two ways
episodiaclly - by the order at which it is acquired
semantically - according to significant concepts.
involvement theory
high involvement
- purchases are very important to the consumer in terms of perceived risk
- find fewer brands acceptable
- central route to persuasion
involvement theory
low involvement
- purchases are not very important to the consumer, hold low relevance
- broad categorizers
- peripheral route to persuasion
involvement theory
right brain
- nonverbal, timeless, pictorial and holistic
- passively process and store right brain
- consistent with classical conditioning or visual component
involvement theory
left brain
- high involvement cognitive activities such as reading, speaking, information processing
- print media
- verbal cues trigger cognitive functions
Elaboration likelihood model
suggests that a persons level of involvement during message processing is critical factor in determining effective persuasion
- high invol. - arguement, information advertising, print and internet media
- low invol - strong visuals, humor, sex, celebrity.
Motivation def.
processes that cause people to think the way they do
- differs btw indiv
- state of tension to satisfy need
Needs
- is different from a want
- utilitarian - desire to achieve some fucntional or practical benefit
- hedonic - experiential nee, involving emotional repsonse
Goal
the end state desired by the customer
drive
the degree of arousal present due to the discrepancy btw the consumers present state and some ideal state.
want
the form a need takes as it is shaped by culture, personality, peers, time,
Drive theory
biological needs produce unpleasant states of arousal.
Homeostatis
a balance of arousal
Expectancy theory
behaviour is pulled by expectations of acieving desired outcomes, positive incentives, rather than pushed from within
types of needs
biogenic - necessary to maintain life
psychogenic - mental or emotional
hedonic - subjective or experiential
utilitarian - objective or tangible aspects
motivation is dynamic
- needs are never satisfied
- new needs emerge as old ones are satisfied
- success and failure influence goals
- substitute one goal for another
Classification of motives
- primary - activity itself
- secondary - outside activity
- acquired - not inborn
- rational
- emotional
- dormant - theoretical state
- conscious - aware of driving behaviour
Positive goal
one that a consumer directs his behaviour towards
negative goal
one that a consumer directs his behaviour away
motivational conflict
situations where different motives positive and negative, conflict w one another
approach - approach conflict
person must choose btw 2 desirable alternative
- opportunity cost based on limited resources
- theory of cognitive dissonance
approach - avoidance conflict
the goal has positive and negative aspects
- marketer may try to minimize the neg and max pos
avoidance - avoidance conflict
choice btw 2 undesirable alternatives
- marketers may try to emphasize other benefits.
cognitive dissonance
process by which people are motivated to reduce tension btw beliefs or behaviours
Defense mechanisms
- aggression
- rationalization
- regression
- withdrawal
- projection
- repression
Value def
- is a belief that some condition is preferable to its opposite
- two people can believe in the same behaviour but having different beliefs
- seek to have similar belief systems
Core beliefs
common to culture
value system
ranked set of values in a culture
enculturation
learning the beliefs and behaviours endorsed by ones own culture
acculturation
process of learning the value system and behaviours
Rokeach value survey
two sets of values
- terminal values - desired end states that apply to many different cultures
- instrumental values - composed of actions needed to achieve these terminal values
List of Value LOV
identifies nine consumer segments based on the values they endorse and than relates to these consumptions
Means end chain model
specific product attributes