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49 Cards in this Set
- Front
- Back
the minimum amount of stimulation that can be detected on a given sensory channel |
absolute threshold
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the process that occurs when a sensation becomes so familiar that it no longer commands attention
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adaptation
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the assignment of processing activity to selected stimuli
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attention
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a technique where composers and producers weave a distinct sound/motif into a piece of music that sticks in people's minds over time
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audio watermarking
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technology applications that layer digital information over a physical space to add additional information for users
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augmented reality
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the Gestalt principle that describes a person's tendency to supply missing information in order to perceive a holistic image
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closure principle
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subtle clues in the environment that influence a person's decisions
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context effects
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stimuli that differ from others around them
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contrast
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the ability of a sensory system to detect changes or differences amongst stimuli
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differential threshold
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tiny figures inserted into magazines by using high-speed photography or airbrushing; these hidden figures, usually of a sexual nature, supposedly exert strong but unconscious influence on innocent readers
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embeds
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an initial stage of perception during which some sensations come within range of consumers' sensory receptors
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exposure
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the argument that in today's media environment marketers compete for consumer's attention rather than their money
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eyeball economy
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the Gestalt principle whereby one part of a stimulus configuration dominates a situation whereas other aspects recede into the background
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figure-ground principle
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meaning derived form the totality of a set of stimuli, rather than from any individual stimulus
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gestalt
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the portion of a website that a person's eyes naturally gravitate to first, which makes it more likely that search results located in that area will be seen
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golden triangle
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touch-related sensations
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haptic
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the multisensory, fantasy, and emotional aspects of consumers' interactions with products
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hedonic consumption
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the becoming real of what is initially simulation or "hype"
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hyperreality
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a sign that resembles the product in some way
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icon
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a sign that is connected to a product because they share some property
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index
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the meaning derived from a sign or symbol
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interpretant
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the process whereby meanings are assigned to stimuli
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interpretation
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the minimum difference between two stimuli that can be detected by a perceiver
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just noticeable differences (j.n.d.)
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a Japanese philosophy that translates customer's feelings into design elements
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Kinsei engineering
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processing information from more than one medium at a time
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multitasking
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a philosophy of computer design that incorporates habitual human movements
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natural user interface
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in semiotic terms, the product that is the focus of the message
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object
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the process by which stimuli are selected, organized and interpreted
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perception
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the tendency for consumers to avoid processing stimuli that are threatening to them
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perceptual defense
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process by which people attend to only a small portion of the stimuli to which they are exposed
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perceptual selection
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the tendency for consumers to be more aware of stimuli that relate to their current needs
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perceptual vigilance
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an organization's use of elements in the marketing mix to influence the consumer's interpretation of a product's meaning vis-à-vis competitors
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positioning strategy
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the Gestalt principle that describes how consumers tend to group objects that share similar physical characteristics
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principle of similarity
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the science that focuses on how the physical environment is integrated into the consumer's subjective experience
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psychophysics
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an example of hyperreality in which fictional products that appear in shows become popular in the real world
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reverse product placement
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elements of an online ad that employee movement to gain attention
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rich media
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an organized collection of beliefs and feelings that represented in a cognitive category
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schema
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a field of study that examines the correspondence between signs and symbols and the meaning or meanings they convey
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semiotic
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the immediate response of sensory receptors (eyes, ears, nose, mouth, fingers) to such basic stimuli as light, color, sound, odors and textures
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sensation
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marketing strategies that focus on the impact of sensations on our product experiences
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sensory marketing
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a condition in where consumers are exposed to far more information than they can process
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sensory overload |
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a distinctive sound or aroma that an organization links to its brand identity
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sensory signature
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the point at which a stimulus is strong enough to make a conscious impact on a person's awareness
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sensory threshold |
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the sensory imagery that represents the intended meanings of the object
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sign
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the process by which the way a word sounds influences our assumptions about what it describes and attributes such as size
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sound symbolism
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the processing of stimuli presented below the level of the consumer's awareness
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subliminal perception
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a sign that is related to a product through either conventional or agreed-on associations
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symbol |
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color combinations that become strongly associated with a corporation
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trade dress
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the principle tat the stronger the initial stimulus, the greater its change must be for it to be noticed
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Weber's Law |