Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
35 Cards in this Set
- Front
- Back
problem centred (approach to cog psychol)
|
risk of methodological sloppiness
|
|
method centred (approach to cog psychol)
|
emphasis on correct methodology; may lose sight of practical problems that need to be addressed
|
|
activation-trigger-schema (ATS) theory
|
have several diff. schemas for diff. kinds actions; more than 1 schema can be activated at any one time; schemas may be inappropriately activated, resulting in attentional error
|
|
oops, I did it again effect
|
habitual sqn of action cont. to operate w/o much attention, and a newer, intended action sqn never gets activated
|
|
mode errors
|
carrying out an action that would be fine for one situation/mode but not for the situation in which find yourself
|
|
description errors
|
occur because do not have detailed enough understanding of situation
|
|
capture errors
|
occur when familiar schema captures behavior in place of an unfamiliar one
|
|
anticipation errors
|
response occurs earlier in sqn than it should if only being elicited by immediately preceding stimulus
|
|
asymmetry b/w understanding and prediction
|
can understand something v. well yet unable to predict future occurrence; prediction doesn’t necessarily follow from understanding
|
|
Cleopatra's nose problem
|
can invent any number hypothetical events that may have changed course history w/o any certainty of being able to predict future occurrences (eg. if Cleopatra had ugly nose, Marc wouldn’t have married her)
|
|
ergonomics
|
study of ppl in relation to their working env.
|
|
user friendly
|
helps person to perform task in natural way which is easy to understand and use
|
|
user interface
|
relationship b/w person and machine being used to perform a task
|
|
cognitive ergonomics
|
combo of cog psychol. and ergonomics used to understand the person/machine interface
|
|
textish
|
because keypad on mobile phone is so difficult to use for typing text, test message often written in special code
|
|
Fitt's law
|
specifies difficulty of moving stylus to a target
|
|
concurrent processes
|
many diff. processes going on at same time but that terminate at diff. times
|
|
affordance
|
(of an object) its possible functions; i.e. objects afford particular actions
|
|
statistical graphics
|
presenting data in visual form that is not only readily understood but also enables the use to draw correct inferences
|
|
population impact number
|
# ppl in pop. among whom 1 event will be prevented by an intervention w/in entire pop
|
|
informavores
|
species that hungers for information in order to gather it and store it as a means for adapting to the world
|
|
information foraging
|
process analogous to that engaged in by animals when they forage for foo; successful foraging strategy returns most task-relevant info w/ minimum
|
|
information scents
|
just as predators follow scents of their prey, ppl follow imperfect clues to info they seek
|
|
information diet
|
created by initially examining a large number of possible sources of info in cursory manner and rejecting those that do not look promising
|
|
recognition
|
degree to which a user can recognize what process is occurring
|
|
modularity
|
degree to which representation indicates chunks into which process can be decomposed
|
|
consistency
|
degree to which user need only understand a part of interface in order to generate whole range of possible interactions w/ system
|
|
rampant featurism
|
tendency for features of interfaces to expand beyond necessity
|
|
spacing effect
|
distribution of learning over several diff. session leads to better results than does cramming all learning into single session
|
|
random practice
|
skill can be acquired faster when learned systematically, but performance in longterm is better if skill is acquired through random practice
|
|
periodic feedback
|
skill learned through periodic feedback (after only a few trials) is better suited to real world conds.
|
|
illusions of competence
|
ppl often believe they will perform better than in fact they do
|
|
judgments of learning
|
often wrong judgment that you have learned something and will be able to recall it later
|
|
foresight bias
|
tendency to believe that you will be able to recall something later if it is present now
|
|
region of proximal learning
|
theory that ppl will choose to work on material of moderate difficulty
|