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25 Cards in this Set
- Front
- Back
A part of an object code file used for storage of data.
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data area
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A part of the computer's memory used for storage of data.
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stack
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A piece of equipment that is electronically connected to the memory so that data can be transferred between the memory and the device.
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device
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A pre-defined function used to prematurely stop a program and jump to the operating system.
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exit
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A program used to create specific task functions.
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testing shell
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A programming approach that encapsulates data with functions.
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object oriented
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A programming design tool that uses graphical elements to visually depict the flow of logic within a function.
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flowcharting
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A rectangle used in flowcharting for normal processes such as assignment.
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process symbol
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A rule that says identifier names must be easily understood by another reading the source code.
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meaningful
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A rule that says to type identifier names in upper and lower case consistently throughout your source code.
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consistent
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A sequenced collection of elements of the same data type with a single identifier name.
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array
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A series or array of characters as a single piece of data.
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string
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A set of comment lines used to help separate the functions and other sections of a program.
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banners
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A set of specific task functions that have been added to the programming language for universal use.
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Standard Library
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A single dimension array.
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list
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A software program for creating and editing ASCII text files.
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text editor
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A system of arithmetic for integers where numbers 'wrap around'.
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modular arithmetic
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A test after iteration control structure available in C++.
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do while
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A test before iteration control structure available in C++.
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while
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A test before iteration control structure typically used for counting.
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for
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A two dimension array.
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table
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A two dimension array.
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table
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A valid sequence of operand(s) and operator(s) that reduces (or evaluates) to a single value.
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expression
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A value that has its data type changed automatically.
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implicit
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A value that receives the operator's action.
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operand
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