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22 Cards in this Set
- Front
- Back
abstraction
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creating a new method to perform a behavior.
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axis
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pair of opposite-facing arrows that represent a spatial dimension.
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class method
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used to define a behavior for a given type of object.
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class structure diagram
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hierarchical diagrams that depicts class relationships.
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comment
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explanatory statements that are not compiled by Alice.
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divide and conquer
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methodology for solving a “big” problem by (1) breaking it into “small” problems, (2) solving each “small” problem, and (3) combining the “small” problem solutions into a solution to the “big” problem.
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markers
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special invisible objects.
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framework
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structure within which you can place the animations for specific scenes.
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inherit
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one class inherits the functions, or properties behavior of another class.
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object method
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message used to define a complex behavior for a single object.
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orientation
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the direction that an object is facing.
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pitch
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the amount of an object's rotation about the LEFT-RIGHT (LR) axis.
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point of view
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an object's position and orientation.
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position
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an object's location in the world.
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reusable object
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an object that can be used in multiple worlds.
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roll
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the amount of an object's rotation about the FORWARD-BACKWARD (FB) axis.
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scene method
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method stored in the Scene class.
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scene
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part of a user story.
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shot
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part of a scene that is filmed from a particular camera position.
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subclass
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derived from a main class.
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superclass
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a class that has been extended by another class.
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yaw
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the amount of an object's rotation about the UP-DOWN (UD) axis.
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