Study your flashcards anywhere!

Download the official Cram app for free >

  • Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off

How to study your flashcards.

Right/Left arrow keys: Navigate between flashcards.right arrow keyleft arrow key

Up/Down arrow keys: Flip the card between the front and back.down keyup key

H key: Show hint (3rd side).h key

A key: Read text to speech.a key


Play button


Play button




Click to flip

22 Cards in this Set

  • Front
  • Back
Affective domain
Dimension in which learning is indicated by emotions, feelings, or expressions.
The collection of data and relevant information about a particular program.
Classical conditioning
Theory that refers to the learning that has occurred when a living organism responds to a stimulus that would normally not produce such a response.
A trainer serves as coach in one-on-one situations with an employee being trained
Cognitive domain
Dimension or domain in which the thinking and knowledge skills most associated with the learning process occur.
Cognitive learning
Focuses on examining how people pursue desired goals, interpret work tasks as opportunities to satisfy desires, and reduce perceived inequities.
Planned organizational activities that involve individual employees, teams or the entire organization in expending their capacities to meet future opportunities and challenges.
Distributed practice
Learning episodes are spread across several practice sessions.
The combination of assessment with a judgment about the effectiveness of a program.
Information about how a learner is performing; necessary for both learning and motivation.
Any relatively permanent change in behavior that occurs as a result of practice and experience.
Learning curve
The course of learning that most people tend to follow; depicts how behavioral changes occur.
Massed practice
Learner attempts to learn everything in one session; also known as cramming.
An experienced member of an organization coaches, guides, and counsels newer members.
On-the-job training
The use of the actual work site as the setting for instructing workers while also engaging in productive work.
Operant conditioning
Theory that holds that behavior results from its consequences. Also known as the law of effect; founded by B. F. Skinner.
Initial introduction of a new or transferred employee to work itself, the organization and its rules, other members of the organization, and the organization's goals.
Repeated practice even after the task has been mastered.
Psychomotor domain
Learning is expressed by the actual performance of specific acts and the capability of operating equipment and technology by moving and manipulating various levers and devices.
Providing incentive when the learner has attained a specified level of performance. The two primary types are continuous and intermittent reinforcement.
Social learning
Theory that people can learn by observation and direct experience.
The process of providing the opportunity for individuals to acquire knowledge, skills, and attitudes required in their present jobs.