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34 Cards in this Set

  • Front
  • Back
learning
a relatively permanent change in an organism's behavior, due to experience
associative learning
learning that two events occur together
classical conditioning
type of learning in which an organism comes to associate stimuli, and thus to anticipate events, Ivan Pavlov led to understanding of classical conditioning
Ivan Pavlov
studied salivary secretion in dogs, put food in dog's mouth, salivates, dog salivated to stimuli associated with food, experiment: pair neutral stimulus wit food presentation, will dog associate two stimuli (food and neutral stimulus)
Aquisition
initial learning of stimulus-response relationship, before conditioning, NS doesn't produce CR, NS and US, NS becomes a CS producing a CR, strength of CR gradually grows until it gets to be as strong as UR
Higher order conditioning
occurs when NS is paired with existing CS, eventually causing same CR
Extinction
diminishing of conditioner response
spontaneous recovery
the reappearance, after a pause, of an extinguished conditioned response
Generalization
the tendency to respond to stimuli similar to the conditioned stimulus
Discrimination
the learned ability to distinguished between a CS and other irrelevant stimuli
operant conditioning
organisms associate their behaviors with consequences, behavior followed by desirable consequences increase in frequency, behaviors followed by undesirable consequences decrease in frequency
respondent behavior
classical conditioning, behavior that occurs as an automatic response to some stimulus
operant behavior
behavior that "operates" on the environment producing consequences
B.F. Skinner
most influential behaviorist, behaviorism disregard cognition, psychology based on observable behavior, wanted to find better ways of measuring behavior, influenced by Pavlov
E.L. Thorndike
law of effect-rewarded behavior is likely to recur, puzzle box-place cat inside, reward placed outside box, cat eventually stumble across solution, too less time to escape every trial
Shaping
reinforcers guide behavior toward closer and closer approximation of desired behavior
reinforcer
any event that strengthens or increases the frequency of, a preceding response
positive reinforcer
stimulus presented after a response causing an increase in the rate of response
negative reinforcer
stimulus that causes an increase in the rate of response, works by removing the stimulus
primary reinforcer
stimulus that is innately satisfying like one that satisfies a biological need (food or water)
conditioned (secondary) reinforcer
stimulus that works because of its association with a primary reinforcer (money)
continuous reinforcerment
behaviors are reinforced every time they occur, learning occurs rapidly, but so does extinction
partial (intermittent) reinforcement
only reinforce some responses, initial learning slower, more resistant to extinction, four differed schedules: fixed-ratio, variable-ration, fixed-interval, variable-interval
fixed-ratio schedules
reinforce behavior after a set number of responses
variable-ratio
reinforce after an unpredictable number of responses
fixed-interval
reinforce the first response after a fixed time period
variable-interval
reinforces first response after varying time intervals
punishment
decreases behavior
positive punishment
administer an aversive stimulus (spanking)
negative punishment
withdraw a desirable stimulus (take away favorite toy)
observational learning
learning by observing and imitating others
modeling
process of observing and imitating a specific behavior
mirror neurons
neurons that fire when performing certain actions or when observing another doing so, provides a neural basis for our ability to imitate
Bandura's Experiment
adult begins to assault "Bobo" doll around room, when children are frustrated begin to act similar to adult
likely to imitate actions that go unpunished, likely to imitate models we perceive to be similar to us, likely to imitate models who seem successful or admirable