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153 Cards in this Set
- Front
- Back
System Unit/Chassis |
The case on a desktop that contains and protects the motherboard, hard drive, memory, and other electronic components |
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Motherboard/System Board |
The main circuit board of the computer |
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Chip |
Small piece of semiconducting material, usually silicon, on which integrated circuits are etched |
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Integrated Circuit |
Contains many microscopic pathways capable of carrying electrical current |
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Transistor |
Acts as an electronic switch that opens or closes the circuit for electrical charges |
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Methods of securing computers and mobile devices |
-Clamps, cables, and locks -Ultrasonic sensors -Tracking software -Asset tags -Personal safes |
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Processor/Central Processing Unit |
Interprets and carries out the basic instructions that operate a computer |
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Microprocessor |
Refers to a personal computer processor chip |
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Multi-core Processor |
A single chip with two or more separate processor cores |
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Control Unit |
Component of the processor that directs and coordinates most of the operations in the computer. |
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Arithmetic Logic Unit |
Component of the processor that performs arithmetic, comparison, and other operations. |
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Arithmetic Logic Unit |
Component of the processor that performs arithmetic, comparison, and other operations. |
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Arithmetic Operations |
Basic calculations such as addition, subtraction, multiplication, and division. |
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Arithmetic Logic Unit |
Component of the processor that performs arithmetic, comparison, and other operations. |
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Arithmetic Operations |
Basic calculations such as addition, subtraction, multiplication, and division. |
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Comparison Operations |
Involve comparing one data item with another to determine whether the first item is greater than, equal to, or less than the other item. |
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Machine Cycle |
The repeat every processor goes through: 1) fetching 2) decoding 3) executing 4) storing |
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Machine Cycle |
The repeat every processor goes through: 1) fetching 2) decoding 3) executing 4) storing |
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Fetching |
The process of obtaining a program or an application instruction or data item from memory |
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Machine Cycle |
The repeat every processor goes through: 1) fetching 2) decoding 3) executing 4) storing |
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Fetching |
The process of obtaining a program or an application instruction or data item from memory |
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Decoding |
Refers to the process of translating the instruction into signals the computer can execute |
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Machine Cycle |
The repeat every processor goes through: 1) fetching 2) decoding 3) executing 4) storing |
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Fetching |
The process of obtaining a program or an application instruction or data item from memory |
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Decoding |
Refers to the process of translating the instruction into signals the computer can execute |
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Executing |
Process of carrying out the commands |
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Machine Cycle |
The repeat every processor goes through: 1) fetching 2) decoding 3) executing 4) storing |
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Fetching |
The process of obtaining a program or an application instruction or data item from memory |
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Decoding |
Refers to the process of translating the instruction into signals the computer can execute |
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Executing |
Process of carrying out the commands |
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Storing |
Writing the result to memory |
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Registers |
Small, high-speed storage locations that temporarily hold data and instructions |
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Registers |
Small, high-speed storage locations that temporarily hold data and instructions |
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System Clock |
Small, quartz circuit that controls the timing of all computer operations |
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Registers |
Small, high-speed storage locations that temporarily hold data and instructions |
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System Clock |
Small, quartz circuit that controls the timing of all computer operations |
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Clock cycle |
Each tick of a clock |
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Super scalar |
Processors that can execute more than one instruction per clock cycle |
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Super scalar |
Processors that can execute more than one instruction per clock cycle |
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Clock Speed |
Pace of a system clock; measured by ticks per second |
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Super scalar |
Processors that can execute more than one instruction per clock cycle |
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Clock Speed |
Pace of a system clock; measured by ticks per second |
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Hertz |
One cycle per second |
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Gigahertz |
One billion ticks of the system clock per second |
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Intel-compatible processors |
Computer processing chips which have a similar internal design to Intel but are less expensive |
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Software as a Service |
Describes a computing environment where an Internet server hosts and deploys applications |
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Data as a Service |
Allows users and applications to access a company's data |
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Mashups |
Applications that incorporate data from multiple providers into a new application |
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Cloud Security Alliance |
Warns of hackers who register for the service with a credit card or for a free trial period and then unleash malware in an attempt to gain access to passwords |
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Analog |
Continuous wave form signals that vary in strength and quality; humans use this **** 💁 |
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Digital |
Representation of data using only two discrete states: on and off |
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Binary System |
A number system that has just two unique digits, 0 and 1, called bits |
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Bit |
The smallest unit of data the computer can process |
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Byte |
When 8 bits are grouped together as a unit |
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Alphanumeric Characters |
Letters and numbers used in coding |
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Recycling Computers and Mobile Devices |
-Wireless carriers and big box retailers -Non-for-profit organizations -Secondary market -EPA |
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ASCII/American Standard Code for Information Interchange |
Most widely used coding scheme to represent a set of characters |
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Memory |
Consists of electronic components that store instructions waiting to be executed by the processor, data usually needed by those instructions, and the results of processing the data |
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Stored Program Concept |
The role of memory; to store both data and programs |
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Address |
The location each byte resides temporarily in memory |
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Gigabyte |
1 billion bytes |
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Terabyte |
Equal to 1 trillion bytes |
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Volatile memory |
Memory lost when a computer is turned off: temporary |
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Nonvolatile memory |
Does not lose its contents when power is removed from the computer: permanent |
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RAM (Random Access Memory) |
Consists of memory chips that can be read from and written to by the processor and other devices |
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Dynamic RAM (DRAM) |
Chips that must be re-energized constantly or they lose their contents |
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Heat sink |
Small ceramic or metal component with find on its surface that absorbs and disperses heat produced by electrical components |
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Static RAM (SRAM) |
Chips are faster and more reliable than any variation of DRAM chips |
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SDRAM |
-synchronized to the system clock -must faster than DRAM |
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DDR SDRAM |
-Transfers data twice, instead of once, for each clock cycle -Faster than SDRAM |
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DDR2 |
-Second generation of DDR -Faster than DDR |
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DDR3 |
-Third generation of DDR -Designed for computers with multi-core processors -Faster than DDR2 |
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DDR4 |
-Fourth generation of DDR -Faster than DDR3 |
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RDRAM |
-Much faster than SDRAM |
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Memory Module |
Small circuit board |
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Memory cache |
Speed the processes of the computer because it stores frequently used instructions and data |
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L1 Cache |
Built directly on to the processor chip; very small capacity |
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L2 cache |
Slower than L1, but with a much larger capacity |
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SIMM, Single Inline Memory Module |
Has pins on opposite sides of the circuit board that connect together to form a single set of contacts |
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L3 cache |
Cache on the motherboard that is separate from the processor chip |
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Read-Only Memory |
Refers to memory chips storing permanent data and instructions |
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Firmware |
ROM chips that contain permanently written data, instructions, or information such as a computer or mobile device's start-up instructions |
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Flash Memory |
A type of nonvolatile memory that erased electronically and rewritten |
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Cooling Pad |
Rests below a laptop and protects the computer from overheating and also the user's lap from excessive heat |
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CMOS |
Technology that provides high speeds and consumes little power. Uses battery power DL retain information even when the power of the computer is off. |
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Access Time |
The amount of time it takes the processor to read data, instructions, and information from memory. |
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Adapter Card/Expansion Card/Adapter Board |
Circuit board that enhances the functions of a component of a desktop or server system unit and/or provides connections to peripheral devices |
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Expansion Slot |
A socket on a desktop or server motherboard that can hold an adapter card |
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Sound Card |
Enhances the sound-generating capabilities of a personal computer by allowing sound to be input through a microphone and output through external speakers or headphones |
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Video Card/Graphics Card |
Converts computer output into a video signal that travels through a cable to the monitor, which displays an image on the screen |
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Plug and Play Technology |
The computer automatically can recognize peripheral devices as you install them |
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Bluetooth |
Enables Bluetooth Technology |
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MIDI |
Connects to musical instruments |
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Modem |
Connects to transmission media, such as cable television lines or phone lines |
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Accessibility |
Data and/or applications are available worldwide from any computer with an Internet connection |
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Network |
Provides network connections, such as to an Ethernet port |
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Sound |
Connects to speakers or a microphone |
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TV Tuner |
Allows viewing of digital television broadcast on a monitor |
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USB |
Connects to high-speed USB ports |
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Video |
Provides enhanced graphics capabilities, such as accelerated processing or the ability to connect a second monitor |
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Video Capture |
Connects to a video camera |
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USB Adapter |
Dongle that plugs into a USB port, enhances functions of a mobile computer and/or provides connections to peripheral devices |
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ExpressCard Module |
Removable device that fits in an ExpressCard dot |
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Hot Plugging |
Allows you to insert and remove a device while the computer is running |
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Cost Savings |
The expense of software and high-end hardware, such as fast processors and high-capacity memory and storage devices, shifts away from the user |
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Space Savings |
Floor space required for servers, storage devices, and other hardware shifts away from the user |
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Scalability |
Provides the flexibility to increase or decrease computing requirements as needed |
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Infrastructure as a Service |
Uses software to emulate hardware capabilities, enabling companies to scale, or adjust up or down, storage, processing power, or bandwidth as needed |
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Bus |
Electronic channels that are located inside system units to communicate with each other |
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Bus |
Electronic channels that are located inside system units to communicate with each other |
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Data Bus |
Used to transfer actual data |
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Bus |
Electronic channels that are located inside system units to communicate with each other |
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Data Bus |
Used to transfer actual data |
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Address Bus |
Used to transfer information about where the data should reside in memory |
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Bus |
Electronic channels that are located inside system units to communicate with each other |
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Data Bus |
Used to transfer actual data |
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Address Bus |
Used to transfer information about where the data should reside in memory |
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Bus width |
Determines the number of bits that the computer can transmit at one time |
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Bus |
Electronic channels that are located inside system units to communicate with each other |
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Data Bus |
Used to transfer actual data |
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Address Bus |
Used to transfer information about where the data should reside in memory |
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Bus width |
Determines the number of bits that the computer can transmit at one time |
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Word Size |
The number of bits the processor can interpret and execute at a given time |
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Bus |
Electronic channels that are located inside system units to communicate with each other |
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Data Bus |
Used to transfer actual data |
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Address Bus |
Used to transfer information about where the data should reside in memory |
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Bus width |
Determines the number of bits that the computer can transmit at one time |
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Word Size |
The number of bits the processor can interpret and execute at a given time |
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System Bus/Front Side Bus |
Part of the motherboard and connects the processor to main memory |
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Bus |
Electronic channels that are located inside system units to communicate with each other |
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Data Bus |
Used to transfer actual data |
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Address Bus |
Used to transfer information about where the data should reside in memory |
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Bus width |
Determines the number of bits that the computer can transmit at one time |
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Word Size |
The number of bits the processor can interpret and execute at a given time |
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System Bus/Front Side Bus |
Part of the motherboard and connects the processor to main memory |
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Backside Bus |
Connects the processor to the cache |
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Bus |
Electronic channels that are located inside system units to communicate with each other |
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Data Bus |
Used to transfer actual data |
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Address Bus |
Used to transfer information about where the data should reside in memory |
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Bus width |
Determines the number of bits that the computer can transmit at one time |
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Word Size |
The number of bits the processor can interpret and execute at a given time |
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System Bus/Front Side Bus |
Part of the motherboard and connects the processor to main memory |
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Backside Bus |
Connects the processor to the cache |
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Expansion Bus |
Allows the processor to communicate with peripheral devices |
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Bus |
Electronic channels that are located inside system units to communicate with each other |
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Data Bus |
Used to transfer actual data |
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Address Bus |
Used to transfer information about where the data should reside in memory |
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Bus width |
Determines the number of bits that the computer can transmit at one time |
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Word Size |
The number of bits the processor can interpret and execute at a given time |
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System Bus/Front Side Bus |
Part of the motherboard and connects the processor to main memory |
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Backside Bus |
Connects the processor to the cache |
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Expansion Bus |
Allows the processor to communicate with peripheral devices |
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Power Supply |
Converts the wall outlet AC power into DC power |