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55 Cards in this Set

  • Front
  • Back
Learning
Process through which experience causes permanent change in knowledge or behavior
Behavioral learning theories
Explanations of learning that focus on external events as the cause of changes in observable behaviors.
Contiguity
Association of two events because of repeated pairing
Stimulus
Event that activates behavior.
Response
Observable reaction to a stimulus
Classical Conditioning
Association of automatic responses with new stimuli. (i.e fear, salivation,muscle tension, etc.)
Respondents
Responses(generally automatic or involuntary) elicited by specific stimuli.
Neutral Stimulus
Stimulus not connected to a response.
Unconditioned stimulus
Stimulus that automatically produces an emotional or physiological response
Unconditioned response
Naturally occurring emotional or physiological response
Conditioned response
learned response to a previously neutral stimulus.
Operants
voluntary (and generally goal-directed) behaviors emitted by a person or an animal.
Operant conditioning
Learning in which voluntary behavior is strengthened or weakened by consequences or antecedents.
Antecedents
Events that precede an action.
Consequences
Events that follow an action.
Reinforcement
Use of consequences to strengthen behavior.
Reinforcer
Any event that follows a behavior and increases the chances that the behavior will occur again.
Positive Reinforcement
Strengthening behavior by presenting a desired stimulus after the behavior
Negative reinforcement
Strengthening behavior by removing an aversive stimulus when the behavior occurs
Aversive
Irritating or unpleasant
Punishment
Process that weakens or suppresses behavior.
Presentation punishment
Decreasing the chances that a behavior will occur again by presenting an aversive stimulus following the behavior; also called Type I punishment.
Removal Punishment
Decreasing the chances that a behavior will occur again by removing a pleasant stimulus following the behavior; also called Type II punishment.
Continuous reinforcements schedule
Presenting a reinforcer after every appropriate response.
Intermittent reinforcement schedule
Presenting a reinforcer after some but not all responses.
Interval schedule
Length of time between reinforcers.
Ratio Schedule
Reinforcement based on the number of responses between reinforces.
Stimulus control
Capacity for the presence or absence of antecedents to cause behaviors.
Effective instruction delivery
Instructions that are concise, clear, and specific, and that communicate an expected result. Statements work better than questions.
Cueing
Providing a stimulus that "sets up" a desired behavior
Prompt
A reminder that follows a cue to make sure the person reacts to the cue.
Applied Behavior Analysis(ABA)
the application of behavioral learning principles to understand and change behavior.
Behavior Modification
Systematic application of antecedents and consequences to change behavior.
Premack principle
Principle stating that a more-preferred activity can serve as a reinforcer for a less-preferred activity.
Shaping
Reinforcing each small step of progress toward a desired goal or behavior.
Successive approximations
Small components that make up a complex behavior.
Task analysis
System for breaking down a task hierarchically into basic skills and subskills.
Positive practice
practicing correct responses immediately after errors.
Reprimands
Criticisms for misbehavior; rebukes.
Response cost
Punishment by loss of reinforcers.
Social isolation
Removal of a disruptive student for 5 to 10 minutes.
Time out
Technically, the removal of all reinforcement. In practice, isolation of a student from the rest of the class for a brief time.
Good behavior game
Arrangement where a class is divided into teams and each team receives demerit points for breaking agreed-upon rules of good behavior.
Group consequences
Rewards or punishments given to a class as a while for adhering to or violating rules of conduct.
Contingency Contract
A contract between the teacher and a student specifying what the student must do to earn a particular reward or privilege.
Token reinforcement system
System in which tokens earned for academic work and positive classroom behavior can be exchanged for some desired reward.
Functional behavioral assessment (FBA)
Procedures used to obtain information about antecedents, behaviors, and consequences to determine the reason or function of the behavior.
Positive behavior supports (PBS)
Interventions designed to replace problem behaviors with new actions that serve the same purpose for the student.
Precorrection
A tool for positive behavior supported that involves identifying the context for a student's misbehavior, clearly specifying the alternative expected behavior, modifying the situation to make the problem behavior less likely, then rehearsing the expected positive behaviors in the new context and providing powerful reinforcers.
Social learning theory
Theory that emphasizes learning through observation of others.
social cognitive theory
Theory that adds concern with cognitive factors such as beliefs, self-perceptions, and expectations to social learning theory.
Observational learning
learning by observation and imitation of others.
Vicarious reinforcements
Increasing the chances that we will repeat a behavior by observing another person being reinforced for that behavior.
Self-reinforcement
Controlling your own reinforcers.
Self-management
use of behavioral learning principles to change your own behavior.