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22 Cards in this Set

  • Front
  • Back
abstraction
creating a new method to perform a behavior.
axis
pair of opposite-facing arrows that represent a spatial dimension.
class method
used to define a behavior for a given type of object.
class structure diagram
hierarchical diagrams that depicts class relationships.
comment
explanatory statements that are not compiled by Alice.
divide and conquer
methodology for solving a “big” problem by (1) breaking it into “small” problems, (2) solving each “small” problem, and (3) combining the “small” problem solutions into a solution to the “big” problem.
markers
special invisible objects.
framework
structure within which you can place the animations for specific scenes.
inherit
one class inherits the functions, or properties behavior of another class.
object method
message used to define a complex behavior for a single object.
orientation
the direction that an object is facing.
pitch
the amount of an object's rotation about the LEFT-RIGHT (LR) axis.
point of view
an object's position and orientation.
position
an object's location in the world.
reusable object
an object that can be used in multiple worlds.
roll
the amount of an object's rotation about the FORWARD-BACKWARD (FB) axis.
scene method
method stored in the Scene class.
scene
part of a user story.
shot
part of a scene that is filmed from a particular camera position.
subclass
derived from a main class.
superclass
a class that has been extended by another class.
yaw
the amount of an object's rotation about the UP-DOWN (UD) axis.