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64 Cards in this Set

  • Front
  • Back

two ways to looking at an organization

structurally and relationally

four metaphors of organizing organizations

machine, culture, sites of domination, system

machine (metaphor for organizations)

specialization, replaceability, processes are standardized, predictable; McDonald's

culture (metaphor for organizations)

shared meaning and vocabulary, relationships; Google

site of domination (metaphor for organization)

power struggles, control, give up who you are when you join; Army, boarding school

anticipatory socialization

how we learn about organizations before we begin working

work/vocational anticipatory socialization

learn about what work is, the value of it, what it looks like to give effort and get a reward

occupation anticipatory socialization

learn about particular types of jobs or industries

organization anticipatory socialization

learn about specifics we want to work in

organization encounter

when you enter the organization; both formal and informal

fundamental paradox

how businesses balance company goals/interests as well as personal/employee interests; instrumental vs. relational goals

system (metaphor for organizations)

sees organizations by living, breathing entities; characterized by life; organizations are complex; connected by interdependent parts; embeddedness

equifinality

there are multiple paths to any goal

nonsummativity

the whole of the organization is more than the sum of its parts

embeddedness adaptation

how the environment outside the company impacts it; contrast with machine metaphor

permeability (system metaphor)

let feedback in, new members join with new perspectives/ideas

negative entropy

avoid breaking down because they can change adapt; McDonald's offering apple slices

five bases of power

legitimate, expert, reward, coercive, referent

legitimate power

power based on position

expert power

power based on knowledge

reward power

power based on someone's ability to give something, like a raise

coercive power

power based on the ability to punish

referent power

power created by respect, admiration

five ways culture is formed

founders; stories, rituals, traditions; selection, socialization; systems, procedures; leaders

five things culture does

provides differentiation, builds and maintains identity, enhances social system, facilitates commitment, facilitates control

Schein's model of organization culture (from outer to inner)

artifacts, espoused values, basic assumptions

culture as structure

focuses on large-scale differences in values, beliefs, goals, and preferred ways of acting

culture as transacted

cultural beliefs and values are established and reinforced through everyday communication

coded system of meanings

a set of beliefs, a heritage, and a way of being that is transacted in communication

monochronic culture

a culture that views time as a valuable commodity and punctuality as very important

polychronic culture

a culture that sees time not as linear and simple but as complex and made up of many strands, none of which is more important than any other

four barriers to intercultural communication

assumed similarity; stereotyping; anxiety and withdrawal; ethnocentrism

three key practices of intercultural communication

awareness, perspective, choice

determinism (technology)

technology determines its own use; people are basically powerless against it

social construction (technology)

norms, values, customs shape technology use

social information processing model

we take cues about what is appropriate from our environment, which determines how we use technology

social shaping (technology)

technology determines people's behavior but people also influence technology

diffusion of innovations model definition

the process by which technology is communicated or adopted for certain groups

diffusion of innovations model five stages

innovators, early adopters, early majority, late majority, laggards

media richness model

face to face, video conference, telephone, email, letter, flyer/magazine

four relational needs (technology)

promoting interaction, withdrawing from interaction, differentiating relationships, enacting, evaluating roles

"the media equation"

we treat our technology like we treat people; personality, flattery, politeness

three needs technology fulfills

security, control, belonging

parasocial relationships

we form "relationships" we media characters

microcoordination

the unique management of social interaction made possible through cell phones

three types of microcoordination

midcourse adjustment, iterative coordination, softening of schedules

socialization impact of media

depictions of relationships in media provide models of behavior that inform people about how to engage in relationships

relational technologies

technologies whose use has relational functions and implications in society and within specific groups

core ties

people with whom you have a very close relationships and are in frequent contact with; a person often discusses important matters in life with these people and seeks their assistance in times of need

significant ties

people who are more than acquaintances but with whom a strong connection does not exist; a person is not overly likely to talk with these people or seek help from them, but are still there when needed

synchronous commnication

communication in which people interact in real time and can at once both send and receive messages

asynchronous communication

communication in which there is a slight or prolonged delay between the message and the response; the interactants must alternate between sending and receiving messages

four kinds of persuasion

policy, value, fact, conjecture

foot-in-the-door

make a small request then follow up with a bigger one

door-in-the-face

start by making a big request then follow it up with something small

pre-giving

if someone gives you something, you are more likely to buy a product

emotions

fear, guilt

five strategies for compliance gaining

rewarding activities, punishing activities, expertise activities, activating impersonal commitments (morals), activating personal commitments

three dimensions of credibility

knowledge, trustworthiness, and goodwill

speeches to convince

a speech delivered in an attempt to impact audience thinking; encompasses a primary claim, or essentially what the speaker is trying to convince the audience to believe

speeches to actuate

a speech that is delivered in an attempt to impact audience behavior

extended parallel process model

a model that explains the process of fear appeals using the key elements of perceived threat and perceived efficacy

two components that make up guilt appeals

evocation of guilt and path to atonement

compliance gaining

involves interpersonal attempts at influence, especially attempts to influence someone's behavior