Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
76 Cards in this Set
- Front
- Back
Narration |
The act of telling a story |
|
Narrator |
Who are what is telling the story |
|
First-Person Narrator |
Character in the narrative who typically imparts information in the form of voice-over narration. |
|
Voice-Over Narration |
When we hear a character's voice over the picture without actually seeing the character speak the words. Allows audiences to hear one narrative while seeing another. |
|
Direct-Address Narration |
Narration directly to the audience. Breaking the "fourth wall" that traditionally separates viewer from on-screen action. |
|
Third-person Narrator |
Standing at a remove from the action. Provides information not accessible to a narrator who participates in the story. |
|
Omniscient Narration |
Knows all and can tell us whatever it wants us to know. |
|
Restricted Narration |
Limits the information it provides the audience to things known only to a single character. Encourages audience to identify with the character's singular perspective on events. |
|
Character |
Pursues a goal |
|
Round Character |
Complex - Complicated. Possessing numerous subtle, repressed, or even contradictory traits, which can change significantly. |
|
Flat Character |
Uncomplicated. Exhibit few distinct traits. Do not change significantly as the story progresses. |
|
Antihero |
Unsympathetic protagonists chasing less than noble goals |
|
Antagonist |
Person, people, creature, or force responsible for obstructing our protagonist. |
|
Rising Action |
Tension provoking enhancement of our engagement with the narrative. |
|
Climax |
Comes when the protagonist faces THE major obstacle. Most exciting part of the movie. |
|
Resolution |
Once goal is gained or lost - Third act of falling action in which narrative wraps up loose ends and moves toward to a conclusion. |
|
Diegetic Elements |
Total world of the story - elements of the events, characters, objects, settings, and sounds that form the world in which the story occurs. |
|
Nondiegetic Elements |
Those things that we see and hear on the screen that come from the outside world of the story - score music, title and credits, and voice-over comments from a third-person voice-over narrator. |
|
Plot |
Specific actions and events that the filmmakers select and the order in which they arrange those events so as to effectively convey the narrative to the viewer. |
|
Story Duration |
Amount of time that the implied story takes to occur. |
|
Plot Duration |
Elapsed time of those events within the story that the film explicitly presents (the elapsed time of the plot). |
|
Screen Duration |
Movie's running time on screen. |
|
Cinematic Time |
Cuts and editing devices punctuate the flow of the narrative and graphically indicate that the images occur in human-made time. |
|
Repetition |
Number of times with which a story element reoccurs in a plot - an important aspect of narrative form. |
|
Design |
Process by which the look of the settings, props, lighting, and actors is determined. |
|
Composition |
Organization, distribution, balance, and general relationship of actors and objects within the space of each shot. |
|
Mise-en-scene |
Staging or putting on an action or scene |
|
Decor |
Interior shooting - color and textures of the interior decoration, furniture, draperies, and curtains. |
|
Soundstage |
Windowless, soundproofed, professional shooting environment that is usually several stories high and can cover an acre or more of floor space. |
|
Chiaroscuro |
The use of deep gradations and subtle variations of lights and darks within an image. |
|
Cameo |
Small but significant role often played by a famous actor. |
|
Costume |
Clothing worn by an actor in the movie (Wardrobe) |
|
Frame |
What we see on the screen . Everything the director wants us to see. |
|
Freframing |
The frame around a motion-picture image can movie and thus change its point of view. Result from moving frame. |
|
Moving Frame |
What causes reframing. |
|
Viewfinder |
Little window you look through when taking a picture that indicates the boundaries of the camera's point of view. |
|
Off-screen Space |
Outside the frame |
|
On-Screen Space |
Inside the frame |
|
Open Frame |
Designed to depict a world where characters move freely within an open, recognizable environment. |
|
Closed Frame |
Designed to imply that other forces have robbed characters of their ability to move and act freely. |
|
Kinesis |
What moves on screen |
|
Blocking |
Familiarizing cast and crew with plans of positions and movements of actors and the cameras for each scene. Rehearsals. Tape is put down for camera angles and views. |
|
Cinematography |
Process of capturing moving images on film or a digital storage device. |
|
Take |
Number of times a particular shot is taken. |
|
Gaffer |
Chief electrician - concerned with electricity and lighting. |
|
Best Boy |
First-assistant electrician |
|
Film Stock |
Traditional method of cinematography. Celluloid used to record movies. Two types: Black and white and color. |
|
Widescreen Aspect Ratio |
Any aspect ratio wider than 1.33:1, the standard ratio until the early 1950's. |
|
Three-Point System |
Cast glamorous light on studios' most valuable assets (the stars). |
|
Key Light |
Main light or source light. Primary source of illumination and therefore is customarily set first. |
|
Fill Light |
Positioned at the opposite side of the camera from the key light, adjusts the depth of the shadows created by the brighter key light. |
|
Lighting ratio |
Balance between key and full lights. |
|
Back light |
Third source of three-point lighting. Usually positioned behind and above the subject and the camera and used to create highlights along the edges of the subjects as a means of separating it from the background and increasing its appearance of 3D. |
|
Production Values |
Amount and quality of human and physical resources devoted to the image. |
|
Zoom lens |
Variable-focal-length lens - permits the cinematographer to shrink or increase the focal length in a continuous motion and thus simulates the effect of movement of the camera. |
|
Aspect Ratio |
Relationship between the frames two-dimensions. Ratio of the width of the image to its height. |
|
Long Shot |
Generally contains the full body of one or more characters. (Type of shot) |
|
Medium Shot |
Somewhere between a long shot and a close-up - usually shows the characters from the waist up. |
|
Close-up |
Camera pays very close attention to the subject. |
|
Extreme Close-up |
Powerful variation of the close-up. Camera records very small detail of the subject. |
|
Blimp |
Soundproofed enclosure somewhat larger than a camera, in which the camera may be mounted to prevent its sounds from reaching the microphone. |
|
Deep-Space Composition |
Total visual composition that places significant information or subjects on all three planes of he frame and thus creates an illusion of depth. |
|
Rule of Thirds |
Principle of composition that enables filmmakers to maximize the potential of the image, balance its elements, and create the illusion of depth. Takes a form of a grid pattern. |
|
Shooting angle |
Level and height of the camera in relation to the subject being photographed. |
|
Pan shot |
Horizontal movement of a camera mounted on the gyroscopic head of a stationary tripod. Ensure smooth panning and tilting and keeps frame level. |
|
Dolly Shot |
AKA Tracking shot or traveling shot. A shot taken by a camera fixed to a wheeled support. |
|
Tracking shot |
Type of dolly shot that moves smoothly with the action when the camera is mounted on a wheeled vehicle that runs on a set of tracks. |
|
Zoom-in |
Magnifies the image |
|
Crane Shot |
Camera mounted on an elevating arm that is mounted on a vehicle capable of moving under its own power. |
|
Option Contract |
If the actor had made progress in being assigned roles and demonstrating box-office appeal, the studio picks up the option to employ the actor for the next six months and gives them a raise. |
|
Stanislavsky system |
Developed method acting / Psychological and social realism. |
|
Method acting |
Popularized naturalistic style that encourages actors to speak, move, and gesture not in a traditional stage manner but just as they would in their own lives. Ideal technique for representing convincing human behavior on the screen |
|
Typecast |
Cast in particular kinds of roles because of their looks or "type" rather than for acting talent or experience. |
|
Casting |
Process of choosing and hiring actors for a movie. |
|
Screen Test |
Trial filming for actor's auditioning. |
|
Major Roles |
Main, featured, or lead roles. Becoming a principle agent in helping to move the plot forward. |