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47 Cards in this Set

  • Front
  • Back
media content
the programs that are played
media technology
the devices that are used to view the content
technological convergance
blurred the line between the distinctions between various television outlets (cable, sat, etc)
correlation
two or more events that appear to occur together in a systematic way
statistical significance
how reliable a studies statistical findings are
sampling error
margin of error
statistically significant
given to studies with accurate information
causal explanation
a scientific theory... an attempt to explain how and why thing happen
sample surveys
use small groups to represent the overall population.. could ask people to answer questions or observe them
content analysis
looks at media content and put it in different categories... only itemizes how many times a certain item of interest occurs in a program
laboratory experiment
use control of independent variables to experiment on the effects of media
confounding variables
extraneous factors that could effect experiment results
field studies
behavior that is recorded in the real world without intruding on participants
ethnographic studies
becomes part of group and use participant observation to study how media consumption effects people
communication process
1.) originators 2.) contents 3.) channels 4.) audiences 5.) effects

Harold Lasswell
gatekeepers
the sources of media content that shape it
media exposure or time-spent data
how much certain people are exposed to various content
mass propaganda
using the media to make the public love a country
bullet or hypodermic-injection theory
the theory that viewers were passive and messages would have a certain effect on people
intervening variables
the variables that effect every person on a personal depending on the events in their life
opinion leaders
people who people look to in order to form an opinion
two-step flow
the idea that media does not have as backing as opinion leaders
selective exposure
people use the media to reinforce existing ideas rather than form ideas
selective perception
people interpret messages based on their opinions and attitudes ... not passive
cultivation theory
takes an all encompasing looks at the power of tv to influence peoples perceptions, attitudes, and values about the world in which they live
social learning theory
a lot of learning takes place through observing and modeling behavior after others
reciprocal determinism
where people have to pay attention, rember and be motivated to repeat a certain behavior
behaviorism
environment causes ones behavior
spiral of silence
one will not voice their opinion if they feel that they are the minority
third-person effect
people exposed to a persuasive communication in mass media as having more of an effect on others
agenda-setting theory
the media controls not how we think but determine what issues to think about
reciprocal relationship
agenda setting theory does not acknowledge that fact that the media is responsive to the public wants
U&G
(uses and gratifications) looks for what needs that peoples satisfy by using the media
GS
(gratifications sought) the gratifications that people are looking for
GO
(gratifications obtained) audience satisfaction with the media content received
ritualistic
people only participating in the media choice out of habit instead of actually caring about it
instrumental
has invested a lot into the media choice and has expectations for the outcome
glow and flow principle
the indifference to certain content
ELM
(elaboration likelihood model) how likely it is that someone will actually want to elaborate on a certain topic in the media
Central route ELM
requires a lot of though and analysis the information at hand to make a decision
Peripheral route ELM
looks for mental shortcuts to make decisions instead of putting a lot of thought into it.
motivation ELM
how willing someone is elaborate a message
ability ELM
how capable someone is to elaborate a message
congruence
holds that a persons state of mind is usually in balance
brand marketing theory
how people interpret brands and what it means to them
brand loyalty
habitual purchase behavior
technological determinism
which outlet you are using (print or television... etc) can effect how you perceive information