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49 Cards in this Set

  • Front
  • Back

the minimum amount of stimulation that can be detected on a given sensory channel

absolute threshold
the process that occurs when a sensation becomes so familiar that it no longer commands attention
adaptation
the assignment of processing activity to selected stimuli
attention
a technique where composers and producers weave a distinct sound/motif into a piece of music that sticks in people's minds over time
audio watermarking
technology applications that layer digital information over a physical space to add additional information for users
augmented reality
the Gestalt principle that describes a person's tendency to supply missing information in order to perceive a holistic image
closure principle
subtle clues in the environment that influence a person's decisions
context effects
stimuli that differ from others around them
contrast
the ability of a sensory system to detect changes or differences amongst stimuli
differential threshold
tiny figures inserted into magazines by using high-speed photography or airbrushing; these hidden figures, usually of a sexual nature, supposedly exert strong but unconscious influence on innocent readers
embeds
an initial stage of perception during which some sensations come within range of consumers' sensory receptors
exposure
the argument that in today's media environment marketers compete for consumer's attention rather than their money
eyeball economy
the Gestalt principle whereby one part of a stimulus configuration dominates a situation whereas other aspects recede into the background
figure-ground principle
meaning derived form the totality of a set of stimuli, rather than from any individual stimulus
gestalt
the portion of a website that a person's eyes naturally gravitate to first, which makes it more likely that search results located in that area will be seen
golden triangle
touch-related sensations
haptic
the multisensory, fantasy, and emotional aspects of consumers' interactions with products
hedonic consumption
the becoming real of what is initially simulation or "hype"
hyperreality
a sign that resembles the product in some way
icon
a sign that is connected to a product because they share some property
index
the meaning derived from a sign or symbol
interpretant
the process whereby meanings are assigned to stimuli
interpretation
the minimum difference between two stimuli that can be detected by a perceiver
just noticeable differences (j.n.d.)
a Japanese philosophy that translates customer's feelings into design elements
Kinsei engineering
processing information from more than one medium at a time
multitasking
a philosophy of computer design that incorporates habitual human movements
natural user interface
in semiotic terms, the product that is the focus of the message
object
the process by which stimuli are selected, organized and interpreted
perception
the tendency for consumers to avoid processing stimuli that are threatening to them
perceptual defense
process by which people attend to only a small portion of the stimuli to which they are exposed
perceptual selection
the tendency for consumers to be more aware of stimuli that relate to their current needs
perceptual vigilance
an organization's use of elements in the marketing mix to influence the consumer's interpretation of a product's meaning vis-à-vis competitors
positioning strategy
the Gestalt principle that describes how consumers tend to group objects that share similar physical characteristics
principle of similarity
the science that focuses on how the physical environment is integrated into the consumer's subjective experience
psychophysics
an example of hyperreality in which fictional products that appear in shows become popular in the real world
reverse product placement
elements of an online ad that employee movement to gain attention
rich media
an organized collection of beliefs and feelings that represented in a cognitive category
schema
a field of study that examines the correspondence between signs and symbols and the meaning or meanings they convey
semiotic
the immediate response of sensory receptors (eyes, ears, nose, mouth, fingers) to such basic stimuli as light, color, sound, odors and textures
sensation
marketing strategies that focus on the impact of sensations on our product experiences
sensory marketing
a condition in where consumers are exposed to far more information than they can process

sensory overload

a distinctive sound or aroma that an organization links to its brand identity
sensory signature
the point at which a stimulus is strong enough to make a conscious impact on a person's awareness

sensory threshold

the sensory imagery that represents the intended meanings of the object
sign
the process by which the way a word sounds influences our assumptions about what it describes and attributes such as size
sound symbolism
the processing of stimuli presented below the level of the consumer's awareness
subliminal perception
a sign that is related to a product through either conventional or agreed-on associations

symbol

color combinations that become strongly associated with a corporation
trade dress
the principle tat the stronger the initial stimulus, the greater its change must be for it to be noticed

Weber's Law