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50 Cards in this Set

  • Front
  • Back
The rise of the symbolic economy
jobs and industries that involves some form of symbolic manipulation as their central tasks, whether those symbols are audiovisual stories, print, music, numbers, or consumer research data
refers to both the tendency for industries that produce culture to move to the center of economic activity and for consumer goods industries to rely on telecommunications and computer industries to segment and track the general public
fordism
emphasize centralization
standardization
long-term profit horizons
durable goods
reflected preferences of a general, national listening audience, rather than the cultural tastes of subgroups
postfordism
just-in time
decentralized production
production for niche market
increasing reliance on service and information industries in the overall economy
market-professional era
trade and industry became increasingly important dimensions of the overall economy
required creative workers of the time to serve as both business people and creator
complex professional era
1950s creative workers began to become salaried employees of organizations devoted to creating culture
not interchangeable - based in distinct skill sets
durable goods
stagflation
stagnant economic growth combined with currency inflation (1973) - interest rates rose
data mining
industry-wide perceptions about how valuable information about consumers' habits has become for today's businesses
artificial scarcity
helps guarantee that even relatively unpopular tests will garner at least some revenue, because people have so few options to choose from
telecommunications act of 1996
removed ownership caps on the number of television or radio broadcasting stations that one entity could own
society-making media
are designed for all members of society
fordist era
broad appeal and their inoffensiveness to most of the public
those that have the potential to get different cross-sections of the population talking to each other
segment-making media
target only a small segment of society
those that encourage small slices of society to talk to themselves
pure demographics
refers to segments of the audience that are relatively absent of members of other demographic groups
- media texts and genres that can establish clear taste boundaries among demographic groups are said to have edge
curtin
companies do not work independent of one another but they seem to interact
macarena
bagdikian
the big five control what society and the population gets
compares the companies to a cartel
homogeny
digital
efficiency
maintains quality
operates as a common language
analog
requires transfer to a physical medium
takes up space/limits portability
some argue has a "deeper" sound
convrgence
coming together of cultural or technological forms (TV and internet)
merging of communication systems (bundling)
Jenkins' convergence
more than a technological process - represents a cultural shift as consumers are encouraged to seek out new info and make connections among dispersed media content
stresses difference between delivery technologies and media
delivery technologies (how we get it) die, not media (written word, recorded sound, visual image)
pareto's principle
known as the "80/20" rule which shows that in most industries, 80 percent of the profits are made form 20 percent of the products
anderson
digitization reduces the marginal cost of media distribution to such a degree that offering "free" content might become a viable economic strategy
make everything available
cut the price in half, now lower it
help me find it
turow
shift from society making to segment making
fragmentation
driven by shift from mass marketing to target marketing (intentional pursuit of specific segments of society)
primary media communities
formed when viewers or readers feel that a magazine, TV channel, newspaper, radio station, or other medium reaches people like them, resonates with personal beliefs, and helps them chart their position in the larger world
the long tail
describes the value media industries can find outside blockbuster hits. describes the slope of pareto's principle of popularity of plays by media used for a number of media
digitization makes it accessible
embraces niches - even smaller than those already served by most media
transmedia entertainment
storytelling represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience, ideally, each medium makes its own unique contribution to the unfolding of the story
jenkin's seven core concepts of transmedia storytelling
spreadability vs. drillability
continuity vs. multiplicity
immersion vs. extractability
worldbuilding
seriality
subjectivity
performance
experiential marketing
blurring lines between entertainment and marketing
the dark night - viral marketing campaign
challenges of transmedia entertainment
keeping audiences satisfied -each unit needs to be self-contained
co-ordinating across various departments/with different partners
executives unable to find significant value in transmedia. treat it often as an afterthought
YouTube four key features
video recommendations via the "related videos" list
an email link to enable video sharing
a comments function
an embeddable video player
multi-channel networks
companies that enter into agreements with youTube creators, to serve as distribution partners
benefits: audience/cross-promotion, monetization/sales, digital rights management, production studios, programming/channel optimization
-become a gatekeeper for content
additive comprehension
refer to the ways that each new texts adds a new piece of information which forces us to revise our understanding of the fiction as a whole
collective intelligence
new social structures that enable the production and circulation of knowledge within a networked society
globalization
refers to a variety of complex and sometimes contradictory social and economic developments that have been taking place for centuries
media globaliztion
industrial strategy that aims to spread as widely as possible the considerable risks and rewards of commercial media
cultural imperialism
the imposition of western cultural products on the non-west
the potentially homogenizing effects of western culture as it spread across the world
the destruction of indigenous traditions by such cultural flows, and the transfer of belief systems from the west to the non-west
cosmopolitanism (consequence of globalization)
expanded awareness of and respect for the world
the idea that the recognition of similarities and respect for differences among the world's people can diminish war and suffering and some observers have suggested that media globalization can help create that recognition and respect
localization
the term that most people in the media industries use to describe this process of unmooring media texts from their immediate cultural surroundings and securing them in another locale
co-production
refers to a business arrangement in which production staff and creative workers from more than one country work together on a project with the aims of distributing the final product in each participant's home market and perhaps beyond
outsourcing
refers to the process whereby certain elements of production are completed somewhere overseas in order to take advantage of cheaper labor conditions and government subsidies
particularly those elements that require the greatest degree of labor and the slightest degree of creativity
diaspora communities
groups of people often defined by ethnicity or national origin, who live in various different countries but maintain cultural connections with one another
ABBA success
the role model thesis
the early adopter thesis
english proficiency thesis
globalization thesis
small market thesis
industrial cluster thesis
governmental and institutional support thesis
global film rules
1 - chemistry on paper does not = on-scree
2- sports movies cant jump
3-national history bore everyone but us
4 - minimal awareness is insufficient
5 - mixed genres dont work
6 - no cowboys, no hats, no horses, no cattle,
7 - cowboys only work with tarantino - black cowboys
patronage system
retained and supported by aristocrats
salary
not creative freedom (had to do what they wanted)
market professional (from podcast)
intermediaries sprung up between artist and buying public
division of labor
more creative freedom but more dependence on commercialization
complex professional era (from podcast) --> happening now
increasing complexity of the division of labor
high degrees of specialization
unusual degree of autonomy in creation
distinct stages of production
system of reward (not secure working conditions/comes through copyright and syndication sales)
highly conglomerated
internationalization
the long downturn
term that describes the broad political and economic shifts that begin in the 1970s
- 1973 oil embargo, stagflation, jump in interest rates
led to deregulation which was good for creative fields
windowing
describes the strategy of releasing new media texts on staggered schedule, differentiated by medium and territory. This helps build excitement about the text in order to drive people to want to consume the texts more immediately (to maximize profits)
geo-cultural market
cultural linguistic space that are also contiguous or closely linked by geography
trans-national cultural linguistic
are not geographically common -diasporas
glocal content
adjusting exported media content to allow for specific tastes