• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/116

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

116 Cards in this Set

  • Front
  • Back

situational influences

things that influence consumers that are independent of enduring consumer, brand or product characteristics

temporal factors

situational characteristics related to time

time pressure

urgency to act based on some real or self imposed deadline

seasonality

regularly occurring conditions that vary with the time of year

circadian cycle

rhythm of the human body that varies with the time of day

advertiming

ad buys that include a schedule that runs the advertisement primarily at times when customers will be most receptive to the message

shopping

set of value producing consumer activities that directly increase the likelihood that something will be purchased

acquisitional shopping

activities oriented toward a specific, intended purchase or purchases

epistemic shopping

activities oriented toward acquiring knowledge about proucts

experiential shopping

recreationally oriented activities designed to provide interest, excitement, relaxation, fun

impulsive shopping

spontaneous activities characterized by a diminished regard for consequences, spontaneity, and a desire for immediate self-fulfillment

outshopping

shopping in a city or town to which consumers must travel to rather than in their own hometowns

personal shopping value (PSV)

overall subjective worth of a shopping activity considering all associated costs and benefits

utilitarian shopping value

worth obtained because some shopping task or job is completed successfully

hedonic shopping value

worth of an activity because the time spent doing the activity itself is personally gratifying

functional quality

retail positioning that emphasizes tangible things like a wide selection of goods, low prices, guarantees, and knowledgeable employees

affective quality

retail positioning that emphasizes a unique environment, exciting decor, friendly employees, and in general the feelings experienced in a retail place

retail personality

way a retail store is defined in the mind of a shopper based on the combination of functional and affective qualities

impulsive consumption

consumption acts characterized by spontaneity, a diminished regard for consequences, and a need for self-fulfillment

unplanned shopping

shopping activity that shares some, but not all, characteristics of truly impulsive consumer behavior, being characterized by situational memory, a utilitarian orientation, and feelings of spontaneity

impulsivity

personality trait that represents how sensitive a consumer is to immediate rewards

consumer self-regulation

tendency for consumers to inhibit outside, or situational influences from interfering with shopping situations

action-oriented

consumers with a high capacity to self-regulate their behavior

state-oriented

consumers with a low capacity to self-regulate their behavior

atmospherics

emotional nature of an environment or the feelings created by the total aura of physical attributes that comprise a physical environment

servicescape

physical environment in which consumer services are performed

fit

how appropriate the elements a given environment are

congruity

how consistent the elements of an environment are with one another

olfactory

refers to humans' physical and psychological processing of smells

foreground music

music that becomes the focal point of attention and can have strong effects on a consumer's willingness to approach or avoid an environment

background music

music played below the audible threshold that would make it the center of attention

social environment

the other customers and employees in a service or shopping environment

crowding

density of people and objects within a given space

nonlinear effect

a plot of the effect by the amount of crowding, which does not make a straight line

antecedent conditions

situational characteristics that a consumer brings to information processing

mental budgeting

memory accounting for recent spending

rational decision making perspective

assumes consumers diligently gather information about purchases, carefully compare various brands of products on salient attributes, and make informed decisions regarding what brand to buy

experiential decision making perspective

assumes consumers often make purchases and reach decisions based on the affect, or feeling, attached to the product or behavior under consideration

behavioral influence decision making perspective

assumes many consumer decisions are actually learned responses to environmental influences

perceived risk

perception of the negative consequences that are likely to result from a course of action and the uncertainty of which course of action is best to take

extended decision making

assumes consumers move diligently through various problem solving activities in search of the best information that will help them reach a decision

limited decision making

consumers search very little for information and often reach decisions based largely on prior beliefs about products and their attributes

habitual decision making

consumers generally do not seek information at all when a problem is recognized and select a product based on habit

brand loyalty

deeply held commitment to rebuy a product or service regardless of situational influences that could lead to switching behavior

brand inertia

what occurs when a consumer simply buys a product repeatedly without any real attachment

satisficing

practice of using decision making shortcuts to arrive at satisfactory, rather than optimal decisions

actual state

consumer's perceived current state

desired state

perceived state for which a consumer strives

consumer search behavior

behaviors that consumers engage in as they seek information that can be used to resolve a problem

ongoing search

search effort that is not necessarily focused on an upcoming purchase or decision but rather on staying up-to-date on the topic

prepurchase search

search effort aimed at finding information to solve an immediate problem

information overload

situation in which consumers are presented with so much information that they cannot assimilate the variety of information presented

internal search

retrieval of knowledge stored in memory about products, services, and experiences

consideration set

alternatives that are considered acceptable for further consideration in decision making

universal set

total collection of all possible solutions to a consumer problem

awareness set

set of alternatives of which a consumer is aware

inept set

alternatives in the awareness that are deemed to be unacceptable for further consideration

inert set

alternatives in the awareness set about which consumers are indifferent or do not hold strong feelings

external search

gathering of information from sources external to the consumer such as friends, family, sales-people, advertising, independent research reports, and the Internet

price

information that signals the amount of potential value contained in a product

quality

perceived overall goodness or badness of some product

search regret

negative emotions that come from failed search processes

evaluative criteria

attributes that consumers consider when reviewing alternative solutions to a problem

feature

performance characteristic or an object

benefit

perceived favorable results derived from a particular feature

determinant criteria

criteria that are most carefully considered and directly related to the actual choice that is made

bounded rationality

idea that consumers attempt to act rationally within their information processing constraints

affect-based evaluation

evaluative process wherein consumers evaluate products based on the overall feeling that is evoked by the alternative

attribute-based evaluation

evaluative process wherein alternatives are evaluated across a set of attributes that are considered relevant to the purchase situationp

product categories

mental representations of stored knowledge about groups of products

perceptual attributes

attributes that are visually apparent and easily recognizable

underlying attributes

attributes that are not readily apparent and can be learned only through experience or contact with the product

signal

attribute that consumer uses to infer something about another attribute

judgments

mental assessments of the presence of attributes and the consequences associated with those attributes

attribute correlation

perceived relationship between product features

conjoint analysis

technique used to develop an understanding of the attributes that guide consumer preferences by having consumers compare product preferences across varying levels of evaluative criteria and expected utility

compensatory rule

decision making rule that allows consumers to select products that may perform poorly on one criterion by compensating for the poor performance on one attribute by good performance on another

noncompensatory rule

decision making rule in which strict guidelines are set prior to selection and any option that does not meet the guidelines is eliminated from consideration

conjunctive rule

noncompensatory decision rule where the option selected must surpass a minimum cutoff across all relevant attributes

disjunctive rule

noncompensatory decision rule where the option selected surpasses a relatively high cutoff point on any attribute

lexicographic rule

noncompensatory decision rule where the option selected is through to perform best on the most important attribute

elimination-by-aspects rule

noncompensatory decision rule where the consumer begins evaluating options by first looking at the most important attribute and eliminating any option that does not meet a minimum cutoff point for that attribute and where subsequent evaluations proceed in order of importance until only one option remains

consumption process

process in which consumers use the product, service or experience that has been selected

durable goods

goods that are usually consumed over a long period of time

nondurable goods

goods that are usually consumed quickly

consumption frequency

number of times a product is consumed

meaning transference

process through which cultural meaning is transferred to a product and onto the consumer

consumer satisfaction

mild positive emotion resulting from a favorable appraisal of a consumption outcome

expectancy/disconfirmation theory

satisfaction formation theory that proposes that consumers use expectations as a benchmark against which performance perceptions are judged

positive disconfirmation

according to the expectancy disconfirmation approach, a perceived state wherein performance perceptions fall short of expectations

expectations

preconsumption beliefs of what will occur during an exchange and consumption of a product

confirmatory bias

tendency for expectations to guide performance perceptions

self-perception theory

theory that states that consumers are motivated to act in accordance with their attitudes and behaviors

service quality

overall goodness of badness of a service experience, which is often measured by SERVQUAL

desires

level of a particular benefit that will lead to a valued end state

equity theory

theory that proposes that people compare their own levels of inputs and outcomes to those of another party in an exchange

attribution theory

theory that proposes that consumers look for the cause of particular consumption experiences when arriving at satisfaction judgments

cognitive dissonance

an uncomfortable feeling that occurs when a consumer has lingering doubts about a n that has occurred

left skewed

distribution of responses consistent with most respondents choosing responses such that the distribution is not evenly spread among responses but clustered toward the positive end of the scale

consumer refuse

any packaging that is no longer necessary for consumption to take place, or, in some cases, the actual good that is no longer providing value to the consumer

complaining behavior

action that occurs when a consumer actively seeks out someone to share an opinion with regarding a negative consumption event

negative word-of-mouth

action that takes place when consumers pass on negative information about a company from one to another

negative public publicity

action that occurs when negative WOM spreads on a relatively large scale, possibly even involving media coverage

switching

times when a consumer chooses competing choice, rather than the previously purchased choice, on the next purchase occasion

switching costs

costs associated with changing from one choice to another

procedural switching costs

lost time and effort

financial switching costs

total economic resources that must be spent or invested as a consumer learns how to obtain value from a new product choice

relational switching cost

emotional and psychological consequences of changing from one brand to another

competitive intensity

number of firms competing for business within a specific category

customer share

portion of resources allocated to one brand from among the set of competing brands

share of wallet

custom share

consumer inertia

situation in which a consumer tends to continue a pattern of behavior until some stronger force motivates him or her to change

loyalty card/program

device that keeps track of the amount of purchasing a consumer has had with a given marketer once some level is reached

customer commitment

sense of attachment, dedication, and identification

antiloyal consumers

consumers who will do everything possible to avoid doing business with a particular marketer

relationship quality

degree of connectedness between a consumer and a retailer