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26 Cards in this Set

  • Front
  • Back
Bottom Up Processing
Processing of Information... Done w/o referencing to any old information... ]

NEW information comes in and registers on receptors

Incoming data
Top Down Processing
Processing Information with the help of what's already stored in our memory

Our knowledge, experience, expectations
Perception
Our perceptions are made with the help of both bottom up processing and top down processing
Depth Perception
Our ability to decide how far or big an object is
Monocular Cues
Cues that can be determined by one eye

Such as size, texture, linear perspection, motion parallax
Binocular Cues
Cues of depth that can only be determined by two eyes

Such as distance
Template Matching
Our perceptual system contains templates of every object / letter... in every position

HOWEVER...not possible since there's too many objects in the universe
Feature Matching
Our perceptual system contains
Interactive Activation Model of Perception
Says there's THREE levels of Activation

1) Feature Level
2) Letter Level
3) Word Level
IAM - Feature Level
Feature Units like Lines
Letter Level
Contains letter units for each letter in the alphabet
Word Level
All the words a person knows
Feature Integration Theory
two stages of perception; preattentive stage and the focused attention stage
FIT - Preattentive Stage
Stage where our perceptual system takes in the simple info, such as as the shape of the book, and it does it really quickly and automaticaly

Object is analyzed into its features
FIT - Focused attention Stage
Stage where the random free floating objects are put into perspective

the features are combined so we can perceive the object
Recognition by Components Theory
A theory of perception in which features are not lines, curves or colors, but 3D volumes known as GEONS.
Geons
R.C.T
3d volumes

shapes such as cylinders, rectangular solids, and pyramids

36 different types

help contruct the large proportion of objects that exist int he environment
View Invariance
Property of Geons that says they can be ID'd when viewed from different angles
View Invariant Properties
RCT - Geons

Properties that remain visible even when the geon is viweed from different angles
Discriminability
Each geon can be distinguihed from the others from almost all viewpoints
Resistance to visual noise
Geons can be identified under noisy conditions such as FOG or low light
FFA
Neurons in the Fusiform Face Area of the temporal loble

RESPOND TO FACES
PPA
Parahippocampal Place Area

Neurons activated by pictures of indoor and outside scenes
EBA
Extrastriate Body Area

Actviated by pictures of bodies and parts of bodies
Pupil
Gathers VISUAL INFO

Fixations - wherever the eye is focused, the eye will take in that visual info
Fovea
Light from direct focus lands in the Fovea