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31 Cards in this Set

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  • Back
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Preprocessor Directive

Sets up the source code for the compiler

Begins with #

Header File

Contains the code that allows c++ display outputs

<iostream>

Namespaces

Organizes the names of the program entities

Function

A group of one or more programming statements with a collective name

Int

Stands for integer

String literal

Quotation marks with text in them

Stream object

Working with a stream of data or characters

Sent to cout<<

Stream insertion operator

cout << "..."

Stream manipulator

Used to manipulate a stream, "endL"

Escape Sequence

Allows you to control the formatting of outputs

\n

Newline Escape Sequence

Variable Definition

Tells the variable's name and the data it will hold

=

Assignment, gives variables a value

Literal

Piece of data written directly into a program's code

Aka constants

Identifier

A programmer defined name that represents an element of the program

Cannot be a key word

Integer

Whole numbers (-or+)

Floating point

Decimal numbers

Can be negative

Integer Literal

Numeric literal treated as an integer

'g'

Character Literal

Null Character

Marks the end of a string (\0)

Aka null terminator

3.14 * 10^3

Mantissa

Single precision

Float data type

Double precision

Twice as big as float

Long double

Larger than double

Truncated

When the decimal if a number is discarded

Boolean expression

True or false value

sizeof

Reports the size of the data

Operands

Operated by operators

Initialization

Assigning variables a definition

Scope

Part of the program where the value is used

Named Constant

Similar to variable but cannot change values