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43 Cards in this Set

  • Front
  • Back
how to stimulate problem recognition
create a new ideal state
create dissatisfaction
prototypicality
people using the brand name as a description ie bandaid/coke
diagnosity
price/specs; help us discriminate among objects
attribute recall
accessibility/availability
diagnosicity
salience
vividness
goals
confirmation bias
we recall things we like
reinforcement likely overstates positivity
inhibition
customers don't always consider key aspects
recall other more accessible attributes
ie home buying
mood
recall matched to mood
services required for successful internet shopping
1) catalog info
2) product uploading
3) shopping facilities
4) searching
5) payment services
6) social networking
effort to process info influenced by
motivation
ability
opportunity
factors influencing motivation
involvement
perceived risk
cost and benefits
consideration set
relative brand uncertainty
attitudes toward search
discrepancy of information
affecting opportunity
amount of info available
information format
time availability
number of items chosen
goals for marketing communications
change beliefs
change importance of beliefs
add a new belief
judgements
do not require decision making
estimation of a likelihood
formed quickly bassed on intensity of affective responses
biases in judgement process
confirmation
self positivity
negativity
mood
confirmation bias
recall info that affirms positive beliefs
self-positivity bias
consumers tend to believe bad things are more likely to happen to others (ie life insurance)
negativity bias
neg info gets more weight than pos
high effort consumer decisions
which brands to consider
what is important to the choice
3 types of sets
consideration (what you choose among)
inept (unacceptable)
inert (indifferent)
compensatory
mental cost-benefit associated with positive features
brand that has best overall value
noncompensatory
neg features lead to rejection
brand vs. attribute processing
one brand at a time vs. one attribute at a time
conjunctive models
focus on getting rid of bad ones
minimum cutoffs
disjunctive model
weight on positives
find good ones
decision based on several important attributes
additive difference model
brands by attribute, 2 at a time
differences added up by attribute
lexicographic model
attributes ordered by importance
if one alternative dominates an attribute then it is chosen, otherwise move onto next most important attribute
elimination by aspects
attributes ordered by importance, alternatives acceptable on first attribute proceed to evaluation on further attributes
appraisal theory
affective
how emotions determine the way we handle a situation
how/why emotions effect future judgements
affective forecasting
valence -how we feel
intensity of feeling
duration of feeling
alternative based decisions
top down
evaluate pros and cons then choose best
attribute based decisions
bottom up
abstracting attributes
framing by consumer
goal-related
usage
external framing (lean beef vs. fat)
self-presentation
consumers may make choices to blend in with a group
minimizing regret
consumers may make choices that are risk averse and similar to group
information gathering
consumers may make choices based on other's experiences within the group
heuristics
rule of thumb/best guess/hunch
price, for example
representativeness heuristics
companies position products similar to leading brand
availability heuristics
recollection of vivid events
base-rate info (rate @ which event occurs)
law of small numbers
hierarchy of effects in high effort
thinking feeling behaving
hierarchy of effects in low effort
thinking behaving feeling
operant conditioning
reinforcements & punishments influence choice tactics
affect referral
memory's recollection of how you feel about product when making a choice
brand familiarity
visual attributes
may be done to mere exposure effect