Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
27 Cards in this Set
- Front
- Back
Elephants and aggression
|
have a super long gestation period – elephant uses low frequencies to find a mate. She makes a call and all of the males who are trying to mate with her fight with each other “oozing with a reproductive urge” this test allows her to find the biggest strongest male.
|
|
Dominance Hierarchy
|
Alpha has most access to food and resources and mating
then Beta then Gamma |
|
proximate underpinnings of aggression
|
androgens (testosterone) and glucocorticoids
|
|
proximate explanation of alpha individuals
|
1. higher androgens make them more aggressive
2. heightened glucocorticoids because they have to be more nervous about defending their status and territory |
|
proximate explanation of lower ranked individuals
|
higher levels of glucocorticoids
|
|
fight or flight response
|
1. norepinephrine & adrenaline. Quick increase in blood sugar and oxygen delivered to brain, skeletal muscles, and heart. Non essential system shut down. A similar, less dramatic, response occurs when animal encounters aggressive individual from own population
|
|
ultimate underpinning of aggression
|
when the benefits of victory (on average) outweigh the cost of fighting, its predicted they will fight
|
|
atlantic salmon
|
1. higher ranked males have dark vertical lines by the eye
2. subordinates have darker eye color. 3. fish have tight control over pigment cells affected by hormones |
|
serotonin and agression
|
1. mammals: low = more aggressive, lower rank
2. fish: high = less aggressive, lower rank 3. crustacean: high = more aggressive, higher rank |
|
game theory models of aggression and what do all three models assume?
|
1. Hawk-Dove
2. War of Attrition 3. Sequential Assessment |
|
Hawk- Dove
|
1. Hawk/Hawk - 50% chance of obtaining resource and being injured... Payoff = (V-C)/2
2. Hawk/Dove - dove will back off so hawk payoff = v and dove payoff = 0. 3. Dove/Dove - Each take half avoid fight...Payoff = v/2 |
|
bourgeois strategy
|
1. individual plays hawk if they are a territory holder, plays dove if not
2. speckled butterflies |
|
speckled butterflies
|
1. sunny patches and the bourgeois strategy
2. As these territories are short lived, it is not worth the cost to fight. |
|
anti-bourgeois strategy
|
1. territory holder always leaves
2. mexican spiders 3. not worth it to fight because theres many available territories |
|
War of Attrition
|
1. Game theory model of aggression
2.Time of aggression is probability function based off the value of the resource. (2/V)e^-2x/v (exponential function) 3. Each competitor suffers a cost 4. Dung flies and mating |
|
Assumptions of War of Attrition Model
|
1. individuals choose to display for any amount of time
2. behavior is costly 3. no clear cues such as size should settle the contest |
|
Sequential Assessment Model
|
1. individuals continually assess one another in a series of bouts
2. start with least dangerous behavior and learn all about it. work your way up to become more confident 3. shorter contests see fewer types of behavior |
|
Sequential Assessment Model of Aggression in Fish
|
1. change color (least dangerous)
2. Approaching/tail beating 3. circling 4. fights last longer with better matched pairs & heavier fish win easily. High weight diff = shorter fight |
|
Winner Effect
|
1. Beating Meryl will make me more aggressive the next time I fight her
2. Increased glucocorticoids are sometimes seen in winners, but winners typically return to baseline levels faster |
|
Loser affect
|
1. Losing to Meryl will make me less aggressive next time around because I'll be less confident
2. Loser effects are more common than winner effects 3. Losers tend to have suppressed testosterone, whereas winners tend to have higher levels |
|
Blue Footed Boobies
|
1. Hierarchy appears between nest mates
2. Even if submissive grows larger than dominant, it remains submissive. When paired with neutral, there were strong winner and loser effects 4. Winner effects wore off but loser effects remained |
|
Fish and Winner/Loser Effects
|
1. Studied penultimate interactions
2. Penultimate did have an effect, but not as strong |
|
Copperhead Snakes and Winner/Loser
|
1. No winner/ Strong Loser effects. 2-time losers lose all contest even against smaller opponents
2.These snakes act subordinate, rarely challenge other males, and rarely court females in the vicinity of where they fought. (Aggression and mating success) |
|
RHP
|
1. Resource Holding Power
2. The fighting ability of an individual |
|
Mathematical Models of Aggression need to account for:
|
1. RHP
2. Winner effects - hierarchies where rank is easy to define because there will be more fighting 3. Loser effects - where there is a clear alpha, but all other roles are murky |
|
Bystander (aka eavesdropper) Effect
|
1. Observing two other individuals changes their estimation of fighting ability of those individuals
2. Bystanders will typically try to avoid individuals that they have seen win a fight 3. unclear as to results if you watch someone lose |
|
Audience Effect
|
1. Knowing people are watching changes behavior
2. Chimps that are losing will emit louder screams if there's an audience. 3. Effect only seen if at least one audience member with an equal of higher rank than the aggressor |