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55 Cards in this Set
- Front
- Back
Learning
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Process through which experience causes permanent change in knowledge or behavior
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Behavioral learning theories
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Explanations of learning that focus on external events as the cause of changes in observable behaviors.
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Contiguity
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Association of two events because of repeated pairing
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Stimulus
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Event that activates behavior.
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Response
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Observable reaction to a stimulus
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Classical Conditioning
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Association of automatic responses with new stimuli. (i.e fear, salivation,muscle tension, etc.)
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Respondents
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Responses(generally automatic or involuntary) elicited by specific stimuli.
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Neutral Stimulus
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Stimulus not connected to a response.
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Unconditioned stimulus
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Stimulus that automatically produces an emotional or physiological response
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Unconditioned response
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Naturally occurring emotional or physiological response
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Conditioned response
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learned response to a previously neutral stimulus.
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Operants
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voluntary (and generally goal-directed) behaviors emitted by a person or an animal.
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Operant conditioning
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Learning in which voluntary behavior is strengthened or weakened by consequences or antecedents.
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Antecedents
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Events that precede an action.
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Consequences
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Events that follow an action.
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Reinforcement
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Use of consequences to strengthen behavior.
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Reinforcer
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Any event that follows a behavior and increases the chances that the behavior will occur again.
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Positive Reinforcement
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Strengthening behavior by presenting a desired stimulus after the behavior
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Negative reinforcement
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Strengthening behavior by removing an aversive stimulus when the behavior occurs
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Aversive
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Irritating or unpleasant
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Punishment
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Process that weakens or suppresses behavior.
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Presentation punishment
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Decreasing the chances that a behavior will occur again by presenting an aversive stimulus following the behavior; also called Type I punishment.
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Removal Punishment
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Decreasing the chances that a behavior will occur again by removing a pleasant stimulus following the behavior; also called Type II punishment.
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Continuous reinforcements schedule
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Presenting a reinforcer after every appropriate response.
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Intermittent reinforcement schedule
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Presenting a reinforcer after some but not all responses.
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Interval schedule
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Length of time between reinforcers.
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Ratio Schedule
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Reinforcement based on the number of responses between reinforces.
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Stimulus control
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Capacity for the presence or absence of antecedents to cause behaviors.
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Effective instruction delivery
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Instructions that are concise, clear, and specific, and that communicate an expected result. Statements work better than questions.
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Cueing
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Providing a stimulus that "sets up" a desired behavior
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Prompt
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A reminder that follows a cue to make sure the person reacts to the cue.
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Applied Behavior Analysis(ABA)
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the application of behavioral learning principles to understand and change behavior.
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Behavior Modification
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Systematic application of antecedents and consequences to change behavior.
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Premack principle
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Principle stating that a more-preferred activity can serve as a reinforcer for a less-preferred activity.
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Shaping
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Reinforcing each small step of progress toward a desired goal or behavior.
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Successive approximations
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Small components that make up a complex behavior.
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Task analysis
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System for breaking down a task hierarchically into basic skills and subskills.
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Positive practice
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practicing correct responses immediately after errors.
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Reprimands
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Criticisms for misbehavior; rebukes.
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Response cost
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Punishment by loss of reinforcers.
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Social isolation
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Removal of a disruptive student for 5 to 10 minutes.
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Time out
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Technically, the removal of all reinforcement. In practice, isolation of a student from the rest of the class for a brief time.
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Good behavior game
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Arrangement where a class is divided into teams and each team receives demerit points for breaking agreed-upon rules of good behavior.
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Group consequences
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Rewards or punishments given to a class as a while for adhering to or violating rules of conduct.
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Contingency Contract
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A contract between the teacher and a student specifying what the student must do to earn a particular reward or privilege.
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Token reinforcement system
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System in which tokens earned for academic work and positive classroom behavior can be exchanged for some desired reward.
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Functional behavioral assessment (FBA)
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Procedures used to obtain information about antecedents, behaviors, and consequences to determine the reason or function of the behavior.
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Positive behavior supports (PBS)
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Interventions designed to replace problem behaviors with new actions that serve the same purpose for the student.
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Precorrection
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A tool for positive behavior supported that involves identifying the context for a student's misbehavior, clearly specifying the alternative expected behavior, modifying the situation to make the problem behavior less likely, then rehearsing the expected positive behaviors in the new context and providing powerful reinforcers.
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Social learning theory
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Theory that emphasizes learning through observation of others.
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social cognitive theory
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Theory that adds concern with cognitive factors such as beliefs, self-perceptions, and expectations to social learning theory.
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Observational learning
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learning by observation and imitation of others.
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Vicarious reinforcements
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Increasing the chances that we will repeat a behavior by observing another person being reinforced for that behavior.
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Self-reinforcement
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Controlling your own reinforcers.
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Self-management
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use of behavioral learning principles to change your own behavior.
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