• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/21

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

21 Cards in this Set

  • Front
  • Back

Wisdom of crowds conditions (Collective intelligence)

1. Diversity of opinions


2. member independence


3. decentralization


4. method for aggregating opinions

Group

A collection of individuals


-share a common identity


-common goal


-work together


-depend on each other



Team

A group that holds themselves collectively accountable for using complementary skills to achieve a goal.

Synergy

creation of a whole greater than the sum of its parts


-composed of diverse members


-members have complimentary skills


-members have relevant expertise


-structure for aggregation of expertise


-give groups autonomy


-empower groups

Hill group design factors

1. Group composition


2. task design


3. formal organization

Hills 3 criteria for effective teams

1. Does the groups outputs meet the standards of those who have to use it


2. Does the group experience contribute to the personal well being of the members


3. Does the experience enhance future group interactions of the members.

Characteristics of high performing teams

- group who all believe in the teams goals and are motivated to work towards them


-collectively accountable


-Mix of skills


-strong shared values


- more females (Social sensitivity)





5 stages of team building

1. problem or opportunity in team effectiveness


2.data gathering and analysis


3.planning for team improvements


4.action to improve team functioning


5.evaluation of results

two pizza teams

-less links


-less scaling fallacy (Overconfidence)


-Bigger teams harder to be intimate

Mulvey: why team members give up

1. The presence of expertise


2.presentation of a compelling argument


3.lacking confidence in ones ability to contribute


4. an unimportant or meaningless decision


5.pressure from others to conform


6. dysfunctional decision making climate

Drucker's teams

-baseball


-football


-tennis doubles

Managing paradox

-Diversity of ideas/ people (common goals)


-Foster support and confrontation


-focus on performance, learning and development (today and tomorrow)


-Balance autonomy and managerial authority

Adv. Group decisions

- more complete information


-increased diversity


-increased acceptance


-increased legitimacy

Dis. group decisions

-time consuming


-pressure to conform


-domination by few


-ambiguous responsibility


-less efficient

Individual barriers to decision making

-confirmation bias


-sunk costs


-escalation of commitment


-judgement heuristic



Group barriers

-group think


-self limiting behavior (white flag)

Symptoms of organizational culture

1.language


2.artifacts


3. stories/ jargon


4.ceremonies


5. dress


6. physical setting

Organizational culture where it comes from

values of founder


socialization (become adapted)


stories and language


ceremonies and rites

Levels of culture

Artifacts- Stories, dress, objects, layout


shared values- good/ bad, shared statement about means ends


common underlying assumptions- taken for granted assumptions about how things are

Culture

-can be used to motivate


-can be used to manipulate 1

sdf

sdf