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48 Cards in this Set
- Front
- Back
Benefit |
The outcome sought by a costumer that motivates buying behavior - That satisfies a need or want.
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Business-to-Business Marketing |
The marketing of those goods and services that business and organisational customers need in order to produce other goods and services for resale or to support their operations. |
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Competitive Advantage |
A company's ability to outperform the competition, thereby providing the customers with a benefit the competition cannot provide.
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Consumer |
The ultimate user of goods, ideas and services. The term is also used to refer to the buyer or decision maker.
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Consumer Goods |
The goods purchased by individual consumers for personal or family use.
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Consumer Orientation |
A management philosophy that focuses on ways to satisfy customers needs and wants.
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CRM |
A philosophy that sees marketing as a process of building long-term relationships between customers and an organisation to keep them satisfied and to keep them coming back.
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Demand |
Customers desire for products coupled with the resources to obtain them.
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Differential Benefit |
Properties or products that set them apart from competitor's products by providing unique customer benefits.
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Distinctive Competency |
A businesses superior capability in comparison to it's direct competitors. |
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E-Commerce |
The buying or selling of goods and services electronically usually over the internet. |
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E-Marketers |
Marketers who use e-commerce in their strategies. |
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Exchange |
The process by which some transfer of value occurs between a buyer and a seller. |
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Industrial Goods |
Goods bought by individuals or organisations for further processing or for use in doing business. |
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Lifetime Value of a Customer |
How much profit a company expects to make from a particular customer, including each and every purchase he or she will make from the company now and in the future. |
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Market |
All the customers and potential customers who share a common need that can be satisfied by a specific product, who have the resources to exchange for it, who are willing to make the exchange and who have the authority to make the exchange. |
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Market Position |
The way in which the target market perceives the product in comparison to the competitors' brands. |
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Market Segment |
A distinct group of customers within a larger market who are similar to one another in some way and whose needs differ from those in the larger market. |
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Marketing Concept |
A management orientation that focuses on identifying and satisfying consumer needs to ensure an organisations long term profitability. |
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Marketing |
An activity, set of institutions and processes for creating, communicating, delivering and exchanging offerings that have value for the customers, clients, partners and society at large. |
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Marketing Mix |
A combination of the product itself, the price of the product, the place where it is made available and the activities that introduce it to consumers that creates a desired response among a set of predefined consumers. |
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Marketing Plan |
A document that describes the marketing environment, outlines the marketing objectives and strategy, and identifies who will be responsible for each part of the marketing plan. |
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Marketplace |
Any location or medium used to conduct on exchange. |
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Marketspace |
Information and goods are exchanged in an online environment. |
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Mass Market |
All possible customers in a market, regardless of the differences in their specific needs and wants. |
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Myths |
Stories containing symbolic elements that expresses the shared emotions and ideals of a culture. |
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Need |
The recognition of any difference between a consumers actual state and some ideal or desired state. |
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New Era Orientation |
A management philosophy in which marketing means a devotion to excellence in designing and producing products that benefit the consumer as well as the company's employees, shareholders and communities. |
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New Millennium Orientation |
A management philosophy that sees customers as exchanging two things of value with the company: information and money. |
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Not-For-Profit Organisations |
Organisations with charitable, educational, community and other public service goals that buy goods and services to support their functions and to attract and serve their members. |
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Place |
The availability of the product to the customer at the desired time a location. |
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Popular Culture |
The music, movies, sports, books, celebrities and other forms of entertainment consumed by the mass market |
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Price |
The value that customers give up or exchange in order to obtain a desired product or service. |
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Product |
A tangible good, service, idea or some combination of these that satisfies consumer or business customer needs through the exchange process: a bundle of attributes including features, functions, benefits and uses. |
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Production Orientation |
A management philosophy that emphasizes the most efficient ways to produce and distribute a products. |
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Promotion |
the co-ordination of a marketer's marketing communication efforts to inform a potential customer about it's product or service. |
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ROI |
The rate of return on investment made by and organisation. It is one of the key performance indicators for all businesses. |
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Scenario Planning |
Planing undertaken by an organisation for likely scenarios that may effect its strategic and operational objectives. |
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Selling Orientation |
A managerial view of marketing as a sales function, or a way to move products out of warehouses to reduce inventory. |
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Services |
Intangible Products that are exchanged directly from the producer to the customer. |
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Social Marketing |
Social marketing is an approach used to develop activities aimed at changing or maintaining people's behavior for the benefit of individuals and society as a whole. |
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Stakeholders |
Buyers, sellers, investors in a company, community residents and even citizens of nations where goods and services are sold. I.E. any person that has a stake in the business. |
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Target Market |
The market segments in which an organisation focuses its marketing plan and towards which it directs its marketing efforts. |
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Utility |
The usefulness consumers receive from buying, owning or consuming a product |
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Value |
The tangible and intangible benefits a customer receives from buying a product or service. |
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Value Chain |
A series of activities involved in designing, producing, marketing, delivering and supporting any product. Each link in the chain has the potential to either add or remove value from the product the customer eventually buys. |
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Value Proposition |
A marketplace offering that fairly and accurately sums up the value that will be realized if the product or service is purchased. |
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Want |
The desire to satisfy needs in specific ways that are culturally and socially influenced. |