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31 Cards in this Set

  • Front
  • Back
What does the method Stop () do?
Stop the program
Why does the order in which a programmer lists calls to methods matter?
The order in which a programmer lists calls is the order in which they are executed by the computer. One command must finish running before the next one begins. If commands are listed in a different order, you might try to use a variable before it is defined or given an initial value.
IDE
Short for Integrated Development Environment; a complete programming environment that one uses to create programs
List typical programming elements.
1) Variables
2) If-then decisions
3) Loops
4) Methods
5) Functions
6) Structures
7) Arrays
What does XP mean?
Extreme programming
Sprite
A graphical object that is defined by a two- (or three-) dimensional image or animation and integrated into a larger scene
Sequencing
The order in which a programmer lists calls to methods (example: top to bottom)
Iteration
The programming idea of repetition (example: loops)
What is the programming construct that often describes iteration?
A loop
What is the repeated action performed in a loop often called?
The body
Selection
The programming idea of the computer choosing between two alternative actions (example: if-then statements)
Static
Not moving
Boolean
A value that is either True or False
Code
The instructions that make up a program
Coordinate system
The graphical coordinate system that allows you to define where on the screen to set a location; uses locations along the x-axis (horizontal) and the y-axis (vertical) to define a specific location on the screen
Debug
The act of finding and fixing code issues in a program
Decimal
A date type that holds a floating point or real number with up to 28 digits of decimal significance
Delay
The system method that causes a program to stop running code execution for a given period of time in milliseconds
Function
A block of code that returns a value to the instruction that calls it, often used to perform calculations
Loop
A programming construct that repeats the set of instructions it contains, over and over again, or until an action or a preset condition causes it to end
Method
A block of code that does something specific, and then returns to the instruction that called it; does not return a value to the calling instruction
Parameter
A value that is sent "into" a function or method as you call it in your program
Pixel
A single small dot of color on your screen, which, along with all the other pixels, defines what you see on your screen
String
A unit of text represented by a sequence of characters surrounded by double quotes; used to manipulate strings of characters
Variable
Frequently known as objects; stores values that a program needs as it runs; can change over time, as conditions in the program change
Digital
A type of technology that uses discrete, or discontinuous, values; the discrete values are usually binary numbers (example: computers)
Analog
A type of technology that uses a continuous range of values (example: VCRs)
Integer
Any whole number in the range from negative 2,147,483,648 to positive 2,147,483,647
For-loop
A loop that repeats an action a number of times
While-loop
A loop that repeats an action until a condition is reached
Which of the 3 big ideas in programming use(s) conditions?
Iteration and Selection