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81 Cards in this Set
- Front
- Back
Product Advertising |
Advertising messages that focus on a specific good or service. |
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Institutional Advertising |
Advertising messages that promote the activities, personality, or point of view of an organization or company. |
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Corporate Advertising |
Advertising that promotes the company as a whole instead of a firm's individual products. |
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Advocacy Advertising |
A type of public service advertising where an organization seeks to influence public opinion on an issue because it has some stake in the outcome. |
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Public Service Advertisements (PSA) |
Advertising run by the media for not-for-profit organizations or to champion a particular cause without charge. |
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Advertising Campaign |
A coordinated, comprehensive plan that carries out promotion objective sand results in a series of advertisements placed in media over a period of time. |
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Limited-Service Agency |
An agency that provides one or more specialized services, such as media buying or creative development. |
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Full-Service Agency |
An agency that provides most or all of the services needed to mount a campaign, including research, creation of ad copy and art, media selection, and production of the final messages. |
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Account Executive |
A member of the account management department who supervises the day-to-day activities of the account and is the primary liaison between the agency and the client. |
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Account Planner |
A member of the account management department who combines research and accout strategy to act as the voice of the consumer in creating effective advertising. |
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Creative Services |
The agency people who dream up and produce the ads. |
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Research and Marketing Services |
Advertising agency department that collects and analyzes information that will help account executives develop a sensible strategy and assist creatives in getting consumer reactions to different versions of ads. |
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Media Planners |
Agency personnel who determine which communication vehicles are the most effective and efficient to deliver the ad. |
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User-Generated Content |
Online consumer comments, opinions, advice and discussions, reviews, photos, images, videos, podcasts, webcasts, and product, related stories available to other consumers. |
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Do-It-Yourself Ads |
Product ads that are created by consumers. |
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Crowd Sourcing |
A practice in which firms outsource marketing activities to a community of users. |
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Green-washing |
A practice in which companies promote their products as environmentally friendly when in truth the brand provides little ecological benefit. |
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Corrective Advertising |
Advertising that clarifies or qualifies previous deceptive advertising claims. |
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Puffery |
Claims made in advertising of product superiority that cannot be proven true or untrue. |
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Creative Strategy |
The process that turns a concept into an advertisement. |
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Creative Brief |
A guideline or blueprint for the marketing communication program that guides the creative process. |
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Advertising Appeal |
The central idea or theme of an advertising message. |
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Unique Selling Proposition (USP) |
An advertising appeal that focuses on one clear reason why a particular product is superior. |
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Reminder Advertising |
Advertising aimed at keeping the name of a brand in people's minds to be sure consumers purchase the product as necessary. |
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Mystery Advertising |
Ads that generate curiosity and interest in a to-be-introduced product by drawing attention to an upcoming ad campaign without mentioning the product. |
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Execution Format |
The basic structure of the message such as comparison, demonstration, testimonial, slice-of-life and lifestyle. |
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Tonality |
The mood or attitude the message conveys. |
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Jingles |
Original words and music written specifically for advertising executions. |
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Slogans |
Simple, memorable linguistic devices linked to a brand. |
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Pretesting |
A research method that seeks to minimize mistakes by getting consumer reactions to ad messages before they appear in the media. |
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Media Planning |
The process of developing media objectives, strategies, and tactics for use in an advertising campaign. |
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Digital Media |
Media that are digital rather than analog including Web sites, mobile or cellular phones, and digital video such as YouTube. |
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Owned Media |
Internet sites such as Web Sites, blogs, Facebook, and Twitter accounts that are owned by an advertiser. |
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Paid Media |
Internet media such as display ads, sponsorship, and paid key word searches that are paid for by an advertiser. |
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Earned Media |
Word-of-mouth or buzz using social media where the advertiser has no control. |
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Banners |
Internet advertising in the form of rectangular graphics at the top or bottom of Web pages. |
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Buttons |
Small banner-type advertisements that can be placed anywhere on a Web page. |
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Pop-up Ad |
An advertisement that appears on the screen while a Web page loads or after it has loaded. |
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Search Engines |
Internet programs that search for documents with specified keywords. |
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Web Directory |
Internet program that lists sites by categories and subcategories. |
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E-mail Advertising |
Advertising messages sent via e-mail to large numbers of people simultaneously. |
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Spam |
The use of electronic media to send unsolicited messages in bulk. |
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Permission Marketing |
E-mail advertising in which on-line consumers have the opportunity to accept or refuse the unsolicited e-mail. |
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Mobile Advertising |
A form of advertising that is communicated to the consumer via a handset. |
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Video Sharing |
Uploading video recordings on to Internet sites such as YouTube so that thousands or even millions of other Internet users can see them. |
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Vlogs |
Video recordings shared on the Internet. |
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Branded Entertainment
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A form of advertising in which marketers integrate products into entertainment venues. |
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Augmented Reality |
A form of technology where a view of a real-world environment joins a layer of virtual computer-generated imagery to create a mixed reality. |
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Advergaming |
Brand placements in video games. |
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Support Media |
Media such as directories or out-of-home media that may be used to reach people who are not reached by mass media advertising. |
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Out-Of-Home Media |
Communication media that reach people in public places. |
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Digital Signage |
Out-of-home media that use digital technology to change the message at will. |
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Place-Based Media |
Advertising media that transmit messages in public places, such as doctors' offices and airports, where certain types of people congregate. |
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Media Schedule |
The plan that specifies the exact media to use and when to use it. |
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Reach |
The percentage of the target market that will be exposed to the media vehicle. |
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Frequency |
The average number of times a person in the target group will be exposed to the message. |
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Gross Rating Points (GRP's) |
A measure used for comparing the effectiveness of difference media vehicles: average reach x frequency. |
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Cost Per Thousand (CPM) |
A measure used to compare the relative cost-effectiveness of different media vehicles that have different exposure rates; the cost to deliver a message to 1,000 people or homes. |
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Posttesting |
Research conducted on consumers' response to actual advertising messages they have seen or heard. |
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Unaided Recall |
A research technique conducted by telephone survey or personal interview that asks whether a person remembers seeing an ad during a specified period without giving the person the name of the brand. |
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Aided Recall |
A research technique that uses clues to prompt answers from people about advertisements they might have seen. |
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Attitudinal Measures |
A research technique that probes a consumer's beliefs or feelings about a product before and after being exposed to messages about it. |
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Public Relations (PR) |
Communication function that seeks to build good relationships with an organization's public's, including consumers, stockholders, and legislators. |
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Publicity |
Unpaid communication about an organization that appears in the mass media. |
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Crisis Management |
The process of managing a company's reputation when some negative event threatens the organization's image. |
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Public Relations Campaign |
A coordinated effort to communicate with one or more of the firm's publics. |
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Press Release |
Information that an organization distributes to the media intended to win publicity. |
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Internal PR |
PR activities aimed at employees of an organization. |
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Investor Relations |
PR activities such as annual and quarterly reports aimed at a firm's investors. |
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Lobbying |
Talking with and providing information to government officials in order to influence their activities relating to an organization. |
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Speech Writing |
Writing a speech on a topic for a company executive to deliver. |
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Corporate Identity |
Materials such as logos, brochures, building design, and stationery that communicate and image of the organization. |
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Media Relations |
A PR activity aimed at developing close relationships with the media. |
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Sponsorships |
PR activities through which companies provide financial support to help fund an event in return for publicized recognition of the company's contribution. |
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Special Events |
Activities -- from a visit by foreign investors to a company picnic -- that are planned and implemented by a PR department. |
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Guerilla Marketing |
Marketing activity in which a firm "ambushes" consumers with promotional content in places they are not expecting to encounter this kind of activity. |
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Sales Promotion |
Programs designed to build interest in or encourage purchase of a product during a specified period. |
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Rebates |
Sales promotions that allow the customer to recover part of the product's cost from the manufacturer. |
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Frequency Programs |
Consumer sales promotion programs that offer a discount or free product for multiple purchases over time: also referred to as loyalty or continuity programs. |
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Premiums |
Items offered free to people ho have purchases a product. |
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Product Sampling |
Distributed free trial-size versions of a product to consumers. |