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25 Cards in this Set

  • Front
  • Back

Piaget's stage theory (slide 3)


Sensorimotor Stage

• (birth until about age 2)
Children learn to coordinate their sensory input with their motor actions (walking etc.)
Object permanence (objects continue to exist even when they cannot be observed)

- Slide 11

Preoperational Stage

•(2-7 years)


- Egocentrism high (the inability of a child at this stage to (cannot) conceive that another person looking at a three-dimensional object from another perspective)


–Learning and cognition advance in a very linear fashion


– Problems are approached (solved) from a single narrow perspective (Centration basically because it is focusing on one salient aspect of a situation and neglect other)


Conservation is the ability to determine that a certain quantity will remain the same despite adjustment of the container, shape, or apparent size. (slide 8)


Irreversibility (It refers to the inability of the child at this stage to (cannot) understand that actions, when done, can be undone to return to the original state)

•Concrete Operational Stage

(ages7-11)


–Problems of irreversibility and centration are overcome


–Egocentrism declines


–Problem-solving is mostly trial-and-error

Formal Operation Stage

•(starts at about age 11)
•Begin to grasp more abstract concepts

Problem-solving moves from trial-and-error to more systematic approaches (Imagined scenarios)

Decision Making and type thinking

Our judgement and decision-making is influenced by the situation and (bias) enduring dispositions




•Type 1 Thinking–Fast , efficient, impulsive




•Type 2 Thinking–Slow, careful, deliberate

Anchoring Effect (Decision Making)

the common human tendency to rely too heavily on the first piece of information offered (the "anchor") when making decisions




“How much are you looking to spend?”

Framing Effect (Decision Making)

people react to a particular choice in different ways depend(s)ing on how (question is framed) it is presented




$150 per yearORLess than 50 cents per day

How people come to decisions

Facts


Biases and beliefs that shape ourdecisions






• In many instances facts areincomplete or not available


Heuristics: Mental shortcuts used (to make decision) duringconditions of uncertainty



Heuristics and Problem With it

Mental shortcuts used (to make decision)




•Leads to snap decisions – arrived atwithout thorough analysis

Egocentrism

(the inability of a child at this stage to (cannot) conceive that another person looking at a three-dimensional object from another perspective)

Centration

– Problems are approached (solved) from a single narrow perspective




- In other words, it is focusing on one salient aspect of a situation and neglecting others

Decision Making Test on slide 16

•Two groups faced with a mathproblem and not enough time to solve:

Conservation

isthe ability to determine that a certain quantity will remain the same despite adjustment of the container, shape, or apparent size. (slide 8)

Irreversibility

It refers to the inability of the child at this stage to (cannot) understand that actions, when done, can be undone to return to the original state

Object permanence

objects continue to exist even when they cannot be observed

–Frequency estimate

the obtained estimates of frequency, likelihood, or typicality are based on participants phenomenal experiences or on a biased sample of recalled information

Availability heuristic

a mental shortcut that relies on immediate examples (remembered) that come to a given person's mind when evaluating a specific topic, concept, method or decision

Representative Heuristic

•a mental shortcut that has to do with probability estimate (educated guess) based on aprototypical representation




If you flip a coin what sequence is morelikely? 1. T T T T T T 2. T H H T T H




•Law of small numbers

Hill-climbing strategy

starts with an arbitrary solution to a problem, then attempts to find a better solution by incrementally changing a single element of the solution

Means-end analysis

the problem solver begins by envisioning the end, or ultimate goal, and then determines the best strategy (to get there) for attaining the goal in his current situation.

Algorithm

a process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer.

Trial and error

the process of experimenting with various methods of doing something until one finds the most successful.

Irrelevant information

–Effective problem-solving requiresthat a person ignore irrelevant information •Numerical information is not alwaysnecessary

Mental Set

–Relying on the “tried and true”–Expertise in one area can hamperproblem solving in another