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89 Cards in this Set
- Front
- Back
Minimum amount of stimulation that can be detected on a given sensory channel
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Absolute Threshold
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the Gestalt principle that describes a person's tendency to supply missing information in order to perceive a holistic image
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Closure Principle
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The ability of a sensory system to detect changes or differences among stimuli
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Differential Threshold
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An initial stage of perception during which some sensations come within range of consumer's sensory receptors
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Exposure
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the Gestalt principle whereby one part of a stimulus configuration dominates a situation while other aspects recede into the background
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Figure-ground principle
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the becoming real of what is initially simulation or "hype"
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Hyperreality
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A sign that is connected to a product because they share some property
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Index
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Minimum difference between two stimuli that can be detected by a perceiver
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JND
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In semiotic terms, the product that is the focus of a message
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Object
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To process information from more than one medium at a time
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Multitask
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The process by which stimuli are selected, organized, and interpreted
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Perception
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The process whereby meanings are assigned to stimuli
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Interpretation
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A sign that resembles the product in some way
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Icon
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Research tool used to understand how a brand is positioned in consumers' minds relative to competitors
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Perceptual map
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Tendency for consumers to be more aware of stimuli that relate to their current needs
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Perceptual vigilance
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The science that focuses on the physical environment is integrated into the consumer's subjective experience
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Psychophysics
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the Gestalt principle that describes how consumers tend to group objects that share similar physical characteristics
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Principle of similarity
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An organized collection of beliefs and feelings represented in a cognitive category
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Schema
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The immediate response of sensory receptors (eyes, ears, nose, mouth, fingers) to such basic stimuli as light, color, or shape rather than in terms of more complex, learning meanings
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Sensation
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The sensory imagery that represents the intended meanings of the object
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Sign
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A sign that is related to a product through either conventional or agreed-upon associations
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Symbol
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Color combinations that become strongly associated with a corporation
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Trade dress
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The principle that the stronger the initial stimulus the greater its change must be for it to be noticed
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Weber's Law
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Approaches to memory stressing different levels of processing that occur and activate some aspects of memory rather than others, depending on the nature of the processing task
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Activation models of memory
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A process whereby information retained for further processing is transferred from sensory memory to short-term memory
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Attentional gate
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The perspectives on learning that assume that learning takes place as a result of responses to external events
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Behavioral learning theories
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Learning that occurs when a stimulus eliciting a response is paired with another stimulus that initially doesn't elicit a response on its own but will cause a similar response over time because of its association with the first stimulus
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Classical conditioning
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Approaches that stress the importance of internal mental processes. This perspective views people as problem solvers who actively use information from the world around them to master their environment
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Cognitive learning theory
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Process in which information from short-term memory enters into long-term memory in a recognizable form
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Encoding
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Those products already in memory plus those prominent in the retail environment that is actively considered during a consumer's choice process
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Evoked set
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Process whereby a learned connection between a stimulus and response is eroded so that the response is no longer reinforced
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Extinction
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Marketing technique that reinforced regular purchasers by giving them prizes with values that increase along with the amount of purchase
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Frequency marketing
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Phenomenon that occurs when people react to other, similar stimuli, in much the same way they respond to the original stimulus
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Halo effect
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Also called operant conditioning, this occurs as the individual learns to perform behaviors that produce positive outcomes and to avoid those that yield negative outcomes
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Instrumental conditioning
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One way that forgetting occurs; as additional information is learned, it displaces the earlier information
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Interference
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Organized systems of concepts relating to brands, stores, and other concepts
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Knowledge structures
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Relatively permanent change in behavior caused by experience
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Learning
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Strategy that hides a product's origin
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Masked branding
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Process whereby the environment weakens responses to stimuli so that inappropriate behavior is avoided
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Negative reinforcement
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Data that are connected by associative links within knowledge structures
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Nodes
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Process whereby rewards provided by the environment strengthen responses to stimuli and appropriate behavior is learned
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Positive reinforcement
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Learning that occurs when a response is followed by unpleasant events
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Punishment
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Process by which desired information is recovered from long-term memory
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Retrieval
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Prominence of a brand in memory
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Salience
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Symbolic associations in memory
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Semantic meaning
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Stimulus is understood in terms of its basic characteristics such as color or shape rather than in terms of more complex, learning meanings
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Sensory meaning
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Schema guiding behavior in commercial settings
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Service scripts
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learning of a desired behavior over time by rewarding intermediate actions until the final result is obtained
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Shaping
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Meanings in memory are activated indirectly; as a node is activated, other nodes linked to it are also activated so that meaning spread across the network
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Spreading activation
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Process that occurs when the behavior caused by a reaction to one stimulus occurs in the presence of other, similar stimuli
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Stimulus generalization
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Person must choose between two desirable alternatives
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Approach-approach conflict
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Person desires a goal but wishes to avoid it at the same time
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Approach-avoidance conflict
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Person faces a choice between two undesirable alternatives
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Avoidance-avoidance conflict
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Items that command fierce consumer loyalty and devotion
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Cult products
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Desire to satisfy a biological need in order to reduce physiological arousal
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Drive
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Concept that focuses on biological needs that produce unpleasant states of arousal
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Drive theory
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Process of learning the beliefs and behaviors endorsed by one's own culture
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Enculturation
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Process of learning the beliefs and behaviors endorsed by another culture
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Acculturation
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Perspective that behavior is largely "pulled" by expectations of achieving desirable outcomes, or positive incentives, rather than "pushed" from within
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Expectancy theory
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Situation in which consumers are truly involved with a product, an ad, or website
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Flow state
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Process whereby purchase decisions are made out of habit because the consumer lacks the motivation to consider alternatives
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Inertia
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Goals endorsed because they are needed to achieve desired end states, or terminal values
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Instrumental values
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Motivation to process product-related information
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Involvement
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Technique for uncovering consumer's associations between specific attributes and general values
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Laddering
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Internal state that activates goal-oriented behavior
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Motivation
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End states desired by members of a culture
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Terminal values
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Perspective that argues that anxiety and awareness of mortality motivates people to cling to deep-seated cultural beliefs
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Terror management theory
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Theory based on the premise that a state of tension is created when beliefs or behaviors conflict with one another; people are motivated to reduce this inconsistency and thus eliminate unpleasant tension
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Theory cognitive dissonance
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Belief that draws on mass media as a resource to satisfy needs
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Value
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Culture's ranking of the relative importance of values
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Value system
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People who believe that once basic material needs are satisfied, additional income does not lead to happiness
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Voluntary simplifiers
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The particular form of consumption chosen to satisfy a need
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Want
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Person's realistic appraisal of his or her qualities
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Actual self
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Emphasis on self-assertion and mastery, often associated with traditional male gender roles
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Agentic goals
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Person's feelings about his or her own body
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Body cathexis
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Consumer's subjective evaluation of his or her physical self
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Body image
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Emphasis on affiliation and the fostering of harmonious relations, often associated with traditional female gender roles
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Communal goals
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Definition of self-created by the external objectives with which one surrounds oneself
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Extended self
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Self-included shift in consciousoness, often focusing on some unattainable or improbable goal; sometimes is a way of compensating for a lack of external stimulation or for dissastisfaction with the actual self
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Fantasy
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model or exemplar, of appearance valued by culture
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Ideal of beauty
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Process of imagining the reaction of others towards oneself
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Looking-glass self
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Beliefs a person holds about his or her own attributes and how he or she evaluates these qualities
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Self-concept
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Approaches based on the prediction that products will be chosen when their attributes match some aspect of the self
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Self-image congruence models
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Sociological approach stressing that relationships with other people play a large part in forming the self; people live in a symbolic environment, and the meaning attached to any situation or object is determined by a person's interpretation of these symbols
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Symbolic interactionism
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Perspective that people who have an incomplete self-definition in some context will compensate by acquiring symbols associated with a desired social identity
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Symbolic self-completion theory
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Tracking consumer's buying habits very closely, and then crafting products and messages tailored precisely to people's wants and needs based on this info
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Database marketing
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Japanese philosophy that translates customers' feelings into design elements
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Kansei engineering
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The process involved when individuals or groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs and desires
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Consumer behavior
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A person who identifies a need or desire, makes a purchase and/or disposes of the product
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Consumer
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