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94 Cards in this Set
- Front
- Back
Definition of consumer behaviour
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the study of the processes involved when individuals or groups select, purchase or use or dispose of products to satisfy needs and desires
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Three stages of consumer behaviour.
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1) Consumers are actors on the marketplace stage.
2) is a process (stages) 3)involves many different roles. |
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Types of segmentation.
(behavioural, demographic or geographic, psychographic) |
B - usage rate or occasion
D - population statistics such as age, income, gender ect. P - values, activities, and the ways people see themselves |
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Consumers often buys product for what they . . .
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. . . mean, not just what they do.
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Positivism vs Interpretivism
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P - emphasizes that the human reason is supreme and that there is a single, objective truth that can be discovered by science. Stress the function of objects, rational.
I - questions the positivist assumptions. The ordered rational view denies culture and social aspects. Symbolic, subjective. |
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Consumer behaviour is . . . .
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Multidisciplinary.
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Definition of perception.
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process by which sensations are selected, organized, and interpreted. What we add or take take away from these raw sensations.
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Perception is a three stage process:
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1)Exposure - a stimulus must be presented at a certain level of intensity
2)Attention - the extent to which processing is devoted 3)Interpretation.- only if the message had gained the persons attention. Our minds tend to organize stimuli into patterns and cohesive unit (Gestalt) |
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Sensation
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the immediate response of our sensory receptors - the raw data.
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Hedonic consumption vs Utilitarian consumption.
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HC - people prefer additional experiences to additional possessions as income rises.
UC - |
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Vision
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Color is key when considering marketing design. Some color combinations form a companies trade dress.
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Smell
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Direct line to feeling of happiness, hunger, and memories.
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Hearing
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Music can be used to stimulate activity. Words made up of phonemes.
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Touch
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modes can be determined by touch
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Kanesi engineering
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a philosophy that translates into customers feelings into design elements.
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Haptic Senses
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appear to moderate the relationship between product experience and judgment confidence.
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Exposure
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occurs when stimulus comes within the range of someones sensory receptors.
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Psychophysics
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the science that focuses on how the physical environment is integrated into our personal subjective world
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Absolute Threshold
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minimum amount of stimulation that can be detected on a sensory channel.
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Just Noticeable difference
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ability for your sensory system to detect change between to stimuli.
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Webers Law
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demostrates that the stronger the initial stimuli, the greater the change must be for it to be noticed. 20% discounts are noticed
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Attention
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refers to the extent to which processing activity is devoted to a particular stimulus. information overload, multitask
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Perceptual selection
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people attend to only a small portion of stimuli to which they are exposed
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Perceptual Vigilance
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consumers are more aware of stimuli that relate to their current needs
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Perceptual defense
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people see what they want to see.
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Adaption and what it affects
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degree to which consumers notice stimuli over time.
1. intensity 2. Duration 3. discrimination 4. exposure 5. Relevance |
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Interpretation
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the meaning to what we assign to sensory stimuli. two people can see that same event different.
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Schema
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the set of beliefs to which the stimulus is assigned
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Priming
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process which certain properties of a stimulus typically will evoke a schema that leads us to evaluate the stimulus
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Gestalt psychology
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derived from the totality of a set of stimuli
1. the closer principle - perceive an incomplete picture as complete 2. principle of similarity - group similar objects together 3. figure ground principle - one part of the stimulus will dominate. |
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Semiotics
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object - focus of the message
sign - sensory image of the intended meanings interpretant - meaning derived |
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Signs
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Icon - sign that resembles the product in some way
Index - sign that is connected to the product because they share some property Symbol - sign that is related to the product through associations. |
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Positioning
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- attribute or feature
- benefit - use or application - user - against a competitor - product category |
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Definition of learning
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relatively permanent change in behaviour that is caused by experience.
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Theories of learning
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- simple associations btw stimulus and response.
- complex series of thinking activities. |
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Behavioural learning Theories +++ important
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learning occurs as a result of response to external stimulus
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BL - Classical Conditioning
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(Pavlovs dogs)
- Read notes |
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BL - Unconditioned Stimulus
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occurs when an unconditioned stimulus is paired with another stimulus that does not elicit a response.
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BL - Conditioned stimulus
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over time the second stimulus come to elicit the response as well
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BL - Stimulus response
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conditioned response can also extend to other, similar stimuli
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Halo Effect
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a consumers positive associations with a product are transferred to other contexts
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Masked Branding
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manufacturer wishes to disguise the products true origin
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Stimulus generalization examples
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- me too products
- manufacturers try to make their product match the national brand - create a product line, form and category extensions. |
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Stimulus discrimination
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opposite of stimulus generalization and results in the selection of specific stimulus from among other similar stimuli
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Instrumental or operant conditioning
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occurs as a person learns to perform behaviours that produce positive outcomes and avoid those that result in negative outcomes.
- occurs when reinforcement is delivered following a response to a stimulus - reinforcement is part of the process |
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Positive reinforcement
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a reward is delivered following a response
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Negative reinforcement
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negative outcome is avoided by not performing a response
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Punishment
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response is followed by unpleasant events
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Extinction
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the behaviour will decline if reinforcement is no longer applied
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3 types of reinforcement schedules
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total - or continuous reinforcement
systematic - fixed ratio reinforcement random - variable reinforcement (optimal) |
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Marketing examples for classical conditioning and operant.
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?
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Cognitive learning theory
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states that learning is the result of thinking and problem solving
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Modeling
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process through which individuals learn behaviour by observing the behaviour of others and the consquences of such behaviour. (role models)
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Sensory Store
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all data comes through our senses. pieces of information
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Short term store
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if data survives the store it is moved to short term memory. if rehearsal takes place the data is long term
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long term memory
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data store by repetition. store for days, weeks, years.
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rehearsal
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amount of information that can be deliver btw short term and long term depends on rehearsal.
- learning visually takes less time |
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encoding
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assign a word or image to represent an object.
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retention
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information is organized by linking chunks of information.
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schema
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total package of associations brought to mind when a cue if activated
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chunking
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consumers recode when they have already encoded to include larger amounts of information
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information is stored in two ways
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episodiaclly - by the order at which it is acquired
semantically - according to significant concepts. |
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involvement theory
high involvement |
- purchases are very important to the consumer in terms of perceived risk
- find fewer brands acceptable - central route to persuasion |
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involvement theory
low involvement |
- purchases are not very important to the consumer, hold low relevance
- broad categorizers - peripheral route to persuasion |
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involvement theory
right brain |
- nonverbal, timeless, pictorial and holistic
- passively process and store right brain - consistent with classical conditioning or visual component |
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involvement theory
left brain |
- high involvement cognitive activities such as reading, speaking, information processing
- print media - verbal cues trigger cognitive functions |
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Elaboration likelihood model
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suggests that a persons level of involvement during message processing is critical factor in determining effective persuasion
- high invol. - arguement, information advertising, print and internet media - low invol - strong visuals, humor, sex, celebrity. |
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Motivation def.
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processes that cause people to think the way they do
- differs btw indiv - state of tension to satisfy need |
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Needs
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- is different from a want
- utilitarian - desire to achieve some fucntional or practical benefit - hedonic - experiential nee, involving emotional repsonse |
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Goal
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the end state desired by the customer
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drive
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the degree of arousal present due to the discrepancy btw the consumers present state and some ideal state.
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want
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the form a need takes as it is shaped by culture, personality, peers, time,
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Drive theory
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biological needs produce unpleasant states of arousal.
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Homeostatis
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a balance of arousal
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Expectancy theory
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behaviour is pulled by expectations of acieving desired outcomes, positive incentives, rather than pushed from within
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types of needs
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biogenic - necessary to maintain life
psychogenic - mental or emotional hedonic - subjective or experiential utilitarian - objective or tangible aspects |
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motivation is dynamic
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- needs are never satisfied
- new needs emerge as old ones are satisfied - success and failure influence goals - substitute one goal for another |
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Classification of motives
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- primary - activity itself
- secondary - outside activity - acquired - not inborn - rational - emotional - dormant - theoretical state - conscious - aware of driving behaviour |
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Positive goal
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one that a consumer directs his behaviour towards
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negative goal
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one that a consumer directs his behaviour away
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motivational conflict
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situations where different motives positive and negative, conflict w one another
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approach - approach conflict
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person must choose btw 2 desirable alternative
- opportunity cost based on limited resources - theory of cognitive dissonance |
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approach - avoidance conflict
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the goal has positive and negative aspects
- marketer may try to minimize the neg and max pos |
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avoidance - avoidance conflict
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choice btw 2 undesirable alternatives
- marketers may try to emphasize other benefits. |
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cognitive dissonance
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process by which people are motivated to reduce tension btw beliefs or behaviours
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Defense mechanisms
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- aggression
- rationalization - regression - withdrawal - projection - repression |
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Value def
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- is a belief that some condition is preferable to its opposite
- two people can believe in the same behaviour but having different beliefs - seek to have similar belief systems |
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Core beliefs
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common to culture
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value system
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ranked set of values in a culture
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enculturation
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learning the beliefs and behaviours endorsed by ones own culture
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acculturation
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process of learning the value system and behaviours
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Rokeach value survey
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two sets of values
- terminal values - desired end states that apply to many different cultures - instrumental values - composed of actions needed to achieve these terminal values |
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List of Value LOV
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identifies nine consumer segments based on the values they endorse and than relates to these consumptions
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Means end chain model
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specific product attributes
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