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56 Cards in this Set

  • Front
  • Back

What theoretical framework emerged around WWII for conceptualizing human problem solving?

Information Processing


Any process can be abstractly represented and manipulated.

Broadbent's Filter Model of Attention

Inspired by digital computers
Flow model
Serial process

Inspired by digital computers


Flow model


Serial process

The Slow Cognitive Revolution

- Computation, human factors research in WWII


- Cryptography/ breaking German codes


- Helping Air Ministry improve human performance in radar detection/ATC.


- Digital computers emerged as model


- (Information processing)

Fixed-action pattern

Innate


Species-specific


Adaptive, aids in organism's survival


Initiated by a releaser


Automatic; once begun, must be completed.

Releaser

Stimulus that triggers a fixed-action pattern.


Greylag goose and egg rolling.

Supernormal Stimuli

Stimuli that share important traits with releasers for a fixed-action pattern. Will dominate (hijack) response.



Ex: something egglike that an oystercatcher will preferentially roost on.


Ex: dimpled beer bottles attract attention of Australian jewel beetle.

Respiratory Occlusion Reflex

Pull head back, wipe face, and cry.


Fixed-action pattern in babies.


Triggered by low air flow.


Fixed-action patterns in humans (3 examples)

1. Babies grasp when something touches hands


2. Head-turning / sucking reflexes


3. Respiratory occlusion reflex


4. Yawning?

Critical Period (Sensitive Period)

Specific time in development marked by rapid learning of specific skill or capacity


Higher plasticity


Example: Imprinting

Constraints on Learning (3)

1. Specifies-specific preferences (modality)


2. Critical periods (high plasticity)


3. Innate fixed-action pattern

Imprinting

Fast attachment made shortly after birth


During a critical period

Birdsong

Species-specific learning


Must be heard during critical period (10-50 days)


Produces own song later (150-200 days)


Internal template is activated strongly, provides feedback for its own song later.


Can hear recording, must be same species

Phonemic Discrimination

Ability to differentiate between two phonemes


Exists up to 8months;


Diminishes without exposure to language sounds

"Less is more" Hypothesis

Simple associations at a young age;


Learning limited to simple mappings at first


Fewer myelinated neural connections availble (?)


Limit possible connections


Prevents overwhelming by computational complexity


Word Explosion

Children experience a rapid growth of vocabulary after a sensitive period of exposure to language.


Non-Associative Learning (3 types)

1. Habituation


2. Sensitization


3. Perceptual Learning

Associative Learning (2 types)

"What goes with what"


1. Classical conditioning


2. Operant conditioning

Habituation

Reduction (halting) of response after repetitive, predictable stimuli


Innocuous stimuli


Stimulus-specific


Short-term (can be made long term w/ repetition)


Return: dishabituation, spontaneous recovery

Dishabituation

Novel stimulus interrupts habituated stimulus, causing original behavioral response.

Spontaneous Recovery

After a long delay in stimulus presentation, a response may return to full strength.

Sensitization

Increase in behavioral response due to an arousing or noxious stimulus.


Generalizes to other stimuli


One presentation is enough; more is stronger

Dual-Process Theory

- Habituation/sensitization are activation of two related systems


1. Low threshold reflex path weakens with repeated mild stim.


2. High threshold state system increases global response when activated by noxious stimulus (emotional) influen...

- Habituation/sensitization are activation of two related systems


1. Low threshold reflex path weakens with repeated mild stim.


2. High threshold state system increases global response when activated by noxious stimulus (emotional) influences motor

Synaptic Depression


Eric Kandel

Reduction of synaptic transmission (less NT, lower signal) btwn sensory and motor neurons.


Sea hares - 20k neurons


Simple reflexes (gill withdrawal)


Sensitization: high activity from modulatory interneurons

Classical (Pavlovian) Conditioning

Neutral stimulus becomes predictive of an US.


US, UR, CS, CR

Unconditioned stimulus (US)

Something that triggers a natural reflex or response


(A releaser)


Eg, food --> salivation

Unconditioned response (UR)

Natural response to the US


Salivation in response to food

Conditioned stimulus (CS)

Neutral, doesn't trigger an automatic response.


Bell or tone that is paired.

Conditioned Response (CR)

The learned response; CS predicts the US

Appetitive Conditioning

Learning to predict something that satisfies a desire or appetite.


Food produces salivation (training not needed)

Aversive Conditioning

Learn to avoid/minimize the effect of an expected, unpleasant event

Eyeblink Conditioning

Paradigm for aversive conditioning


Air puff = US


Eyeblink reflex = UR


Tone = CS


After training, tone (CS) triggers eyeblink (CR)

Extinction

Fading of the CR if the CS is presented without the US, after successful training.

Blocking

If a second CS (light) is presented simultaneously with the first CS (tone), only the 1st CS will produce a CR.


2nd CS adds no informational value.

Informative Cue

CS is informative if it reliably predicts the US


Good for successful conditioning.


In blocking, 2nd cue doesn't add predictive value

Substitution Model

Simplistic assumption that CS replaces the US.


1. CS never attains strength of the US


2. CR doesn't always match the US


3. Dinitrophenol & Oxygen study: the CR appears to be the opposite of UR and is adaptive.


Replaced by compensatory response model

Compensatory Response Model

Drug tolerance


Heroin OD often occur in unusual settings


- Heroin is US


- No CS (drug paraphernalia, settings)


- No CR (preparatory body tolerance)


Extinguish CR to overcome addictions (avoid CS - people, etc.).

Where is the CS / US association occur?

Cerebellum


Lesions prevent new classical conditioning responses; eliminate old.


Interpositus nucleus : activity increase b4 US


Purkinje cells : inhibited after CS, before US

Operant Conditioning


(Instrumental Conditioning)

Trial-and-Error Learning


Voluntary behavior (operation on environment)


Outcome is contingent upon behavior


1. S - discriminative stimulus


2. R - behavioral response


3. O - outcome (punishment/reward)

Law of Effect

Animals learn that a behavior (or class of similar behaviors) predicts a particular outcome.


Good = increase; bad = decrease.


Ex: Cats open puzzle box, receive food reward.

Discrete Trial Paradigm

Cat puzzle box is an example.

Free-Operant Conditioning


BF Skinner

Animal controls the rate of responding.


Repeated responses OK


Behavior automatically recorded by Skinner Box


Skinner Box

Automatically recorded repeated, voluntary behaviors/outcomes in a free-operant paradigm.

Discriminative stimulus (S)

In operant conditioning, prompts animal to select appropriate behavior (eg, rat sees lever).

Reinforcer

Outcome which increases behavior inoperant conditioning


1. Primary (innate need) food, sex


2. Secondary (no intrinsic value) money, gold stars

Punisher

Outcome that decreases behavior in operant conditioning


1. Primary (innately aversive) pain, loss of freedom


2. Secondary demerits, monetary fines, bad grades

Positive (+) Conditioning

When an outcome / consequence is added.


Reinforcement: eat veggies --> get dessert.


Punishment: tease your sibling --> get scolded.

Negative (-) Conditioning

When an outcome / consequence is removed.


Reinforcement: take ibuprofen --> reduce a headache.


Punishment: commit a robbery --> lose your freedom.

Continuous Reinforcement Schedule

Reward is given after every behavior.

Partial Reinforcement Schedule

Outcome follows less than 100% of the time.


One type: variable-ratio schedule (unpredictable timing).

Variable-Ratio Schedule

Exact timing of the outcome cannot be predicted and follows less than 100% of the time.

Fixed-Ratio Schedule

Outcome follows behavior at a regular interval, even if it is less than 100% of the time.

What has the highest learning curve? (Most effective, addicting?)

Variable-ratio reward


Gambling

Problems with using Punishers (5)

1. Encourage cheating / circumvention


2. Concurrent reinforcement undermines punishment (punished for talking in class; approval from students)


3. Variable behavior (what replaces bad behavior?)


4. Initial intensity must be high (otherwise, habituation)


5. Stress and anxiety. (may lead to other undesirable behaviors)

Chaining

Create a series of reinforced behaviors (when behavior not accidental) - squirrel jet ski.



Begin with simple behaviors


Reinforce complex behaviors

Classical vs. Operant Conditioning

Classical: (1) Passive; (2) US evokes a response; (3) animal learns CS predicts US; (4) simple.



Operant: (1) Active; (2) Response predicts an outcome; (3) Animal learns that response predicts an outcome; (4) more flexible, powerful, allows for more complex learning.

What area of the brain is associated with reward, reward evaluation?

Basal Ganglia (dopamine)


Many brain areas are involved though