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47 Cards in this Set
- Front
- Back
media content
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the programs that are played
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media technology
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the devices that are used to view the content
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technological convergance
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blurred the line between the distinctions between various television outlets (cable, sat, etc)
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correlation
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two or more events that appear to occur together in a systematic way
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statistical significance
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how reliable a studies statistical findings are
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sampling error
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margin of error
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statistically significant
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given to studies with accurate information
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causal explanation
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a scientific theory... an attempt to explain how and why thing happen
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sample surveys
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use small groups to represent the overall population.. could ask people to answer questions or observe them
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content analysis
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looks at media content and put it in different categories... only itemizes how many times a certain item of interest occurs in a program
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laboratory experiment
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use control of independent variables to experiment on the effects of media
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confounding variables
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extraneous factors that could effect experiment results
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field studies
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behavior that is recorded in the real world without intruding on participants
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ethnographic studies
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becomes part of group and use participant observation to study how media consumption effects people
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communication process
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1.) originators 2.) contents 3.) channels 4.) audiences 5.) effects
Harold Lasswell |
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gatekeepers
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the sources of media content that shape it
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media exposure or time-spent data
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how much certain people are exposed to various content
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mass propaganda
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using the media to make the public love a country
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bullet or hypodermic-injection theory
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the theory that viewers were passive and messages would have a certain effect on people
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intervening variables
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the variables that effect every person on a personal depending on the events in their life
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opinion leaders
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people who people look to in order to form an opinion
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two-step flow
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the idea that media does not have as backing as opinion leaders
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selective exposure
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people use the media to reinforce existing ideas rather than form ideas
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selective perception
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people interpret messages based on their opinions and attitudes ... not passive
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cultivation theory
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takes an all encompasing looks at the power of tv to influence peoples perceptions, attitudes, and values about the world in which they live
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social learning theory
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a lot of learning takes place through observing and modeling behavior after others
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reciprocal determinism
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where people have to pay attention, rember and be motivated to repeat a certain behavior
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behaviorism
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environment causes ones behavior
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spiral of silence
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one will not voice their opinion if they feel that they are the minority
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third-person effect
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people exposed to a persuasive communication in mass media as having more of an effect on others
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agenda-setting theory
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the media controls not how we think but determine what issues to think about
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reciprocal relationship
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agenda setting theory does not acknowledge that fact that the media is responsive to the public wants
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U&G
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(uses and gratifications) looks for what needs that peoples satisfy by using the media
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GS
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(gratifications sought) the gratifications that people are looking for
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GO
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(gratifications obtained) audience satisfaction with the media content received
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ritualistic
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people only participating in the media choice out of habit instead of actually caring about it
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instrumental
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has invested a lot into the media choice and has expectations for the outcome
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glow and flow principle
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the indifference to certain content
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ELM
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(elaboration likelihood model) how likely it is that someone will actually want to elaborate on a certain topic in the media
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Central route ELM
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requires a lot of though and analysis the information at hand to make a decision
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Peripheral route ELM
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looks for mental shortcuts to make decisions instead of putting a lot of thought into it.
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motivation ELM
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how willing someone is elaborate a message
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ability ELM
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how capable someone is to elaborate a message
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congruence
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holds that a persons state of mind is usually in balance
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brand marketing theory
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how people interpret brands and what it means to them
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brand loyalty
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habitual purchase behavior
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technological determinism
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which outlet you are using (print or television... etc) can effect how you perceive information
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