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8 Cards in this Set

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CIS 170 C iLab 1 of 7 Getting Started
CIS 170 C iLab 1 of 7 Getting Started
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Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
In general, this lab...
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Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
In general, this lab will instruct you on:
how to create a project; how to enter and save a program; how to compile and run a program; how to, given a simple problem using input and output, code and test a program that meets the specifications; and how to debug a simple program of any syntax and logic errors.Deliverables
Section
Deliverable
Points
Part A
Step 6: Program Listing and Output
15
Part B
Program Listing and Output
15
CIS 170 C iLab 3 of 7 Looping
CIS 170 C iLab 3 of 7 Looping
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You will code, build, and execute a program that will use looping to determine the score for a diver based on individual judge’s scores.
Learning outcomes:
Become familiar with the different types of looping s...
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You will code, build, and execute a program that will use looping to determine the score for a diver based on individual judge’s scores.
Learning outcomes:
Become familiar with the different types of looping structures. Be able to debug a program of syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the program and to see how the variables change values.Deliverables
Section
Deliverable
Points
Lab 3
Step 6: Program Listing and Output
45
Lab Steps
Preparation:
If you are using the Citrix remote lab, follow the login instructions located on the iLab tab in Course Home.
CIS 170 C iLab 4 of 7 Functions
CIS 170 C iLab 4 of 7 Functions
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You will code, build, and execute a program that simulates the dialing of a phone using functions.
Learning outcomes:
Distinguish between pass by value and by reference. Call functions using &. Write functions u...
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You will code, build, and execute a program that simulates the dialing of a phone using functions.
Learning outcomes:
Distinguish between pass by value and by reference. Call functions using &. Write functions using value and reference. Be able to define and use global named constants.
CIS 170 C iLab 5 of 7 Arrays and Strings
CIS 170 C iLab 5 of 7 Arrays and Strings
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 You will code, build, and execute two programs requiring arrays and strings.

First program (Video Game Player Program): Determine the average score for a group of players and then determine who scored below av...
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You will code, build, and execute two programs requiring arrays and strings.

First program (Video Game Player Program): Determine the average score for a group of players and then determine who scored below average.
Second program (Pig Latin): Convert words in a phrase to pig latin.
Learning outcomes:
Be able to explain the need for arrays in a program. Be able to determine the appropriate array data type to use in a given program. Be able to write a program that implements arrays. Be able to explain the way memory is allocated for arrays in a program. Be able to explain the fact that arrays are objects in C++. Be able to write a program that implements strings.Deliverables
Section
CIS 170 C iLab 7 of 7 Sequential Files
CIS 170 C iLab 7 of 7 Sequential Files
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You will code, build, and execute a program that requires sequential files to create an address database.
Learning Outcomes
Continue using a menu system with console applications Be able to write a console appli...
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You will code, build, and execute a program that requires sequential files to create an address database.
Learning Outcomes
Continue using a menu system with console applications Be able to write a console application Demonstrate entering, appending, storing, and retrieving records Be able to write lines of output to a text file in order to create a reportDeliverables
CIS 170 C Lab 6 of 7 Menu Driven Application
CIS 170 C Lab 6 of 7 Menu Driven Application
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You will utilize classes in the design of this program.
You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application.
Learning outcomes:
To be able to explain the need for...
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You will utilize classes in the design of this program.
You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application.
Learning outcomes:
To be able to explain the need for menus in a program To be able to determine ways to implement menus in a Windows console application To be able to understand the classes and objects used in a Windows console application To be able to write a Windows console applicationDeliverables
CIS 170 Entire Course
CIS 170 Entire Course
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CIS 170C All iLabs 1,2,3,4,5,6,7 Devry University
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CIS 170C All iLabs 1,2,3,4,5,6,7 Devry University
CIS 170 iLab 2 of 7 Decisions
CIS 170 iLab 2 of 7 Decisions
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You will code, build, and execute two programs requiring decisions. The first program will determine the smaller of two numbers input on the screen. The second program will calculate the shipping charge based on t...
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You will code, build, and execute two programs requiring decisions. The first program will determine the smaller of two numbers input on the screen. The second program will calculate the shipping charge based on the purchase amount input on the screen.
Learning outcomes:
To be able to design program logic using either a flowchart or pseudocode To be able to define and use data types To be able to prompt the user for input To be able to use the assignment statement for calculations To be able to display output to the console in a formatted manner To be able to debug a program of syntax and logic errors To be able to make decisionsDeliverables