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22 Cards in this Set
- Front
- Back
3 Selves |
- ideal self - public self - real self |
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Self Disclosure |
A process of communication by which one person reveals information about himself or herself to another. |
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Three Objectives of Coaching Sport |
1) winning 2) fun 3) skill development |
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Coach and Athlete Mutual objectives |
- strive to win - ethical behaviour - commitment |
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10 Key Factors |
1) 10 year rule 7) Periodization 2) Fundamentals 8) Calender Planning 3) Specialization 9) System alignment and integration 4) Developmental Age 5) Trainability 6) Holistic Development |
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6 Long Term Athlete Development |
1) active start 2) fundamentals 3) learning to train 4) training to win 5) a break from it all 6) the real world |
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Coaching Styles |
1) submissive (babysitter) 2) commander (dictator) 3) cooperative (the teacher) |
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5 Games Approaches to Coaching (Hallowell) |
1) connection 2) play 3) practice 4) mastery 5) recognition |
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Traditional Method vs Games |
Traditional: overemphasis on technical skills and mindless drills Games: engages athletes and minimizes boredom |
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4 Steps to the Games Approach |
1) play a modified game 2) new techniques 3) new tactics 4) practice game like skills (learning then doing) |
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Holistic Games Approach |
what the game is about and helping players learn how to play the game, let the athletes discover the game without you telling them |
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3 Ways to Create Play Holistic |
1) shaping play: change rules, modify game etc. 2) focusing play: label key elements, freeze and learn 3) enhancing play: present challenges to players to enhance play, pass 3 times before you shoot |
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Blocked vs Random Practice |
Blocked: practice one skill before moving to next Random: order of task presentation is random, and don't practice the same task two seperate times |
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Implicit vs Explicit Learning |
Implicit: Learning is slower few rules -> little info to process -> low attentional demand Explicit: Learning happens in an incidental manner lots of rules-> lots of info to process -> high attentional demand |
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Sources of Feedback |
Intrinsic Feedback: athlete: vision, feel and sound Augumented: Coach: written, verbal Technology: video, HR, stats etc. |
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Feedback timing |
Concurrent: during performance Terminal: Immediately after Delayed: following a break |
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Bandwidth feedback |
Feedback is only provided if the performance is outside a pre-determined range of acceptability “No news is good news” |
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Summary Feedback |
Feedback is given after the completion of a few trials, but each trial is addressed individually Score sheets, graphs, pictures and videos are useful |
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Average Feedback |
Feedback is given after the completion of a few trials, but performance over the block is considered together |
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Athlete seleceted feedback |
athletes are more attentive when they have asked for feedback |
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4 Feedback content |
1) what was performed right / wrong 2) outcome: knowledge of results 3) feedback: quality and quantitative 4) what was just done or what to do next time |
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Prescriptive Feedback |
useful early in learning and when the same mistake is being made time and time again |