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22 Cards in this Set

  • Front
  • Back

3 Selves

- ideal self


- public self


- real self

Self Disclosure

A process of communication by which one person reveals information about himself or herself to another.

Three Objectives of Coaching Sport

1) winning


2) fun


3) skill development

Coach and Athlete Mutual objectives

- strive to win


- ethical behaviour


- commitment



10 Key Factors

1) 10 year rule 7) Periodization


2) Fundamentals 8) Calender Planning


3) Specialization 9) System alignment and integration


4) Developmental Age


5) Trainability


6) Holistic Development

6 Long Term Athlete Development

1) active start


2) fundamentals


3) learning to train


4) training to win


5) a break from it all


6) the real world

Coaching Styles

1) submissive (babysitter)


2) commander (dictator)


3) cooperative (the teacher)

5 Games Approaches to Coaching (Hallowell)

1) connection


2) play


3) practice


4) mastery


5) recognition

Traditional Method vs Games

Traditional: overemphasis on technical skills and mindless drills




Games: engages athletes and minimizes boredom

4 Steps to the Games Approach

1) play a modified game


2) new techniques


3) new tactics


4) practice game like skills (learning then doing)

Holistic Games Approach

what the game is about and helping players learn how to play the game, let the athletes discover the game without you telling them



3 Ways to Create Play Holistic

1) shaping play: change rules, modify game etc.


2) focusing play: label key elements, freeze and learn


3) enhancing play: present challenges to players to enhance play, pass 3 times before you shoot

Blocked vs Random Practice

Blocked: practice one skill before moving to next




Random: order of task presentation is random, and don't practice the same task two seperate times

Implicit vs Explicit Learning

Implicit: Learning is slower


few rules -> little info to process -> low attentional demand




Explicit: Learning happens in an incidental manner


lots of rules-> lots of info to process -> high attentional demand

Sources of Feedback

Intrinsic Feedback: athlete: vision, feel and sound




Augumented: Coach: written, verbal


Technology: video, HR, stats etc.

Feedback timing

Concurrent: during performance


Terminal: Immediately after


Delayed: following a break

Bandwidth feedback

Feedback is only provided if the performance is outside a pre-determined range of acceptability “No news is good news”

Summary Feedback

Feedback is given after the completion of a few trials, but each trial is addressed individually Score sheets, graphs, pictures and videos are useful

Average Feedback

Feedback is given after the completion of a few trials, but performance over the block is considered together

Athlete seleceted feedback

athletes are more attentive when they have asked for feedback

4 Feedback content

1) what was performed right / wrong


2) outcome: knowledge of results


3) feedback: quality and quantitative


4) what was just done or what to do next time

Prescriptive Feedback

useful early in learning and when the same mistake is being made time and time again