Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
67 Cards in this Set
- Front
- Back
alley
|
playing surface made of either maple and pine boards, or a synthetic surface
|
|
anchor
|
last player in lineup for team competition
|
|
arrow bowling
|
aiming points embedded in the lanes starting about 15 feet from the foul line
|
|
average
|
the average of bowling scores
|
|
baby split
|
2-7, 3-10, 4-5, 4-5, 7-8, 8-9, 9-10 splits.
- . . . . . . - . . |
|
back up ball
|
a ball a bowler throws which hooks towards the hand which he delivered it. right hander hooks to right.
|
|
4 bagger
|
4 strikes in a row
|
|
Barmaid
|
when one pin is directly behind the other. for example
. . . . . - . . . - |
|
Bed posts
|
the 4-6, 7-10 split.
- . . - - . - . . . |
|
big four
|
- . . -
- . - . . . |
|
double pinochle
|
- . . -
- . - . . . |
|
Blind
|
score allowed for absent member, usually lower than his average as a penalty.
|
|
blow
|
missed spare
|
|
brooklyn
|
strike when the ball goes to the opposite side it was intended to go.
|
|
bucket
|
2-4-5-8 or 3-5-6-9 spare leaves.
. - . . - - . - . . |
|
Cherry
|
chopping the front pin of spare leave while a pin behind or alongside remains standing.
|
|
clean game
|
a game with spares or strikes in every frame
|
|
chop
|
chopping the front pin of spare leave while a pin behind or alongside remains standing
|
|
crossover
|
a strike when the ball goes to the opposite side it was intended, brooklyn
|
|
dead ball
|
an ineffective ball which fade or deflects badly when it hits the pins; also can be declared at delivery if any variety of factors occur as listed in the ABC rule book.
|
|
deuce
|
200 game or average
|
|
double
|
two consecutive strikes
|
|
dutch 200
|
a 200 game scored by alternating strikes and spares
|
|
error
|
a missed spare
|
|
foundation
|
a ninth frame strike; an early foundation is an eight frame strike.
|
|
foul
|
touching or going beyond the foul line with any body part at delivery
|
|
frame
|
each game is divided into 10 frames, the first nine allow a maximum of two two shots with three shots allowed in the 10 th frame
|
|
fence
|
the 7-10 split
- . . - . . . . . . |
|
full hit
|
a ball striking near the center of the head pin on a strike attempt, or the middle of any pin at which you are aiming
|
|
grandma's teeth
|
a random array of pins left standing
|
|
goal posts
|
the 7-10 split
- . . - . . . . . . |
|
graveyard
|
low scoring lanes
|
|
groove
|
the ball track on the lane; also applies to a bowler who is performing well and has his fundamentals mechanically perfect
|
|
gutter ball
|
a ball which falls into the channel before hitting the pins
|
|
handicap
|
pins awarded to individuals or teams in an attempt to equalize the competition
|
|
headpin
|
the 1 pin
. . . . . . . . . - |
|
hight hit
|
a ball striking near the center of the head pin on a strike attempt, or the middle of any pin at which you are aiming
|
|
kingpin
|
varies in areas, sometimes the head pin (1) otherwise the 5
|
|
leave
|
those pins not knocked down on the first ball
|
|
lily
|
the 5-7-10 split
- . . - . - . . . . |
|
locater dots
|
the dots on the lanes in which you judge ur starting point on
|
|
lofting
|
throwing the ball well out on the lane, not rolling it
|
|
mark
|
this has two meanings, a strike or spare, or the spot on the lane the bowler is using as his/her target
|
|
mixer
|
a ball with action that causes the pins to bounce around
|
|
nose hit
|
when the ball hits flush on the head pin
|
|
open frame
|
a frame that doesn't have a strike or a spare
|
|
perfect strike
|
hitting the head pin in the perfect spot (13th)
|
|
picket fence
|
the 1-2-4-7 or 1-3-6-10 spares
- . . . - . . - . - |
|
pocket
|
solidly between the 1-3 pins for right handers and between the 1-2 for left handers
|
|
rap
|
a single pin that stands after a seemingly perfect shot
|
|
scratch
|
bowling without benefit of handicap or bonus
|
|
sleeper
|
when one pin is directly behind the other, especially two pins such as the 1-5, 2-8, or 3-9.
|
|
snake eyes
|
the 7-10 split
- . . - . . . . . . |
|
spare
|
knocking down all 10 pins with two balls
|
|
split
|
a spare leave in which the head pin is down and the remaining combination of pins have a gap in them, ranging from the 4-5 to the 7-10
|
|
spot
|
a target on lane at which the bowler aims, ranging from a dot, to an arrow, to a dark board
|
|
strike
|
knocking down all 10 pins on the first ball
|
|
strike out
|
finishing a game from any frame with nothing but strikes
|
|
string
|
a number of coninuous strikes
|
|
sweeper
|
a form of pot game competition that usually is conducted in association with another tournament
|
|
tap
|
a single pin stands after a seemingly perfect strike
|
|
target
|
selecting a target on the lane for your ball to hit; some use the dots, some the arrows, some a particular board, and others particular pins
|
|
track
|
area most used on lane, creating a path to pins; or area on a bowling ball where it rolls and picks up minute particles
|
|
thin hit
|
when the first ball barely touches the head pin
|
|
trip 4
|
when the 4 is felled by another pin by a right hander or left hander, respectively, on the first ball
|
|
turkey
|
three consecutive strikes
|
|
washout
|
to leave the 1-2-4-7-10, 1-2-4-10, or 1-2-10;or, 1-3-6-7-10, 1-3-6-7 or 1-3-7 after the first ball
|