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94 Cards in this Set

  • Front
  • Back
Consumer Behavior
understanding the set of decisions than an individual or group of consumers makes over time about the acquisition, consumption, and disposition of products, services, or ideas.
Consumer Psychology
The study of psychological factors which underlie and determine consumer behavior. It uses psychology's concepts, theories, and methods to understand consumption in the marketplace.
Consumer decision-making process
1. Problem recognition
2. Information search
3. Judgement and decision making
4. Evaluation of satisfaction with the decision
Johnson & Eagly's conceptions of involvement
Value Relevant - related to values (environmental concerns)

Outcome relevant - one is concerned with attaining desirable outcomes. (home appliances)

Impression relevant - one is concerned with the impression made by others (fashion consciousness)
Veblen's notion of conspicuous consumption
The acquisition and display of goods and services to show off one's status
Freud's Theory of Motivation
arousal and destruction, motivated behavior is governed by tension reduction.
Describe the Iceberg model of the mind
Conscious (small) - what you're aware of.
Preconscious (small-medium) - this is ordinary memory.
Unconscious (big) - part of the mind we're not directly able to access.
Contralateral Conduction
peripherally placed info is processed in the opposing hemisphere. Stimuli placed to the left of the field of focus are sent to the right hemisphere for processing, stimuli placed on the right are sent to the left hemisphere for processing.
Maslow's Hierarchy of Needs
Self Actualization
Purpose
Esteem
Love and belonging
Safety/Security
Physiological
Three assumptions regarding consumers' marketplace behavior
1. Individuals possess complete and perfect info about alternatives in the market
2. Make a decision based on having all the alternatives available/objective info
3. An individuals purchases will not exceed the amount of income
The Marketing Concept
To satisfy a set of needs and wants of a defined group of customers.

Ongoing research is needed to identify those wants.

Satisfaction generates loyalty, repeat business, and favorable word-of-mouth
Ethnography
Observing consumer behavior in their natural settings. (Qualitative research)
Buyer uncertainty
Knowledge uncertainty will most likely result in no external search, whereas, choice uncertainty will more likely result in external search.
Dogmatism
one who believes strongly in something, close minded, unflexible
Evaluative Criteria
Standards and speculations consumers use to compare products
Beliefs
Perceived relationship between an attitude object and some attribute
Attitude
the extent to which one feels favorable or unfavorable toward some object
Behavioral Intentions
The likelihood that a particular action will be taken.
Traditional assumption of attitude - behavior relationships
Attitude about the act and normative pressure create behavioral intentions, than then leads to behavior
Schema
Plural = schemata
- an organized collection about our beliefs or feelings about something
Salient cognitions
Coming to the front of our minds
Attitudes becoming polarized
The more you think about it, the more your attitudes start to change.
Impulse buying
When a consumer experiences a sudden, often powerful and persistent urge to buy something immediately. The impulse to buy is hedonically complex and may stimulate emotional conflict.
Consumers Need for Uniqueness
(NFU) - By being uniquely creative, unpopular, or avoid any similarity completely for the purpose of developing and enhancing one's personal and social identity.
Freud's three subsystems of personality:
The Id - "idiot". The primary process that releases/discharges quantities of energy or excitation.

Ego- The secondary process that maintains equilibrium (i.e. balance) between the environment and the impulsiveness of the id. (Reality principle - delays discharge of energy until appropriate)

Superego- Moral or judicial branch of personality, results from parental and societal standards. Enforces moral rules by rewards and punishments. It regulates sex and aggression.
Freud's Dynamics of Personality
1. Personality results from psychic energy. (The source of this psychic energy is instinct, which contains bodily processes, needs, or impulses. The aim of the instinct is to eliminate the bodily need.

2. The id is the holding of the psychic energy.

3. Man's life centers around compulsive desire for sex.
CVPA
Centrality for visually pleasing aesthetics
Need for cognition
A need to understand and make reasonable sense of the experiential world.

High NFC = Central Route (i.e. analyzing prices)

Low NFC = Peripheral route (i.e.- seeing what's on sale)
Need to Evaluate
Assessing positive and negatives qualities about something. Powerful human instinct.
Frugality
Short term sacrifices in buying and suing consumer goods to achieve idiosyncratic long-term goals.
Tightwad
When it physically pains someone to spend money.
Spendthrift
Not being able to stop excessive spending activity.
Need Recognition
a noticeable difference between the actual and ideal states.
Functions of motives
Arousal and direction, an underlying predisposition that directs our behavior towards certain goals.
Measuring Motives in Consumer Behavior (Dichter, Haire)
Observation techniques: Inferences made from patterns of behavior

Direct techniques - verbal reports: interview, focus groups, questionnaires

Indirect techniques: presenting ambiguous stimulus (ink blot test)
Problems with Motivation research
1) Small sample sizes
2) Questionable research procedures; inconsistency
3) Difficulties applying findings to marketing programs

But does analyze "why" consumers behave in the marketplace.
Internal Search Processes
A memory scan for decision relevant knowledge stored in memory.

- Recall of brands "Evoke Set"
- Recall of attributes (Salient and diagnostic information)
- Recall of Evaluations (overall feelings)
- Recall of Experiences. Specific images and affect al memory.
External Search
Outside sources for information; retail, media, interpersonal, independent, experiential, internet.

Degree of Search - How much?
Direction of Search - Which kind?
Sequence of Search - Which order?
Heuristic
Liking or similarity, any mental shortcut.
Types of Shoppers
Moderate
objective - visit a lot of stores store-intense - visit the most stores and ask personal opinions, personal advice seekers
Market Mavens
General Marketplace information
Purchasing involvement
Involvement with various purchase activities, not product per se
Pre search decision making
Decision made prior actively seeking alternative
Pre-purchase search
Info gathering to help achieve a goal.
On-going Search
Search activities that are independent of specific purchase needs or decisions. No recognized need or immediate purchase problem.
Contrast principle
Sell high priced suit before low priced sweater.
Non Compensatory decision rules
A weakness in one attribute is not compensated for by the strength of another
Normative beliefs
Individual's perception of what some significant other thinks about him/her engaging in a particular behavior
Motivation to Comply
Individual's willingness to do as significant others want him/her to do
Compensatory decision rules
A weakness on one attribute may be compensated for by strengths on others
Post-decision dissonance
An inconsistency among our attitudes and behavior. Unpleasant state.
Multiple-Store Theory of Memory
Memory consists of:
Sensory Memory
Short Term Memory
Long Term Memory
One-store Theory of Memory (Craik & Lockhart 1972)
One basic memory with various levels of information processing.

Information processed at a LOW SENSORY LEVEL,
or at a
DEEPER SEMANTIC LEVEL.
Cognitive processing (or Information processing)
"...the way in which information is transformed, reduced, elaborated, stored, recovered, and used (Bettman 1979)
Elaboration Model
Transferring information into long-term memory by processing it at deeper levels.
Steps in Persuasion Process
Presentation

Attention

Comprehension

Yielding

Retention

Behavior
Categorizing
putting things into groups based upon similarities and differences. 5-9 chunks of information at any time.
Capacity limits
only so many things can be activated and processed at once.
Automaticity
Highly familiar, well practiced processes are often used. Heuristics.
To avoid the Scarcity principle
if the product offers something that you want, get it. If you get it to prevent someone else from getting it, don't get it.
Reciprocity
Human nature to want to do something nice for someone else.
Ways the brain stores information in memory:
1. Sensory,
2. Semantic (facts that we've acquired through learning that are stored),
3. episodic (events in childhood) codes

The codes are connected. If one is activated a spreading of activation occurs.
Compulsive Buying
Unable to control overpowering impulses to buy. Gratification through the buying process, not the product.
Associative learning
Making new connections between two events in the environment

(i.e. - Classical and operant conditioning)
Cognitive learning
Changes in a person's cognitive structure

(i.e. - Information processing, hemispheral lateralization)
Classical conditioning
(respondent learning) ..behaviors that are under the control of the stimuli which precede them; not under conscious control by the individual.

i.e. - Pavlov's Dog
Operant Conditioning
(instrumental learning) ..behaviors that operate on the environment to produce rewards.

Something has to be done to get a reward
Memory involves three stages
1. Encoding
2. Storage
3. Retrieval
Decay or Trace Theory
Without rehearsal it will decay
Interference Theory
People forget a learned message if similar messages are also learned.

Retroactive inhibition - new stuff interferes with old

Proactive inhibition - old stuff interferes with new stuff
Extinction: Repeated conditions of Non-Reinforcement
1. In classical conditioning, withhold the meat powder when playing the tone

2. In operant conditioning, withhold the pellet from the mouse after he pushes the bar.
The brain halves are connected by the
corpus callosum
Left Hemisphere is responsible for
Analytics, systematic reasoning, speech, and math.
Right hemisphere is responsible for
Artistic or creative abilities, visual information
Rothschild Experiment
An examination of brain wave activity in the two hemispheres as viewers watched tv.

More rational commercials were activating the left side

More emotional commercials were activating the right side
People may accept or reject a message on the basis of source cues rather than on the content of the message. These judgements are especially likely to occur when people are not ______ or when they are low in ________________
involved; need for cognition

the same message presented by different sources may lead to different outcomes.
Source credibility
High credibility source is more persuasive than a moderate or low credibility source

Low credibility source cues the audience that the conclusion of the message is not to be believed.
Sleeper effect
occurs when the measurement of persuasion is delayed. .....eventually the acceptability of the message becomes equal
A credible source is one with
Expertise and Trustworthiness
Source-Recipient Similarity
People buy from people like them
Humor in persuasion
Good to get attention, bad for comprehension
Two sided message
Present arguments opposed to the position advocated and refuting them.

If people are unfavorable or knowledgeable use a two sided message.

For favorable or ignorant people use one sided messages.
Order of Presentation
If there is time delay. Go first, because people will remember the first impression. (primacy)

If there is no delay then go second (receny) people will remember yours most recently.
Message repetition
with moderate repetition viewers are given more opportunity to process the message, comprehend it, and respond to it.

Too much repetition may lead viewers to "wear-out" or "semantic satiation"
Ingratiation
To gain favor by deliberate effort. Flattery, exaggerated, and undeserved praise of others.
Low-Ball
Changing the rules in the middle of the game, and getting away with it. Use of the "commitment and consistency" choice heuristic
Foot in the Door effect
Small request first, large request second
Door in face Effect
Large request first, small request second. Ask first for a very large favor, one the other party is likely to refuse. When the person refuses, shift to a smaller request, the favor wanted all along.
What makes a good salesperson?
Empathy - the ability to feel as the customer feels; to put oneself in another individual's shoes
Ego drive - the desire to accomplish something independent of external incentives.
High NFC
Central Route (i.e. analyzing prices)
Low NFC
Peripheral route (i.e.- seeing what's on sale)
The Multi-Attribute Model
A brand based compensatory model. Rating attributes by importance, then by belief strength.
i.e. - selecting schools based on faculty, cost, prestige, distance.
ranking how important each is then multiplying it by the belief strength.
Cialdini's 6 Weapons of Influence
1. Reciprocity
2. Commitment and Consistency
3. Social Proof
4. Authority
5. Liking
6. Scarcity
Cognitive response analysis
While viewing an advertisement, the thoughts are more important than the content of the ad itself.