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47 Cards in this Set

  • Front
  • Back
attribution theory

a person's beliefs about the cause of their success and failures effects their motivation
behavioral approach

approach to motivation that relays the role of rewards and punishment in the motivation of student action

classroom discussion model

students read or listen while constructing questions of their own at three levels of thinking (factual, interpretive, and evaluative)

cognitive approach

to motivate student's innate desire to make sense of their surroundings
convergent questions
questions that only have one correct answer
deductive strategy

a lesson that begins with the teacher giving the students information and then the students using the information in guided and independent practice (direct teach or lecture-type lesson)
discovery learning
information is not given in a direct or certain way to students, they have to discover it for themselves through inquiry (inductive method)

discussion

interactions between students and students or teacher and student; must be thought out ahead of time to make sure that all students participate, & that there are higher levels of thinking
disequilibrium

a mental imbalance between one's cognitive correlation and knowledge from the environment when new information is doesn't line up with current knowledge

divergent questions
questions that have multiple correct answers
equilibrium

connecting mentally the difference between cognitive correlation and knowledge from the environment

external locus of control

the belief one has that their successes and failures are caused by outside environmental conditions which they have little control over

extrinsic motivation

motivation that is received from outside environmental factors such as rewards and punishments

halt time

stopping the progression of a lesson completely to give students an opportunity to think about the lesson
humanistic approach


to motivate people's innate desire to improve themselves




inductive strategy

teaching that begins with a curious event, scenario, question, or unknown and then moves to the "knowns" or discovering the answer
instability
a situation that may be able to change
instructional strategy

teaching that meets the needs, goals, and objectives of the students

internal locus of control

the belief that one's successes and failures are the responsibility of their own ability or effort

intrinsic motivation

motivation that comes from within the person; the activity itself is seen as the reward

learned helplessness
the expectation, based on previous experiences, that every effort put forth will fail
learner-centered (student-centered) approach
creates active learners by placeing focus of instruction directly on the needs of the learners
learning or mastery goals
goals that focus on the result of learning (mastery) of a certain knowledge or skill rather than pertaining to the process of learning
metacognitive skills

thinking about one's own thinking

models of teaching

instructional strategies constructed for a certain purpose with many subject areas that can be taught within the model framework

monitoring
gaining feedback from students about their learning process in order to adjust the progression of the current lessons or if reteaching material before moving on is best

negative reinforcement

taking away something this is disliked which results in the increase in a behavior

pacing

the momentum of time in a lesson

performance goals

goals based on how well a certain task is done within a certain time frame

positive reinforcement

giving something of value that results in the increase of a behavior
presentation punishment

introducing or presenting something disliked which results in the deterrent of a behavior

punishment

a consequence that results in the deterrent of a behavior

reinforcement

a reward that results in the increase of a behavior

removal punishment

taking away something liked or desired which results in the deterrent of a behavior

risk-free environment

an environment where one feels safe and secure

role-play

pretending to be a certain person or placing yourself in a certain situation and acting as if it were the actual situation

selective attention

the ability to focus on one thing and ignore others

self-concept
one's view of themselves (good or bad)
self-efficacy
the confidence of one's ability to succeed (good or bad)
self-esteem
the feelings one has about themselves (good or bad)

stability
a situation trait that is deemed unchangeable
teacher-as-audience

where a teacher only observes the student's product when completed and presented and demonstrations provided by the students
teacher-as-coach

where a teacher gives instant feedback and encouragement to students as new skills are attempted

teacher-as-facilitator

where a teacher gives a structure for learning and then assists with questions or issues

teacher-as-guide
where a teacher mediates and helps students to gain information on their own
teacher-centered

direct teaching where learners are passive participants.
wait time
the time between when the question was asked and the calling on a person to answer the question