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43 Cards in this Set
- Front
- Back
how to stimulate problem recognition
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create a new ideal state
create dissatisfaction |
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prototypicality
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people using the brand name as a description ie bandaid/coke
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diagnosity
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price/specs; help us discriminate among objects
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attribute recall
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accessibility/availability
diagnosicity salience vividness goals |
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confirmation bias
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we recall things we like
reinforcement likely overstates positivity |
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inhibition
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customers don't always consider key aspects
recall other more accessible attributes ie home buying |
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mood
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recall matched to mood
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services required for successful internet shopping
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1) catalog info
2) product uploading 3) shopping facilities 4) searching 5) payment services 6) social networking |
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effort to process info influenced by
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motivation
ability opportunity |
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factors influencing motivation
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involvement
perceived risk cost and benefits consideration set relative brand uncertainty attitudes toward search discrepancy of information |
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affecting opportunity
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amount of info available
information format time availability number of items chosen |
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goals for marketing communications
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change beliefs
change importance of beliefs add a new belief |
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judgements
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do not require decision making
estimation of a likelihood formed quickly bassed on intensity of affective responses |
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biases in judgement process
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confirmation
self positivity negativity mood |
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confirmation bias
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recall info that affirms positive beliefs
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self-positivity bias
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consumers tend to believe bad things are more likely to happen to others (ie life insurance)
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negativity bias
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neg info gets more weight than pos
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high effort consumer decisions
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which brands to consider
what is important to the choice |
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3 types of sets
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consideration (what you choose among)
inept (unacceptable) inert (indifferent) |
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compensatory
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mental cost-benefit associated with positive features
brand that has best overall value |
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noncompensatory
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neg features lead to rejection
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brand vs. attribute processing
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one brand at a time vs. one attribute at a time
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conjunctive models
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focus on getting rid of bad ones
minimum cutoffs |
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disjunctive model
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weight on positives
find good ones decision based on several important attributes |
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additive difference model
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brands by attribute, 2 at a time
differences added up by attribute |
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lexicographic model
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attributes ordered by importance
if one alternative dominates an attribute then it is chosen, otherwise move onto next most important attribute |
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elimination by aspects
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attributes ordered by importance, alternatives acceptable on first attribute proceed to evaluation on further attributes
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appraisal theory
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affective
how emotions determine the way we handle a situation how/why emotions effect future judgements |
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affective forecasting
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valence -how we feel
intensity of feeling duration of feeling |
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alternative based decisions
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top down
evaluate pros and cons then choose best |
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attribute based decisions
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bottom up
abstracting attributes |
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framing by consumer
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goal-related
usage external framing (lean beef vs. fat) |
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self-presentation
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consumers may make choices to blend in with a group
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minimizing regret
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consumers may make choices that are risk averse and similar to group
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information gathering
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consumers may make choices based on other's experiences within the group
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heuristics
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rule of thumb/best guess/hunch
price, for example |
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representativeness heuristics
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companies position products similar to leading brand
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availability heuristics
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recollection of vivid events
base-rate info (rate @ which event occurs) law of small numbers |
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hierarchy of effects in high effort
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thinking feeling behaving
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hierarchy of effects in low effort
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thinking behaving feeling
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operant conditioning
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reinforcements & punishments influence choice tactics
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affect referral
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memory's recollection of how you feel about product when making a choice
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brand familiarity
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visual attributes
may be done to mere exposure effect |