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130 Cards in this Set
- Front
- Back
What is Marketing?
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The process of planning and executing the conception, pricing, promotion, and distribution of ideas, goods, and services to create EXCHANGES that satisfy individual and organizational objectives
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Agility
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the ability of an organization to respond quickly to demands or opportunities.
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craft production
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one person (or perhaps a small crew) would be responsible for making the product from start to finish.
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customized output
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products or services designed to meet the specifications of a customer
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division of labor
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an operation, such as assembling an automobile, is broken up into a series of small tasks and one of those tasks is assigned to a worker who repeats it on each individual product.
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e-business
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involves the use of the Internet to transact business, sometimes with customers, sometimes with suppliers.
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interchangeable parts
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standardized parts, so that any part in a batch of identical parts would fit any individual product coming down the assembly line.
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lead time
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length of time needed to fill an order or to receive an order from a supplier.
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lean production
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a production system which emphasizes quality, flexibility, time reduction and teamwork. It has led to a flattening of the organizational structure with fewer levels of management.
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mass production
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production large volumes of standardized goods are produced by low-skilled or semi-skilled workers using highly specialized, and often costly, equipment.
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model
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a model is a simplified version of a real object or system.
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Mathematical models
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represent real systems or processes by means of numbers, formulas, and symbols.
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operations management
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responsible for systems that create goods or provide services. Includes both design and operation of production systems.
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outsourcing
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obtaining a product or service from outside the organization
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Pareto Principle
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Principle a relatively small percentage of items or factors are very important in achieving an objective or solving a problem
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production
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the creation of goods or services.
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Physical models
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resemble their real life counterparts
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Schematic models
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are diagrams, pictures, blueprints, etc. which represent a real object, process, or electrical circuit.
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six sigma
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A process for reducing costs, improving quality, and increasing customer satisfaction
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standardized output
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products or services designed to appeal to a broad set of customers
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supply chain
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a supply chain is the sequence of organizations that are involved in delivering a product or service
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system
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a set of interrelated parts that must work together.
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technology
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The application of scientific discoveries to the development and improvement of goods and services
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transformation process
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conversion of inputs into outputs.
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manufacturing
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production of a tangible output such as a toaster, a stereo.
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service
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implies an act rather than a tangible output (e.g. wash a car).
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valued-added
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the amount by which the price or value of an output is increased due to the addition of material, labor, or other resource
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competition
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the efforts of two or more parties to secure the business of another party by offering the most favorable terms.
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competitiveness
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how successful one party is in offering favorable terms and securing the business. More favorable terms may involve a lower price, higher quality, a faster delivery time, and other aspects of the product.
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distinctive competencies
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the special attributes or abilities that give an organization a competitive edge.
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environmental scanning
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considering events and trends that present threats or opportunities for a company.
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goals
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provide more details and describe the scope of the mission.
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hierarchy of decisions
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strategic decisions (broad scope) establish the framework for tactical decisions (moderate scope) which in turn establish the framework for operating decisions (narrow scope).
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mission
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the basis for an organization; its reason or purpose.
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mission statement
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a clear statement of purpose that serves as a guide for strategy and decision-making.
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order qualifiers
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characteristics that customers perceive as minimum standards of acceptability for products or services to be considered as a potential purchase.
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order winners
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characteristics of an organization's goods or services that cause them to be perceived as better than the competition's goods or services.
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operations strategy
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the management of processes, methods, resources, quality, costs, lead time, and scheduling in order to produce a product or a service.
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productivity
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a measure of the effective use of resources, usually expressed as the ratio of output to input.
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quality-based strategy
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a strategy that focuses on quality in all phases of an organization.
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strategy
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a general plan for achieving a goal.
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tactic
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a method or action intended to accomplish a strategy.
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time-based strategy
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a strategy that focuses on reducing the amount of time needed to accomplish tasks.
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applied research
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research that is directed towards achieving commercial applications.
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basic research
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research that is directed at the growth of scientific knowledge, without any near-term expectations of commercial applications.
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computer aided design
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product design using computer graphics.
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concurrent engineering
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bringing engineering and manufacturing personnel together early in the design phase.
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delayed differentiation
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partially producing the product or service and completing it when the customer's preferences or specifications are known.
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design for assembly
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reducing the number of parts in an assembly as simplifying the assembly methods that will be employed in its manufacture.
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design for disassembly
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making it easier to take apart used products by using fewer parts and snap-fits where possible.
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design for manufacturing (manufacturability)
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designing products with manufacturing capabilities in mind, so as to make them easy to produce, and to make it easy to avoid mistakes.
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design for operations
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taking into account the capabilities of the organization to deliver a particular product or service.
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design for recycling
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designing products to allow for disassembly in order to recover components and materials for reuse.
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Development
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converts the results of applied research into useful commercial applications.
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end item
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a product sold or delivered to the ultimate user.
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failure
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a product, part, or system does not perform as intended.
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life cycle
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the incubation, growth, maturity, saturation and decline of a product or service.
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Manufacturability
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the ease of fabrication and/or assembly.
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mass customization
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producing standardized goods or services, but incorporating some degree of customization into the final product or service.
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modular design
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a form of standardization in which component parts are subdivided into modules that are easily replaced or interchanged.
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normal operating conditions
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the set of conditions under which an item's reliability is specified.
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product design
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all activities connected with bringing a new product to market. See the nine elements of product design on p. in your textbook.
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product liability
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a manufacturer is liable for any injuries or damages caused by a product which is faulty due to poor workmanship, defective parts, or poor design.
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quality function deployment (QFD)
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integrating the "voice of the customer" into product and service design.
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recycling
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recovering parts or material for future use.
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reliability
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the ability of a product or system to perform its intended function under a prescribed set of conditions.
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remanufacturing
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refurbishing used products for resale.
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research and development (R&D)
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organized efforts to increase scientific knowledge or to improve the product or to develop new products.
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reverse engineering
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dismantling another firm's product to learn about its special features.
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robust design
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design that results in products or services that can perform over a broad range of operating conditions.
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service
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something that is done to or for a customer.
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service blueprint
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a method used in service design to describe and analyze a process.
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service bundle
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the combination of goods and services provided to a customer.
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service delivery system
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the facilities, processes and skills needed to provide a service.
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service package
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the physical resources needed to perform the service, the accompanying goods, and the explicit and implicit services included.
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standardization
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the absence of variety in a product, process, or service. The extent to which all of the products are similar to each other, or the extent to which every customer receives the same service.
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Uniform Commercial Code
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requires that every product be usable for its intended purposes.
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availability
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the fraction of time that a piece of equipment is expected to be available for operation.
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bathtub curve
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a description of the changing failure rate of a product over its lifetime
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decline
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the fifth or final stage of the product life cycle, when the demand for the product has just about phased out and it is the time to find new products to produce and market.
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exponential functions
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mathematical functions that incorporate the constant e, the base of natural logarithms.
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independent events
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events whose occurrence or nonoccurrence do not influence each other.
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infant mortality
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the first stage of the product life cycle in use, characterized by high but declining failure rate.
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mean time between failures (MTBF)
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the average length of time between failures of a product or component.
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redundancy
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if a specific component fails, a substitute component is available to take over the specified function.
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reliability
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the probability that a product, or component, or system will perform its intended function under a prescribed set of conditions.
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breakeven point
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the output level at which total cost = total revenue.
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capacity
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the upper limit or ceiling on the load that an operating system can handle.
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capacity alternatives
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capacity alternatives
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capacity cushion
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an amount of capacity in excess of expected demand when there is some uncertainly about demand.
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cash flow
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the difference between cash received from sales and other sources and cash paid out for labor, material, overhead and taxes.
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cost-volume analysis
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focuses on relationships between cost, revenue, and volume of output.
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cyclical factors
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factors that affect the rate of output, based on the business cycle.
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design capacity
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the maximum rate of output achievable under ideal conditions.
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economies of scale
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if the output rate is less than the optimal level, increasing the output results in decreasing average unit costs.
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effective capacity
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an achievable rate of output that is usually less than the design capacity because of operational difficulties.
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efficiency
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the ratio of actual output to effective capacity, expressed as a percentage.
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external factors
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circumstances that affect the plant capacity and the rate of output, which are either externally imposed, such as health and safety regulations, or else negotiated, such as by union work rules.
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facilities factors
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characteristics of the design or location of the plant that affect the capacity of the plant.
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financial analysis
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planning for receipt and payout of funds and maintaining cash flow, taking into account the present value of funds to be received or paid out in the future.
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fixed cost
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those expenses which do not increase (or decrease) when the volume of output increases (or decreases).
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human factors
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the training, skill and experience of the employees.
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make or buy decision
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whether to produce a product (or provide a service) within the company or to buy it from another organization.
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operational factors
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scheduling problems, bottlenecks, equipment failures, or breakdowns in communication between different sections of the plant that affect performance and output.
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outsourcing
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obtaining a good or service from an external provider.
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present value
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the sum, in current value, of all future cash flows of an investment proposal.
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process factors
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quantity capabilities or quality characteristics of the product that affect performance and output.
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product/service factors
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factors that affect the rate of output, based on the degree of specialization in the product or service, or in the design of the production system.
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utilization
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the ratio of actual output to design capacity, expressed as a percentage.
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variable cost
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the total of per-unit material, labor and operational cost, assumed to be constant per unit of product in a linear breakeven model.
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alternative
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one of the choices available to the decision maker.
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bounded rationality
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limitations on decision-making caused by costs, human abilities, time, technology, and availability of information.
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certainty
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the event that will occur is known beforehand.
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decision tree
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a schematic representation of the available alternatives and their possible consequences.
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expected monetary value (EMV) criterion
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the best expected value among the alternatives.
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expected value
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for an alternative, obtained by multiplying each payoff by the column probability and summing the products; the mean.
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expected value of perfect information (EVPI)
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the expected payoff assuming certainty minus the optimal payoff under risk; also the least expected value of the regret.
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Laplace criterion
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assign equal probabilities to all events, and choose the alternative with the highest expected value.
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maximax criterion
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an optimistic approach to decision making under uncertainty; select the alternative with the best single payoff.
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maximin criterion
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a pessimistic view of the possible outcomes of the decision process under uncertainty; select the alternative with the best of the worst payoffs.
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minimax regret criterion
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a cautious approach to decision making under uncertainty; the absolute value of the difference between the payoff associated with an alternative-event pair (A, E) and the highest payoff for any decision in the E column of the matrix.
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opportunity loss
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the difference between a given payoff and the best payoff for a state of nature.
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payoff
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for every alternative/state of nature combination, the associated profit, cost, etc.
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payoff table
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a two-way layout, the rows representing the decision-maker's alternatives and the columns nature's events; an entry in a cell of the matrix is the payoff associated with the corresponding event and alternative.
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probability distribution
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a set of nonnegative numbers called probabilities, each probability represents the chance that its corresponding event will occur; the sum of the probabilities for all events is 1.00.
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risk
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there is a known probability distribution for the events.
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Sensitivity analysis
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determining the range of probability for which an alternative has the best expected payoff.
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state of nature
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an event that could occur, that would not be under the control of the decision maker.
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suboptimization
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the result of different departments each attempting to reach a solution that is optimal for that department, but not necessarily optimal for the entire firm.
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uncertainty
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the possible events that could occur are known, but the probability distribution is unknown.
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