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31 Cards in this Set
- Front
- Back
What does the method Stop () do?
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Stop the program
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Why does the order in which a programmer lists calls to methods matter?
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The order in which a programmer lists calls is the order in which they are executed by the computer. One command must finish running before the next one begins. If commands are listed in a different order, you might try to use a variable before it is defined or given an initial value.
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IDE
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Short for Integrated Development Environment; a complete programming environment that one uses to create programs
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List typical programming elements.
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1) Variables
2) If-then decisions 3) Loops 4) Methods 5) Functions 6) Structures 7) Arrays |
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What does XP mean?
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Extreme programming
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Sprite
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A graphical object that is defined by a two- (or three-) dimensional image or animation and integrated into a larger scene
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Sequencing
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The order in which a programmer lists calls to methods (example: top to bottom)
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Iteration
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The programming idea of repetition (example: loops)
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What is the programming construct that often describes iteration?
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A loop
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What is the repeated action performed in a loop often called?
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The body
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Selection
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The programming idea of the computer choosing between two alternative actions (example: if-then statements)
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Static
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Not moving
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Boolean
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A value that is either True or False
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Code
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The instructions that make up a program
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Coordinate system
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The graphical coordinate system that allows you to define where on the screen to set a location; uses locations along the x-axis (horizontal) and the y-axis (vertical) to define a specific location on the screen
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Debug
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The act of finding and fixing code issues in a program
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Decimal
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A date type that holds a floating point or real number with up to 28 digits of decimal significance
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Delay
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The system method that causes a program to stop running code execution for a given period of time in milliseconds
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Function
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A block of code that returns a value to the instruction that calls it, often used to perform calculations
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Loop
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A programming construct that repeats the set of instructions it contains, over and over again, or until an action or a preset condition causes it to end
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Method
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A block of code that does something specific, and then returns to the instruction that called it; does not return a value to the calling instruction
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Parameter
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A value that is sent "into" a function or method as you call it in your program
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Pixel
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A single small dot of color on your screen, which, along with all the other pixels, defines what you see on your screen
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String
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A unit of text represented by a sequence of characters surrounded by double quotes; used to manipulate strings of characters
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Variable
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Frequently known as objects; stores values that a program needs as it runs; can change over time, as conditions in the program change
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Digital
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A type of technology that uses discrete, or discontinuous, values; the discrete values are usually binary numbers (example: computers)
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Analog
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A type of technology that uses a continuous range of values (example: VCRs)
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Integer
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Any whole number in the range from negative 2,147,483,648 to positive 2,147,483,647
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For-loop
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A loop that repeats an action a number of times
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While-loop
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A loop that repeats an action until a condition is reached
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Which of the 3 big ideas in programming use(s) conditions?
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Iteration and Selection
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