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27 Cards in this Set

  • Front
  • Back
motivation
PROCESS: state of tension exists, then consumer wishes to satisfy the need then eliminates the need.
Utilitarian
A desire to achieve some functional or practical benefit.
Hedonic
An experimental need involving emotional responses or fantasies.
Drive Theory
Focuses on biological needs that produce unpleasant states of arousal.
Expectancy Theory
Suggests that behavior is largely pulled by expectations of achieving desirable outcomes rather than pushed from within.
Motivational Direction
Goal oriented- motives drive us to satisfy a specific need.
Biogenic needs
Born with a need for certain elements necessary to maintain life.
EX: Elements: food, water, air, shelter
Psychogenic Needs
Acquired through specific culture.
Ex. Need for status, power, affiliation.
Utilitarian Needs
Consumers emphasize the objective, tangible attributes of products.
Ex. Miles per gallon in a car, calories, protein in a cheeseburger.
Hedonic Needs
Consumers might rely on a product to meet their needs for excitement, self-confidence, or fantasy (to escape the mundane or routine aspects of life).
Approach-approach conflict
A person must choose between two desirable alternatives.
Theory of cognitive dissonance
people have a need for order and consistency in their lives, and a state of tension is created when beliefs or behaviors conflict with one another.
Cognitive Dissonance Reduction
Dissonance = psychological inconsistency between two or more beliefs or behaviors.

Marketer solution: bundling several benefits together
Approach-avoidance conflict
Consumers desire a goal but wish to avoid it at the same time.

Marketer solution: try to overcome guilt by convincing consumers that they are deserving of luxuries.
Avoidance-avoidance conflict
Two undesirable alternatives.

Marketer solution: stress the unforeseen benefits of choosing one option.
Test Theory
People will freely project their own subconscious needs onto the stimulus.
Need for Affiliation
To be in the company of other people.
Need for Power
To control one’s environment.
Need for Uniqueness
To assert one’s individual identity.
Involvement
A person’s perceived relevance of the objects based on their inherent needs, values, and interests.
Inertia
characterized by consumption at the low end of involvement, where we make habitual decisions because we lack motivation to seek alternatives.
Flow State
When a consumer is truly involved with a product or advertisement.
Cult Products
demand strong consumer loyalty, devotion, and (possibly) worship of the product.
Product Involvement
Refers to a consumer’s level of interest in a particular product.
Mass Customization
The personalization of products and services for single customers at a mass-production price.
Vigilante Marketing
When freelancers and fans film their own commercials for a favorite product and post them on web-sites.
Purchase Situation Involvement
Refers to the differences that may occur when buying the same object for different contexts.