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27 Cards in this Set
- Front
- Back
motivation
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PROCESS: state of tension exists, then consumer wishes to satisfy the need then eliminates the need.
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Utilitarian
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A desire to achieve some functional or practical benefit.
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Hedonic
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An experimental need involving emotional responses or fantasies.
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Drive Theory
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Focuses on biological needs that produce unpleasant states of arousal.
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Expectancy Theory
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Suggests that behavior is largely pulled by expectations of achieving desirable outcomes rather than pushed from within.
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Motivational Direction
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Goal oriented- motives drive us to satisfy a specific need.
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Biogenic needs
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Born with a need for certain elements necessary to maintain life.
EX: Elements: food, water, air, shelter |
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Psychogenic Needs
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Acquired through specific culture.
Ex. Need for status, power, affiliation. |
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Utilitarian Needs
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Consumers emphasize the objective, tangible attributes of products.
Ex. Miles per gallon in a car, calories, protein in a cheeseburger. |
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Hedonic Needs
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Consumers might rely on a product to meet their needs for excitement, self-confidence, or fantasy (to escape the mundane or routine aspects of life).
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Approach-approach conflict
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A person must choose between two desirable alternatives.
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Theory of cognitive dissonance
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people have a need for order and consistency in their lives, and a state of tension is created when beliefs or behaviors conflict with one another.
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Cognitive Dissonance Reduction
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Dissonance = psychological inconsistency between two or more beliefs or behaviors.
Marketer solution: bundling several benefits together |
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Approach-avoidance conflict
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Consumers desire a goal but wish to avoid it at the same time.
Marketer solution: try to overcome guilt by convincing consumers that they are deserving of luxuries. |
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Avoidance-avoidance conflict
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Two undesirable alternatives.
Marketer solution: stress the unforeseen benefits of choosing one option. |
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Test Theory
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People will freely project their own subconscious needs onto the stimulus.
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Need for Affiliation
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To be in the company of other people.
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Need for Power
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To control one’s environment.
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Need for Uniqueness
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To assert one’s individual identity.
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Involvement
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A person’s perceived relevance of the objects based on their inherent needs, values, and interests.
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Inertia
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characterized by consumption at the low end of involvement, where we make habitual decisions because we lack motivation to seek alternatives.
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Flow State
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When a consumer is truly involved with a product or advertisement.
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Cult Products
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demand strong consumer loyalty, devotion, and (possibly) worship of the product.
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Product Involvement
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Refers to a consumer’s level of interest in a particular product.
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Mass Customization
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The personalization of products and services for single customers at a mass-production price.
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Vigilante Marketing
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When freelancers and fans film their own commercials for a favorite product and post them on web-sites.
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Purchase Situation Involvement
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Refers to the differences that may occur when buying the same object for different contexts.
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