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34 Cards in this Set
- Front
- Back
Acceptable Use Policy(AUP)
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School district's policy for use of school resources, especially school computers and Internet.
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Bookmark/Favorite
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A time-saving Internet feature to keep an address or URL you wish to return to later.
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Distance Education
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Linking students and teachers in different locations through technology to facilitate learning.
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Hardware
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The physical parts of the computer.
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Hyperlink
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An element in an electronic document or website that movers the viewer to another place in the same document or to an entirely different document or website.
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Hypertext
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Nonseqential text presentation.
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Hypermedia
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Special type of database program that combines text, graphics, sounds, and video elements into a product with "clickable" links to present ideas and infromation.
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Hyperstudio
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Authorung system software originally desgined for kids to produce hypermedia.
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Input device
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Translates informatin into a form that the computer can understand.
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Local Area Network (LAN)
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A network in which the computers that are connected are close to each other, many times within the same building or campus.
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Linking
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Navigating from one place to another in a nonlinear fashion through related topics.
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Network Interface Card (NIC)
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Connects computers to a network or shared devices, applications, peripherals.
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Output device
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Translates processed information into a form that the we can understand.
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Search setting
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A phrase using AND, OR, NOT, or NEAR that narrows or broadens an Internet search.
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Software
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The programs that instruct the computer to do certain jobs.
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Webcam
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Camera that can be connected to the Internet for continuous images.
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Wide Area Network (WAN)
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A network that extends over a long distance.
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Technology literacy
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Skills required form competent use of technology.
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Information literacy
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Knowing how to define, locate, use, and analyze information to accomplish a goal.
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Visual literacy
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Inerpreting the meaning of visual messages and using them to communicate.
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Browser
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Short for Web browser
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Computer Assisted Instruction (CAI)
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Instruction that utilizes a computer to present information to the student as a self-learning tools such as drill/practice and tutorial software.
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Computer graphics
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Software that produces all kinds of graphics.
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Database
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Software that produces a collection of data organized according to some structure or purpose.
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Desktop publishing
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Specialized software desgined to combime text and graphics to produce high-quality output on a laser printer or typesetting machine.
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Drill and practice
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Software tha tprovides repetitive practice on skills previously taught through teacher-led instruction or tutorial software.
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E-mail
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Electronic correspondence usde as a motivational tool for practicing reading and writing skills.
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Groupware
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Software that allows two or more networked user to work on the same document at the same time.
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Multimedia
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Software that combines multiple types of media such as text, graphics, sounds, animations and videos into an integrated product.
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Productivity tools
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Software that increases classroom teacher's effectiveness.
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Simulation
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Software that creates a lifelike but artifical environment with risks and complications removed.
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Spreadsheet
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Software based on the traditional accounting worksheet that has rows and columns.
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Tutorial
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Instructional software that presents new information or skills in a series of steps that progress through levels of difficulty and understanding.
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Word processing
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Software designed to make the computer a useful electronic writing tools that edits, stores, and prints documents.
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