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14 Cards in this Set

  • Front
  • Back

Categories:

groups of objectsthat belong to the same class of objects


Allow us to make inferences and act appropriately


Reduces our need for constant learning


Reduces complexity of the worlds

Classical categorization:

classify according to specific rules ordefinitions


Problem:many categories are not captured by any single definition and hard to come upwith a definition that encapsulates all the members of a category


Fuzzy boundaries: suggest category members have a typical or characteristic features, rather than defining ones


Graded membership: some items are better members of their category


Family resemblance: category members tend to share certain core features but not all members have every single one

Prototype approach

prototype:mental representation of the typical or average member of the category


Graded membership


High family resemblance - the more features that an item has in common with ( most ) other members of the category the more prototypical it is


Verified more quickly - Sentence verification technique:


Are named first - make a list prototypical items are often listed first


Effected more by priming:


Primewill speed up RT only is the prime contains some info needed to respond

Sentence verification technique:

presented two sentences that are both tru about a category but takes longer to asner one compared to the other

Exemplar approach:

involvescomparing somting against stored representation "exemplars"


Don’t look at the average, each member of a cataogry is an examplar and we make many comparisons


Pros- wouldn’t lose info about variability exceptions


Con- massive amount of info to store

Hierchical organization:

large, general categories can be broken downinto smaller and smaller ones


Superordinate ( global ) - very broad


Basic level - moderatly specific


Typically used to identify objects


Faster at producing and verifying


More likely to produce priming effect


Maximizes storage-info tradeoff


Basic level can differ from person to person


Experts use more specific terms


Subordinate - highly specific

Collins and Quillian model

takes time t travel from node to node


number of links between concepts --> time to retrieve info


Problem- people slower at verifying a pomegranate is a fruit compared to an apple butthey both have the same distance travel



Spreading activation:

thinkingabout a concept activates that node and activation spreads to connected nodes Activation decreases farther you go


Closely linked concepts - better priming

collins and lotfus model

interlinked nodes without hierarchical - more like a web of info


still have spending activation and concepts are more or less strongly associated


distance between concepts - determined by knowledge and experience


accounts for typicality effect, priming, individual diff ( expertise )

Spontaneous generalization:

inferenceabout a large group based on a few observations

Default assignment:

makeinference about a specific member of a category

Graceful degradation:

gradualloss of function with damage or illness Lose some neurons or circuits but still have function just impaired

Gilbert et al - oddball task

participants sees a ring with one item in it being different


oddball either from same of diff category


Same results for same and different category in left visual field but faster when diff category in the right visual field


Right visual field goes to left hemisphere wich is language

preferential looking paradigm ( familiarization/novelty preference procedure )

familiarization : show child pic of items from procedure


preference task - show two pics at once one is a novel member of old category and one is novel member of new category


cild 3.5 mnths can discriminate cat and dog


animals and furnitue 2 months


above/below or left/right before 2 months