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16 Cards in this Set
- Front
- Back
Postmoderninty |
Historical period after World War II, especially after 1968. Questioned truth claims, foundations, totalizing theories. No precise moment of a rupture from modernity. |
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Master narrative |
Aims to comprehensively explain all aspects of a society. |
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Postmodernism |
Term in cultural produce toward valuing popular, every day culture and design. (304) |
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Simulation |
Process by which an action or process is imitated. |
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Simulacrum |
Substitution for the real, requiring no pre-existing object, that the simulation creates. |
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Hyperreal |
Condition offered by experience in a world where simulacrum take precedence over the real. (307) |
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Discourse |
Socially organized process talking about a particular subject. (310) |
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Rhizome |
Decentralized plant structures following nonhierarchical pattern of growth, used by Deleuze/Guttari to describe growth of new ideas and practices. (311) |
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Refelxivity |
When a text refers to its own means of production. |
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Distantiation |
Techniques for viewers to extract Themselves from unconscious immersion In a world of a narrative and break identification with its characters. (Brecht 313) |
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Irony |
Statement/style that means opposite of its literal meaning. |
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Parody |
Imitation usually Deployed as satire. Proceeds in postmodernist but taken holed in postmodernism. |
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Genre theory |
Specific genres have conventions Recognizable to viewers, whose pleasure derives from combination of seeing familiar and varied elements. (324) |
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Pastiche |
Imitation that announces its self as such and combines elements from other sources. Mixing of historical styles |
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Virtual Space |
An electronically constituted space resembling physical space but can’t be measured. (172) |
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Non place |
Sites in which we are solitary, disconnected, and distracted. Postmodern spaces are often sides of distraction and waiting -freeways, airports, ATMs, waiting rooms were people are all on their mobile phones these are all spaces that are defined by being in route to somewhere else, and spaces in which people are connected virtually to other spaces while also physically present |